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This isn't a huge issue, mostly quality-of-life, but I'd really like it for accuracy's sake if OCEmu updated the screen as soon as the gpu call is made, rather than waiting until the next yield. Having things like installers be completely silent until they're done in OCEmu, while still being fairly responsive in-game and in OCVM is rather disconcerting.
This could be as simple as a yield(0) on every gpu call, though it's not an optimal solution.
The text was updated successfully, but these errors were encountered:
It's a great idea, but the problem is implementing it while keeping decent performance would basically require the OpenComputers script to run with pre-emption which would require a major redesign (but I liked your blog post about adding pre-emption to Cynosure), so I've been post-poning it since some time
This isn't a huge issue, mostly quality-of-life, but I'd really like it for accuracy's sake if OCEmu updated the screen as soon as the
gpu
call is made, rather than waiting until the next yield. Having things like installers be completely silent until they're done in OCEmu, while still being fairly responsive in-game and in OCVM is rather disconcerting.This could be as simple as a
yield(0)
on everygpu
call, though it's not an optimal solution.The text was updated successfully, but these errors were encountered: