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Game Structure.txt
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Game Structure.txt
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================== Structure ==================
(*) Plan
(-) Done
- Title
- Main menu:
- If input = new game
- Player name
- History box
- Initial pokemon:
- Add pokemon to pokedex
- Pokedex explanation
- Add 20 Pokeballs on the bag
- Create an area to clear:
- Use a list for Separate each area pokemons
- Use a len as a logical test
- Create a function to define the medium area pokemon level
- Create a function to give XP for the p1
- Improve the capture mechanic
- Add the wild pokemon in pokedex
- Create a list with all the pokemons in pokedex
- pokedex explaination
- Change the p1 when necessary
- use diferent pokeballs to return th chance of capture in each zone
- pokedex health check
- if pokedex has at least one pokemon with more than 0 hps, the game wont break
- Create a selection of 6 pokemon available for use
- Create a way to change move the pokemon from pokedex to selection
- Create a menu between the areas to change the pokemon <<<<<<<<<<<<<<<<<<<<
- Force the player to change the pokemon if it's out of combat and have anothr pokemon in selection
- Create items
- Create a Bag Menu
- Create a function to return the items effects
- health potions
- Scale the code
- update the pokemon change to work with the selection
- Create a block of code for each zone
================= To Do List =================
* update the readme
* clear the screen