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todo.txt
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todo.txt
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TEST:
TODO:
- duplicate classes
BuildStopInTown
BuildBusStationInTown extends Task {
BuildTownBusStation extends Task {
- mail/pax aspect of subsidies
- is industry in town or mail/pax?
if yes, then make transfer station
- make transfer station
- make bus station at transfer station
- make depot in town
- make bus station at target
- link bus stations
if no, then regular cargo route
- cluster cities using rooted tree method, then vertices which in-tree toward middle sections
- change strategy
- settings (like strategies, route lenghts)
- profit/expenses per route
- high/low points
- if station already exists in town, don't build a new one
- vehicle lost usually means the road wasn't completely built (most likely a truck was in the way at the time
- stop trucks from bunching up
- track income by route
- industry to town routes (passengers, goods, food)
- linked routes
- map strategies
- 64x64 or 64x128
- common roads
- link everything through towns
- large map
- central rail
- trucks for transfer
- roadbuilder strategies (use existing roads)
DONE:
- understand directions with stations
- strategy class
->Start
->execute task/wake
->event
->stop
->save/load
->summary
- does data load after save?
yes, but on certain data types
https://wiki.openttd.org/AI:Save/Load
- space out trucks
- route memory