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Global illumination
yvt edited this page Aug 31, 2013
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With default settings, OpenSpades does a simple ambient occlusion. When an option called Lighting is set to High or r_radiosity
is set to 1
, OpenSpades uses additional method to simulate global illumination:
- Raytraced Ambient Occlusion (to compute shadow of the sky light)
- Reflective Shadow Maps (to compute the second reflection of the sun light)
Real global illumination, however, generates subtle, but also important effects that are mandatory to achieve realism. -- Reflective Shadow Maps [Dachsbacher05]
This wiki is in the middle of an update process to match the latest changes of OpenSpades 0.1.2
It may contain outdated, incorrect or incomplete information.
Please contact the repository owner (@yvt) via email or ask a question in the issue tracker if there is any obscure information you are looking for that can't be found in neither the source code nor in this wiki.