Ease.BackIn
Declaration
BackIn = 22
diff --git a/com.zigurous.tweening/404.html b/com.zigurous.tweening/404.html index bb6711bf9e..be09ecc4e7 100644 --- a/com.zigurous.tweening/404.html +++ b/com.zigurous.tweening/404.html @@ -1 +1 @@ -
BackIn = 22
BackIn = 22
BackInOut = 24
BackInOut = 24
BackOut = 23
BackOut = 23
BounceIn = 28
BounceIn = 28
BounceInOut = 30
BounceInOut = 30
BounceOut = 29
BounceOut = 29
CircIn = 19
CircIn = 19
CircInOut = 21
CircInOut = 21
CircOut = 20
CircOut = 20
CubicIn = 4
CubicIn = 4
CubicInOut = 6
CubicInOut = 6
CubicOut = 5
CubicOut = 5
ElasticIn = 25
ElasticIn = 25
ElasticInOut = 27
ElasticInOut = 27
ElasticOut = 26
ElasticOut = 26
ExpoIn = 16
ExpoIn = 16
ExpoInOut = 18
ExpoInOut = 18
ExpoOut = 17
ExpoOut = 17
Linear = 0
Linear = 0
QuadIn = 7
QuadIn = 7
QuadInOut = 9
QuadInOut = 9
QuadOut = 8
QuadOut = 8
QuartIn = 10
QuartIn = 10
QuartInOut = 12
QuartInOut = 12
QuartOut = 11
QuartOut = 11
QuintIn = 13
QuintIn = 13
QuintInOut = 15
QuintInOut = 15
QuintOut = 14
QuintOut = 14
SineIn = 1
SineIn = 1
SineInOut = 3
SineInOut = 3
SineOut = 2
SineOut = 2
public enum Ease
An easing function type. Easing functions specify the rate of change of a parameter over time.
public enum Ease
An easing function type. Easing functions specify the rate of change of a parameter over time.
public bool Equals(Ease x, Ease y)
Compares the equality of two Ease types.
x | The first ease to compare. |
y | The second ease to compare. |
bool | True if the two ease types are equal. |
public bool Equals(Ease x, Ease y)
Compares the equality of two Ease types.
x | The first ease to compare. |
y | The second ease to compare. |
bool | True if the two ease types are equal. |
public int GetHashCode(Ease ease)
Returns the hash code for a specified Ease type.
ease | The ease to get the hash code for. |
int | The hash code for the ease. |
public int GetHashCode(Ease ease)
Returns the hash code for a specified Ease type.
ease | The ease to get the hash code for. |
int | The hash code for the ease. |
public sealed class EaseEqualityComparer : IEqualityComparer<Ease>
Compares the equality of two Ease types.
Equals | Compares the equality of two Ease types. |
GetHashCode | Returns the hash code for a specified Ease type. |
public sealed class EaseEqualityComparer : IEqualityComparer<Ease>
Compares the equality of two Ease types.
Equals | Compares the equality of two Ease types. |
GetHashCode | Returns the hash code for a specified Ease type. |
public static float ValueAt(this Ease ease, float x)
Returns the f(x) value using the ease function.
ease | The ease function type. |
x | The x-axis value to evaluate. |
float | The interpolated value. |
public static float ValueAt(this Ease ease, float x)
Returns the f(x) value using the ease function.
ease | The ease function type. |
x | The x-axis value to evaluate. |
float | The interpolated value. |
public static class EaseExtensions
Extension methods for Ease.
ValueAt | Returns the f(x) value using the ease function. |
public static class EaseExtensions
Extension methods for Ease.
ValueAt | Returns the f(x) value using the ease function. |
public delegate float TimingCurve(float x);
A function delegate that returns the value along a timing curve given the x-axis value, i.e., f(x).
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public delegate float TimingCurve(float x);
A function delegate that returns the value along a timing curve given the x-axis value, i.e., f(x).
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BackIn(float x)
Evaulates f(x) using a BackIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BackIn(float x)
Evaulates f(x) using a BackIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BackInOut(float x)
Evaulates f(x) using a BackInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BackInOut(float x)
Evaulates f(x) using a BackInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BackOut(float x)
Evaulates f(x) using a BackOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BackOut(float x)
Evaulates f(x) using a BackOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BounceIn(float x)
Evaulates f(x) using a BounceIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BounceIn(float x)
Evaulates f(x) using a BounceIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BounceInOut(float x)
Evaulates f(x) using a BounceInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BounceInOut(float x)
Evaulates f(x) using a BounceInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BounceOut(float x)
Evaulates f(x) using a BounceOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float BounceOut(float x)
Evaulates f(x) using a BounceOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CircIn(float x)
Evaulates f(x) using a CircIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CircIn(float x)
Evaulates f(x) using a CircIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CircInOut(float x)
Evaulates f(x) using a CircInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CircInOut(float x)
Evaulates f(x) using a CircInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CircOut(float x)
Evaulates f(x) using a CircOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CircOut(float x)
Evaulates f(x) using a CircOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CubicIn(float x)
Evaulates f(x) using a CubicIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CubicIn(float x)
Evaulates f(x) using a CubicIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CubicInOut(float x)
Evaulates f(x) using a CubicInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CubicInOut(float x)
Evaulates f(x) using a CubicInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CubicOut(float x)
Evaulates f(x) using a CubicOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float CubicOut(float x)
Evaulates f(x) using a CubicOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ElasticIn(float x)
Evaulates f(x) using an ElasticIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ElasticIn(float x)
Evaulates f(x) using an ElasticIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ElasticInOut(float x)
Evaulates f(x) using an ElasticInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ElasticInOut(float x)
Evaulates f(x) using an ElasticInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ElasticOut(float x)
Evaulates f(x) using an ElasticOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ElasticOut(float x)
Evaulates f(x) using an ElasticOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ExpoIn(float x)
Evaulates f(x) using an ExpoIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ExpoIn(float x)
Evaulates f(x) using an ExpoIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ExpoInOut(float x)
Evaulates f(x) using an ExpoInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ExpoInOut(float x)
Evaulates f(x) using an ExpoInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ExpoOut(float x)
Evaulates f(x) using an ExpoOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float ExpoOut(float x)
Evaulates f(x) using an ExpoOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float Linear(float x)
Evaulates f(x) using a Linear ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float Linear(float x)
Evaulates f(x) using a Linear ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuadIn(float x)
Evaulates f(x) using a QuadIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuadIn(float x)
Evaulates f(x) using a QuadIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuadInOut(float x)
Evaulates f(x) using a QuadInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuadInOut(float x)
Evaulates f(x) using a QuadInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuadOut(float x)
Evaulates f(x) using a QuadOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuadOut(float x)
Evaulates f(x) using a QuadOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuartIn(float x)
Evaulates f(x) using a QuartIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuartIn(float x)
Evaulates f(x) using a QuartIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuartInOut(float x)
Evaulates f(x) using a QuartInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuartInOut(float x)
Evaulates f(x) using a QuartInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuartOut(float x)
Evaulates f(x) using a QuartOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuartOut(float x)
Evaulates f(x) using a QuartOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuintIn(float x)
Evaulates f(x) using a QuintIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuintIn(float x)
Evaulates f(x) using a QuintIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuintInOut(float x)
Evaulates f(x) using a QuintInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuintInOut(float x)
Evaulates f(x) using a QuintInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuintOut(float x)
Evaulates f(x) using a QuintOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float QuintOut(float x)
Evaulates f(x) using a QuintOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float SineIn(float x)
Evaulates f(x) using a SineIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float SineIn(float x)
Evaulates f(x) using a SineIn ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float SineInOut(float x)
Evaulates f(x) using a SineInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float SineInOut(float x)
Evaulates f(x) using a SineInOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float SineOut(float x)
Evaulates f(x) using a SineOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static float SineOut(float x)
Evaulates f(x) using a SineOut ease.
x | The x-axis number to evaluate. |
float | The y-axis value of the curve at the given x-axis value. |
public static class EaseFunction
Timing functions for every ease type. Easing functions specify the rate of change of a parameter over time.
Linear | Evaulates f(x) using a Linear ease. |
SineIn | Evaulates f(x) using a SineIn ease. |
SineOut | Evaulates f(x) using a SineOut ease. |
SineInOut | Evaulates f(x) using a SineInOut ease. |
CubicIn | Evaulates f(x) using a CubicIn ease. |
CubicOut | Evaulates f(x) using a CubicOut ease. |
CubicInOut | Evaulates f(x) using a CubicInOut ease. |
QuadIn | Evaulates f(x) using a QuadIn ease. |
QuadOut | Evaulates f(x) using a QuadOut ease. |
QuadInOut | Evaulates f(x) using a QuadInOut ease. |
QuartIn | Evaulates f(x) using a QuartIn ease. |
QuartOut | Evaulates f(x) using a QuartOut ease. |
QuartInOut | Evaulates f(x) using a QuartInOut ease. |
QuintIn | Evaulates f(x) using a QuintIn ease. |
QuintOut | Evaulates f(x) using a QuintOut ease. |
QuintInOut | Evaulates f(x) using a QuintInOut ease. |
ExpoIn | Evaulates f(x) using an ExpoIn ease. |
ExpoOut | Evaulates f(x) using an ExpoOut ease. |
ExpoInOut | Evaulates f(x) using an ExpoInOut ease. |
CircIn | Evaulates f(x) using a CircIn ease. |
CircOut | Evaulates f(x) using a CircOut ease. |
CircInOut | Evaulates f(x) using a CircInOut ease. |
BackIn | Evaulates f(x) using a BackIn ease. |
BackOut | Evaulates f(x) using a BackOut ease. |
BackInOut | Evaulates f(x) using a BackInOut ease. |
ElasticIn | Evaulates f(x) using an ElasticIn ease. |
ElasticOut | Evaulates f(x) using an ElasticOut ease. |
ElasticInOut | Evaulates f(x) using an ElasticInOut ease. |
BounceIn | Evaulates f(x) using a BounceIn ease. |
BounceOut | Evaulates f(x) using a BounceOut ease. |
BounceInOut | Evaulates f(x) using a BounceInOut ease. |
public static class EaseFunction
Timing functions for every ease type. Easing functions specify the rate of change of a parameter over time.
Linear | Evaulates f(x) using a Linear ease. |
SineIn | Evaulates f(x) using a SineIn ease. |
SineOut | Evaulates f(x) using a SineOut ease. |
SineInOut | Evaulates f(x) using a SineInOut ease. |
CubicIn | Evaulates f(x) using a CubicIn ease. |
CubicOut | Evaulates f(x) using a CubicOut ease. |
CubicInOut | Evaulates f(x) using a CubicInOut ease. |
QuadIn | Evaulates f(x) using a QuadIn ease. |
QuadOut | Evaulates f(x) using a QuadOut ease. |
QuadInOut | Evaulates f(x) using a QuadInOut ease. |
QuartIn | Evaulates f(x) using a QuartIn ease. |
QuartOut | Evaulates f(x) using a QuartOut ease. |
QuartInOut | Evaulates f(x) using a QuartInOut ease. |
QuintIn | Evaulates f(x) using a QuintIn ease. |
QuintOut | Evaulates f(x) using a QuintOut ease. |
QuintInOut | Evaulates f(x) using a QuintInOut ease. |
ExpoIn | Evaulates f(x) using an ExpoIn ease. |
ExpoOut | Evaulates f(x) using an ExpoOut ease. |
ExpoInOut | Evaulates f(x) using an ExpoInOut ease. |
CircIn | Evaulates f(x) using a CircIn ease. |
CircOut | Evaulates f(x) using a CircOut ease. |
CircInOut | Evaulates f(x) using a CircInOut ease. |
BackIn | Evaulates f(x) using a BackIn ease. |
BackOut | Evaulates f(x) using a BackOut ease. |
BackInOut | Evaulates f(x) using a BackInOut ease. |
ElasticIn | Evaulates f(x) using an ElasticIn ease. |
ElasticOut | Evaulates f(x) using an ElasticOut ease. |
ElasticInOut | Evaulates f(x) using an ElasticInOut ease. |
BounceIn | Evaulates f(x) using a BounceIn ease. |
BounceOut | Evaulates f(x) using a BounceOut ease. |
BounceInOut | Evaulates f(x) using a BounceInOut ease. |
public delegate T Interpolater<T>(T a, T b, float t, bool snapping);
A function delegate that interpolates the value between a
and b
by t
.
T | The type of the parameter. |
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
T | The interpolated value between the start and end value. |
public delegate T Interpolater<T>(T a, T b, float t, bool snapping);
A function delegate that interpolates the value between a
and b
by t
.
T | The type of the parameter. |
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
T | The interpolated value between the start and end value. |
public static float Lerp(float a, float b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
float | The interpolated value between the start and end value. |
public static double Lerp(double a, double b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
double | The interpolated value between the start and end value. |
public static int Lerp(int a, int b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
int | The interpolated value between the start and end value. |
public static long Lerp(long a, long b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
long | The interpolated value between the start and end value. |
public static Vector2 Lerp(Vector2 a, Vector2 b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Vector2 | The interpolated value between the start and end value. |
public static Vector2Int Lerp(Vector2Int a, Vector2Int b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Vector2Int | The interpolated value between the start and end value. |
public static Vector3 Lerp(Vector3 a, Vector3 b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Vector3 | The interpolated value between the start and end value. |
public static Vector3Int Lerp(Vector3Int a, Vector3Int b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Vector3Int | The interpolated value between the start and end value. |
public static Vector4 Lerp(Vector4 a, Vector4 b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Vector4 | The interpolated value between the start and end value. |
public static Quaternion Lerp(Quaternion a, Quaternion b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Quaternion | The interpolated value between the start and end value. |
public static Rect Lerp(Rect a, Rect b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Rect | The interpolated value between the start and end value. |
public static Color Lerp(Color a, Color b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Color | The interpolated value between the start and end value. |
public static float Lerp(float a, float b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
float | The interpolated value between the start and end value. |
public static double Lerp(double a, double b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
double | The interpolated value between the start and end value. |
public static int Lerp(int a, int b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
int | The interpolated value between the start and end value. |
public static long Lerp(long a, long b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
long | The interpolated value between the start and end value. |
public static Vector2 Lerp(Vector2 a, Vector2 b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Vector2 | The interpolated value between the start and end value. |
public static Vector2Int Lerp(Vector2Int a, Vector2Int b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Vector2Int | The interpolated value between the start and end value. |
public static Vector3 Lerp(Vector3 a, Vector3 b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Vector3 | The interpolated value between the start and end value. |
public static Vector3Int Lerp(Vector3Int a, Vector3Int b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Vector3Int | The interpolated value between the start and end value. |
public static Vector4 Lerp(Vector4 a, Vector4 b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Vector4 | The interpolated value between the start and end value. |
public static Quaternion Lerp(Quaternion a, Quaternion b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Quaternion | The interpolated value between the start and end value. |
public static Rect Lerp(Rect a, Rect b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Rect | The interpolated value between the start and end value. |
public static Color Lerp(Color a, Color b, float t, bool snapping = false)
Linearly interpolates between a
and b
by t
.
a | The start value. |
b | The end value. |
t | The interpolation value between the start and end value. |
snapping | Snaps the interpolated value to the nearest whole number. |
Color | The interpolated value between the start and end value. |
public static class Interpolation
Functions for interpolating values.
Lerp | Linearly interpolates between a and b by t . |
public static class Interpolation
Functions for interpolating values.
Lerp | Linearly interpolates between a and b by t . |
PingPong = 2
Plays the tween forwards then backwards then forwards then backwards, etc.
PingPong = 2
Plays the tween forwards then backwards then forwards then backwards, etc.
PingPongWithDelay = 3
Plays the tween forwards then backwards then forwards then backwards, etc. If the tween has a delay it will be delayed again each loop.
PingPongWithDelay = 3
Plays the tween forwards then backwards then forwards then backwards, etc. If the tween has a delay it will be delayed again each loop.
Restart = 0
Restarts the tween from the beginning after it ends.
Restart = 0
Restarts the tween from the beginning after it ends.
RestartWithDelay = 1
Restarts the tween from the beginning after it ends. If the tween has a delay it will be delayed again each loop.
RestartWithDelay = 1
Restarts the tween from the beginning after it ends. If the tween has a delay it will be delayed again each loop.
public enum LoopType
A type of loop style.
Restart | Restarts the tween from the beginning after it ends. |
RestartWithDelay | Restarts the tween from the beginning after it ends. If the tween has a delay it will be delayed again each loop. |
PingPong | Plays the tween forwards then backwards then forwards then backwards, etc. |
PingPongWithDelay | Plays the tween forwards then backwards then forwards then backwards, etc. If the tween has a delay it will be delayed again each loop. |
public enum LoopType
A type of loop style.
Restart | Restarts the tween from the beginning after it ends. |
RestartWithDelay | Restarts the tween from the beginning after it ends. If the tween has a delay it will be delayed again each loop. |
PingPong | Plays the tween forwards then backwards then forwards then backwards, etc. |
PingPongWithDelay | Plays the tween forwards then backwards then forwards then backwards, etc. If the tween has a delay it will be delayed again each loop. |
public static T OnComplete<T>(this T tween, TweenCallback callback)
- where T : Tween
Sets the callback to invoke when the tween is completed.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnComplete<T>(this T tween, TweenCallback callback)
+ where T : Tween
Sets the callback to invoke when the tween is completed.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnKill<T>(this T tween, TweenCallback callback)
- where T : Tween
Sets the callback to invoke when the tween is killed.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnKill<T>(this T tween, TweenCallback callback)
+ where T : Tween
Sets the callback to invoke when the tween is killed.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnLoop<T>(this T tween, TweenCallback callback)
- where T : Tween
Sets the callback to invoke when the tween is looped.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnLoop<T>(this T tween, TweenCallback callback)
+ where T : Tween
Sets the callback to invoke when the tween is looped.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnStart<T>(this T tween, TweenCallback callback)
- where T : Tween
Sets the callback to invoke when the tween is started.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnStart<T>(this T tween, TweenCallback callback)
+ where T : Tween
Sets the callback to invoke when the tween is started.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnStop<T>(this T tween, TweenCallback callback)
- where T : Tween
Sets the callback to invoke when the tween is stopped.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnStop<T>(this T tween, TweenCallback callback)
+ where T : Tween
Sets the callback to invoke when the tween is stopped.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnUpdate<T>(this T tween, TweenCallback callback)
- where T : Tween
Sets the callback to invoke when the tween is updated.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T OnUpdate<T>(this T tween, TweenCallback callback)
+ where T : Tween
Sets the callback to invoke when the tween is updated.
T | The type of the tween. |
tween | The tween to assign the value to. |
callback | The callback to invoke. |
T | The tween itself to allow for chaining. |
public static T SetAutoKill<T>(this T tween, bool autoKill)
- where T : Tween
Sets the tween to auto kill after being completed.
T | The type of the tween. |
tween | The tween to assign the value to. |
autoKill | True if the tween is to be killed automatically. |
T | The tween itself to allow for chaining. |
public static T SetAutoKill<T>(this T tween, bool autoKill)
+ where T : Tween
Sets the tween to auto kill after being completed.
T | The type of the tween. |
tween | The tween to assign the value to. |
autoKill | True if the tween is to be killed automatically. |
T | The tween itself to allow for chaining. |
public static T SetAutoStart<T>(this T tween, bool autoStart)
- where T : Tween
Sets the tween to auto start after being initialized.
T | The type of the tween. |
tween | The tween to assign the value to. |
autoStart | True if the tween is to be started automatically. |
T | The tween itself to allow for chaining. |
public static T SetAutoStart<T>(this T tween, bool autoStart)
+ where T : Tween
Sets the tween to auto start after being initialized.
T | The type of the tween. |
tween | The tween to assign the value to. |
autoStart | True if the tween is to be started automatically. |
T | The tween itself to allow for chaining. |
public static T SetDelay<T>(this T tween, float delay)
- where T : Tween
Sets the delay of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
delay | The delay to set. |
T | The tween itself to allow for chaining. |
public static T SetDelay<T>(this T tween, float delay)
+ where T : Tween
Sets the delay of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
delay | The delay to set. |
T | The tween itself to allow for chaining. |
public static T SetDuration<T>(this T tween, float duration)
- where T : Tween
Sets the duration of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
duration | The duration to set. |
T | The tween itself to allow for chaining. |
public static T SetDuration<T>(this T tween, float duration)
+ where T : Tween
Sets the duration of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
duration | The duration to set. |
T | The tween itself to allow for chaining. |
public static T SetEase<T>(this T tween, Ease ease)
- where T : Tween
Sets the ease of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
ease | The ease to set. |
T | The tween itself to allow for chaining. |
public static T SetEase<T>(this T tween, Ease ease)
+ where T : Tween
Sets the ease of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
ease | The ease to set. |
T | The tween itself to allow for chaining. |
public static T SetId<T>(this T tween, int id)
- where T : Tween
Sets the id of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
id | The id to set. |
T | The tween itself to allow for chaining. |
public static T SetId<T>(this T tween, int id)
+ where T : Tween
Sets the id of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
id | The id to set. |
T | The tween itself to allow for chaining. |
public static T SetLoops<T>(this T tween, int loops, LoopType loopType = LoopType.Restart)
- where T : Tween
Sets the number of loops of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
loops | The number of loops to set. |
loopType | The type of loop style to set. |
T | The tween itself to allow for chaining. |
public static T SetLoops<T>(this T tween, int loops, LoopType loopType = LoopType.Restart)
+ where T : Tween
Sets the number of loops of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
loops | The number of loops to set. |
loopType | The type of loop style to set. |
T | The tween itself to allow for chaining. |
public static T SetRecyclable<T>(this T tween, bool recyclable)
- where T : Tween
Sets the tween to be recycled after being completed.
T | The type of the tween. |
tween | The tween to assign the value to. |
recyclable | True if the tween is to be recycled. |
T | The tween itself to allow for chaining. |
public static T SetRecyclable<T>(this T tween, bool recyclable)
+ where T : Tween
Sets the tween to be recycled after being completed.
T | The type of the tween. |
tween | The tween to assign the value to. |
recyclable | True if the tween is to be recycled. |
T | The tween itself to allow for chaining. |
public static T SetReversed<T>(this T tween, bool reversed = true)
- where T : Tween
Sets the tween to play in reverse.
T | The type of the tween. |
tween | The tween to assign the value to. |
reversed | True if the tween is to be played in reverse. |
T | The tween itself to allow for chaining. |
public static T SetReversed<T>(this T tween, bool reversed = true)
+ where T : Tween
Sets the tween to play in reverse.
T | The type of the tween. |
tween | The tween to assign the value to. |
reversed | True if the tween is to be played in reverse. |
T | The tween itself to allow for chaining. |
public static T SetSceneIndex<T>(this T tween, int index)
- where T : Tween
Sets the scene index of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
index | The scene index to set. |
T | The tween itself to allow for chaining. |
public static T SetSceneIndex<T>(this T tween, int index)
+ where T : Tween
Sets the scene index of the tween to the given value.
T | The type of the tween. |
tween | The tween to assign the value to. |
index | The scene index to set. |
T | The tween itself to allow for chaining. |
public static T SetSnapping<T>(this T tween, bool snapping = true)
- where T : Tween
Sets the tween to snap interpolated values to whole numbers.
T | The type of the tween. |
tween | The tween to assign the value to. |
snapping | True if interpolated values should be snapped to whole numbers. |
T | The tween itself to allow for chaining. |
public static T SetSnapping<T>(this T tween, bool snapping = true)
+ where T : Tween
Sets the tween to snap interpolated values to whole numbers.
T | The type of the tween. |
tween | The tween to assign the value to. |
snapping | True if interpolated values should be snapped to whole numbers. |
T | The tween itself to allow for chaining. |
public static T SetTarget<T>(this T tween, Component target)
- where T : Tween
Sets the id of the tween to the target component so the tween can be retrieved and destroyed based on that target.
T | The type of the tween. |
tween | The tween to assign the value to. |
target | The target component. |
T | The tween itself to allow for chaining. |
public static T SetTarget<T>(this T tween, GameObject target)
- where T : Tween
Sets the id of the tween to the target game object so the tween can be retrieved and destroyed based on that game object.
T | The type of the tween. |
tween | The tween to assign the value to. |
target | The target component. |
T | The tween itself to allow for chaining. |
public static T SetTarget<T>(this T tween, Component target)
+ where T : Tween
Sets the id of the tween to the target component so the tween can be retrieved and destroyed based on that target.
T | The type of the tween. |
tween | The tween to assign the value to. |
target | The target component. |
T | The tween itself to allow for chaining. |
public static T SetTarget<T>(this T tween, GameObject target)
+ where T : Tween
Sets the id of the tween to the target game object so the tween can be retrieved and destroyed based on that game object.
T | The type of the tween. |
tween | The tween to assign the value to. |
target | The target component. |
T | The tween itself to allow for chaining. |
public static class PropertyChaining
Provides method chaining for tweens. This allows multiple properties to be assigned in a single statement without requiring a variable to store the intermediate results.
SetTarget<T> | Sets the id of the tween to the target component so the tween can be retrieved and destroyed based on that target. |
SetId<T> | Sets the id of the tween to the given value. |
SetSceneIndex<T> | Sets the scene index of the tween to the given value. |
SetEase<T> | Sets the ease of the tween to the given value. |
SetDuration<T> | Sets the duration of the tween to the given value. |
SetDelay<T> | Sets the delay of the tween to the given value. |
SetLoops<T> | Sets the number of loops of the tween to the given value. |
SetReversed<T> | Sets the tween to play in reverse. |
SetSnapping<T> | Sets the tween to snap interpolated values to whole numbers. |
SetRecyclable<T> | Sets the tween to be recycled after being completed. |
SetAutoStart<T> | Sets the tween to auto start after being initialized. |
SetAutoKill<T> | Sets the tween to auto kill after being completed. |
OnUpdate<T> | Sets the callback to invoke when the tween is updated. |
OnStart<T> | Sets the callback to invoke when the tween is started. |
OnStop<T> | Sets the callback to invoke when the tween is stopped. |
OnLoop<T> | Sets the callback to invoke when the tween is looped. |
OnComplete<T> | Sets the callback to invoke when the tween is completed. |
OnKill<T> | Sets the callback to invoke when the tween is killed. |
public static class PropertyChaining
Provides method chaining for tweens. This allows multiple properties to be assigned in a single statement without requiring a variable to store the intermediate results.
SetTarget<T> | Sets the id of the tween to the target component so the tween can be retrieved and destroyed based on that target. |
SetId<T> | Sets the id of the tween to the given value. |
SetSceneIndex<T> | Sets the scene index of the tween to the given value. |
SetEase<T> | Sets the ease of the tween to the given value. |
SetDuration<T> | Sets the duration of the tween to the given value. |
SetDelay<T> | Sets the delay of the tween to the given value. |
SetLoops<T> | Sets the number of loops of the tween to the given value. |
SetReversed<T> | Sets the tween to play in reverse. |
SetSnapping<T> | Sets the tween to snap interpolated values to whole numbers. |
SetRecyclable<T> | Sets the tween to be recycled after being completed. |
SetAutoStart<T> | Sets the tween to auto start after being initialized. |
SetAutoKill<T> | Sets the tween to auto kill after being completed. |
OnUpdate<T> | Sets the callback to invoke when the tween is updated. |
OnStart<T> | Sets the callback to invoke when the tween is started. |
OnStop<T> | Sets the callback to invoke when the tween is stopped. |
OnLoop<T> | Sets the callback to invoke when the tween is looped. |
OnComplete<T> | Sets the callback to invoke when the tween is completed. |
OnKill<T> | Sets the callback to invoke when the tween is killed. |
public Tween activeTween { get; }
The tween in the sequence currently being played (Read only).
public Tween activeTween { get; }
The tween in the sequence currently being played (Read only).
public Sequence()
Creates a new tween sequence.
public Sequence()
Creates a new tween sequence.
public int currentIndex { get; }
The index of the current tween in the sequence being played (Read only).
public int currentIndex { get; }
The index of the current tween in the sequence being played (Read only).
public sealed class Sequence : Tween
Plays a sequence of tweens in order. The sequence itself maintains its own state and can be controlled the same as any other tween.
currentIndex | The index of the current tween in the sequence being played (Read only). |
tweens | The tweens contained in the sequence (Read only). |
activeTween | The tween in the sequence currently being played (Read only). |
Sequence | Creates a new tween sequence. |
Play | Plays the tween sequence, whether starting for the first time or resuming from a stopped state. |
Append | Adds a new tween to the end of the sequence. |
Prepend | Adds a new tween to the beginning of the sequence. |
id | An identifier that can be used to distinguish the tween from others. This is not explicitly required nor is it necessarily unique. The id is often used to identify which object the parameter being animated belongs to, and often that object is animating multiple parameters. |
sceneIndex | The index of the scene that contains the object being animated by the tween. The is used to kill the tween when the scene is unloaded. |
state | The animation state of the tween. |
IsPlaying | Whether the tween is playing. |
IsStopped | Whether the tween is stopped. |
IsComplete | Whether the tween is complete. |
IsKilled | Whether the tween is killed. |
ease | The easing function type used by the tween to animate values. |
duration | The amount of seconds the tween takes to complete. |
elapsed | The amount of seconds that have elapsed since the tween started. |
PercentComplete | The tween's percentage of completion. |
delay | The amount of seconds the tween waits before playing after being started. |
delayElapsed | The amount of seconds that have elapsed during the tween's delayed state, when applicable. |
IsDelayed | Whether the tween is currently in a delayed state, i.e., the tween has been started but the elapsed time has not exceeded the delay duration. |
loops | The number of times the tween loops. A value of -1 will loop the tween infinitely. |
loopType | The style in which the tween loops. |
iterations | The number of times the tween has completed. |
reversed | Animates from the end value to the start value as opposed to animating from the start value to the end value like normal. |
snapping | Smoothly snaps all interpolated values to whole numbers. |
recyclable | Keeps the tween in memory to be re-used after being killed. |
autoStart | Automatically starts the tween after being created. |
autoKill | Automatically kills the tween after being completed. |
onUpdate | The callback invoked every time the tween is updated, i.e., any time the parameter being animated is changed. |
onStart | The callback invoked when the tween is started. |
onStop | The callback invoked when the tween is stopped. |
onLoop | The callback invoked when the tween is looped. |
onComplete | The callback invoked when the tween is completed. |
onKill | The callback invoked when the tween is killed. |
Animate | Animates the parameter being tweened to the current state. |
Stop | Stops the tween if currently being played. |
Complete | Completes the tween, jumping to the end value. |
Kill | Kills the tween in its place, preventing any further state changes or changes to the parameter being animated. |
Restart | Restarts the tween as along as it has not been killed. |
public sealed class Sequence : Tween
Plays a sequence of tweens in order. The sequence itself maintains its own state and can be controlled the same as any other tween.
currentIndex | The index of the current tween in the sequence being played (Read only). |
tweens | The tweens contained in the sequence (Read only). |
activeTween | The tween in the sequence currently being played (Read only). |
Sequence | Creates a new tween sequence. |
Play | Plays the tween sequence, whether starting for the first time or resuming from a stopped state. |
Append | Adds a new tween to the end of the sequence. |
Prepend | Adds a new tween to the beginning of the sequence. |
id | An identifier that can be used to distinguish the tween from others. This is not explicitly required nor is it necessarily unique. The id is often used to identify which object the parameter being animated belongs to, and often that object is animating multiple parameters. |
sceneIndex | The index of the scene that contains the object being animated by the tween. The is used to kill the tween when the scene is unloaded. |
state | The animation state of the tween. |
IsPlaying | Whether the tween is playing. |
IsStopped | Whether the tween is stopped. |
IsComplete | Whether the tween is complete. |
IsKilled | Whether the tween is killed. |
ease | The easing function type used by the tween to animate values. |
duration | The amount of seconds the tween takes to complete. |
elapsed | The amount of seconds that have elapsed since the tween started. |
PercentComplete | The tween's percentage of completion. |
delay | The amount of seconds the tween waits before playing after being started. |
delayElapsed | The amount of seconds that have elapsed during the tween's delayed state, when applicable. |
IsDelayed | Whether the tween is currently in a delayed state, i.e., the tween has been started but the elapsed time has not exceeded the delay duration. |
loops | The number of times the tween loops. A value of -1 will loop the tween infinitely. |
loopType | The style in which the tween loops. |
iterations | The number of times the tween has completed. |
reversed | Animates from the end value to the start value as opposed to animating from the start value to the end value like normal. |
snapping | Smoothly snaps all interpolated values to whole numbers. |
recyclable | Keeps the tween in memory to be re-used after being killed. |
autoStart | Automatically starts the tween after being created. |
autoKill | Automatically kills the tween after being completed. |
onUpdate | The callback invoked every time the tween is updated, i.e., any time the parameter being animated is changed. |
onStart | The callback invoked when the tween is started. |
onStop | The callback invoked when the tween is stopped. |
onLoop | The callback invoked when the tween is looped. |
onComplete | The callback invoked when the tween is completed. |
onKill | The callback invoked when the tween is killed. |
Animate | Animates the parameter being tweened to the current state. |
Stop | Stops the tween if currently being played. |
Complete | Completes the tween, jumping to the end value. |
Kill | Kills the tween in its place, preventing any further state changes or changes to the parameter being animated. |
Restart | Restarts the tween as along as it has not been killed. |
public List<Tween> tweens { get; }
The tweens contained in the sequence (Read only).
public List<Tween> tweens { get; }
The tweens contained in the sequence (Read only).
public void SetAutoKill(bool autoKill)
Sets whether to automatically kills tweens after being completed, by default. This setting can be overridden by individual tweens.
autoKill | Whether to automatically kill tweens after being completed. |
public void SetAutoKill(bool autoKill)
Sets whether to automatically kills tweens after being completed, by default. This setting can be overridden by individual tweens.
autoKill | Whether to automatically kill tweens after being completed. |
public void SetAutoStart(bool autoStart)
Sets whether to automatically start tweens after being created, by default. This setting can be overridden by individual tweens.
autoStart | Whether to automatically start tweens after being created. |
public void SetAutoStart(bool autoStart)
Sets whether to automatically start tweens after being created, by default. This setting can be overridden by individual tweens.
autoStart | Whether to automatically start tweens after being created. |
public void SetDefaultDelay(float delay)
Sets the default amount of seconds before every tween starts.
delay | The amount of seconds to set as the default. |
public void SetDefaultDelay(float delay)
Sets the default amount of seconds before every tween starts.
delay | The amount of seconds to set as the default. |
public void SetDefaultDuration(float duration)
Sets the default amount of seconds a tween takes to complete.
duration | The amount of seconds to set as the default. |
public void SetDefaultDuration(float duration)
Sets the default amount of seconds a tween takes to complete.
duration | The amount of seconds to set as the default. |
public void SetDefaultEase(Ease ease)
Sets the default Ease assigned to every tween.
ease | The Ease to set as the default. |
public void SetDefaultEase(Ease ease)
Sets the default Ease assigned to every tween.
ease | The Ease to set as the default. |
public void SetInitialCapacity(int initialCapacity)
Sets the initial amount of tweens memory is allocated for when the system starts. Additional memory will be allocated as needed.
initialCapacity | The initial capacity to set. |
public void SetInitialCapacity(int initialCapacity)
Sets the initial amount of tweens memory is allocated for when the system starts. Additional memory will be allocated as needed.
initialCapacity | The initial capacity to set. |
public void SetOvershoot(float overshoot)
Sets the overshoot value used in easing functions.
overshoot | The overshoot value to set. |
public void SetOvershoot(float overshoot)
Sets the overshoot value used in easing functions.
overshoot | The overshoot value to set. |
public void SetRecyclable(bool recyclable)
Sets whether to keep tweens in memory to be re-used after being killed, by default. This setting can be overridden by individual tweens.
recyclable | Whether to allow tweens to be recycled. |
public void SetRecyclable(bool recyclable)
Sets whether to keep tweens in memory to be re-used after being killed, by default. This setting can be overridden by individual tweens.
recyclable | Whether to allow tweens to be recycled. |
public static bool autoKill
Automatically kills tweens after being completed, by default. This setting can be overridden by individual tweens.
public static bool autoKill
Automatically kills tweens after being completed, by default. This setting can be overridden by individual tweens.
public static bool autoStart
Automatically starts tweens after being created, by default. This setting can be overridden by individual tweens.
public static bool autoStart
Automatically starts tweens after being created, by default. This setting can be overridden by individual tweens.
public static float defaultDelay
The default amount of seconds before every tween starts.
public static float defaultDelay
The default amount of seconds before every tween starts.
public static float defaultDuration
The default amount of seconds a tween takes to complete.
public static float defaultDuration
The default amount of seconds a tween takes to complete.
public static Ease defaultEase
The default Ease assigned to every tween.
public static Ease defaultEase
The default Ease assigned to every tween.
public sealed class Settings : MonoBehaviour
Properties for changing global tweening settings.
defaultEase | The default Ease assigned to every tween. |
defaultDuration | The default amount of seconds a tween takes to complete. |
defaultDelay | The default amount of seconds before every tween starts. |
overshoot | The overshoot value used in easing functions. |
initialCapacity | The initial amount of tweens memory is allocated for when the system starts. Additional memory will be allocated as needed. |
autoStart | Automatically starts tweens after being created, by default. This setting can be overridden by individual tweens. |
autoKill | Automatically kills tweens after being completed, by default. This setting can be overridden by individual tweens. |
recyclable | Keeps tweens in memory to be re-used after being killed, by default. This setting can be overridden by individual tweens. |
SetDefaultEase | Sets the default Ease assigned to every tween. |
SetDefaultDuration | Sets the default amount of seconds a tween takes to complete. |
SetDefaultDelay | Sets the default amount of seconds before every tween starts. |
SetOvershoot | Sets the overshoot value used in easing functions. |
SetInitialCapacity | Sets the initial amount of tweens memory is allocated for when the system starts. Additional memory will be allocated as needed. |
SetAutoStart | Sets whether to automatically start tweens after being created, by default. This setting can be overridden by individual tweens. |
SetAutoKill | Sets whether to automatically kills tweens after being completed, by default. This setting can be overridden by individual tweens. |
SetRecyclable | Sets whether to keep tweens in memory to be re-used after being killed, by default. This setting can be overridden by individual tweens. |
public sealed class Settings : MonoBehaviour
Properties for changing global tweening settings.
defaultEase | The default Ease assigned to every tween. |
defaultDuration | The default amount of seconds a tween takes to complete. |
defaultDelay | The default amount of seconds before every tween starts. |
overshoot | The overshoot value used in easing functions. |
initialCapacity | The initial amount of tweens memory is allocated for when the system starts. Additional memory will be allocated as needed. |
autoStart | Automatically starts tweens after being created, by default. This setting can be overridden by individual tweens. |
autoKill | Automatically kills tweens after being completed, by default. This setting can be overridden by individual tweens. |
recyclable | Keeps tweens in memory to be re-used after being killed, by default. This setting can be overridden by individual tweens. |
SetDefaultEase | Sets the default Ease assigned to every tween. |
SetDefaultDuration | Sets the default amount of seconds a tween takes to complete. |
SetDefaultDelay | Sets the default amount of seconds before every tween starts. |
SetOvershoot | Sets the overshoot value used in easing functions. |
SetInitialCapacity | Sets the initial amount of tweens memory is allocated for when the system starts. Additional memory will be allocated as needed. |
SetAutoStart | Sets whether to automatically start tweens after being created, by default. This setting can be overridden by individual tweens. |
SetAutoKill | Sets whether to automatically kills tweens after being completed, by default. This setting can be overridden by individual tweens. |
SetRecyclable | Sets whether to keep tweens in memory to be re-used after being killed, by default. This setting can be overridden by individual tweens. |
public static int initialCapacity
The initial amount of tweens memory is allocated for when the system starts. Additional memory will be allocated as needed.
public static int initialCapacity
The initial amount of tweens memory is allocated for when the system starts. Additional memory will be allocated as needed.
public static float overshoot
The overshoot value used in easing functions.
public static float overshoot
The overshoot value used in easing functions.
public static bool recyclable
Keeps tweens in memory to be re-used after being killed, by default. This setting can be overridden by individual tweens.
public static bool recyclable
Keeps tweens in memory to be re-used after being killed, by default. This setting can be overridden by individual tweens.
public abstract void Animate()
Animates the parameter being tweened to the current state.
public abstract void Animate()
Animates the parameter being tweened to the current state.
public void Complete()
Completes the tween, jumping to the end value.
public void Complete()
Completes the tween, jumping to the end value.
public bool IsComplete { get; }
Whether the tween is complete.
public bool IsComplete { get; }
Whether the tween is complete.
public bool IsDelayed { get; }
Whether the tween is currently in a delayed state, i.e., the tween has been started but the elapsed time has not exceeded the delay duration.
public bool IsDelayed { get; }
Whether the tween is currently in a delayed state, i.e., the tween has been started but the elapsed time has not exceeded the delay duration.
public bool IsKilled { get; }
Whether the tween is killed.
public bool IsKilled { get; }
Whether the tween is killed.
public bool IsPlaying { get; }
Whether the tween is playing.
public bool IsPlaying { get; }
Whether the tween is playing.
public bool IsStopped { get; }
Whether the tween is stopped.
public bool IsStopped { get; }
Whether the tween is stopped.
public void Kill()
Kills the tween in its place, preventing any further state changes or changes to the parameter being animated.
public void Kill()
Kills the tween in its place, preventing any further state changes or changes to the parameter being animated.
public float PercentComplete { get; }
The tween's percentage of completion.
public float PercentComplete { get; }
The tween's percentage of completion.
public void Play()
Plays the tween, whether starting for the first time or resuming from a stopped state.
public void Play()
Plays the tween, whether starting for the first time or resuming from a stopped state.
public void Restart()
Restarts the tween as along as it has not been killed.
public void Restart()
Restarts the tween as along as it has not been killed.
public void Stop()
Stops the tween if currently being played.
public void Stop()
Stops the tween if currently being played.
public bool autoKill { get; set; }
Automatically kills the tween after being completed.
public bool autoKill { get; set; }
Automatically kills the tween after being completed.
public bool autoStart { get; set; }
Automatically starts the tween after being created.
public bool autoStart { get; set; }
Automatically starts the tween after being created.
public Tween()
Creates a new tween object.
public Tween()
Creates a new tween object.
public float delay
The amount of seconds the tween waits before playing after being started.
public float delay
The amount of seconds the tween waits before playing after being started.
public float delayElapsed { get; }
The amount of seconds that have elapsed during the tween's delayed state, when applicable.
public float delayElapsed { get; }
The amount of seconds that have elapsed during the tween's delayed state, when applicable.
public float duration
The amount of seconds the tween takes to complete.
public float duration
The amount of seconds the tween takes to complete.
public Ease ease
The easing function type used by the tween to animate values.
public Ease ease
The easing function type used by the tween to animate values.
public float elapsed { get; }
The amount of seconds that have elapsed since the tween started.
public float elapsed { get; }
The amount of seconds that have elapsed since the tween started.
public int id
An identifier that can be used to distinguish the tween from others. This is not explicitly required nor is it necessarily unique. The id is often used to identify which object the parameter being animated belongs to, and often that object is animating multiple parameters.
public int id
An identifier that can be used to distinguish the tween from others. This is not explicitly required nor is it necessarily unique. The id is often used to identify which object the parameter being animated belongs to, and often that object is animating multiple parameters.
public abstract class Tween
The base class of every tween.
id | An identifier that can be used to distinguish the tween from others. This is not explicitly required nor is it necessarily unique. The id is often used to identify which object the parameter being animated belongs to, and often that object is animating multiple parameters. |
sceneIndex | The index of the scene that contains the object being animated by the tween. The is used to kill the tween when the scene is unloaded. |
state | The animation state of the tween. |
IsPlaying | Whether the tween is playing. |
IsStopped | Whether the tween is stopped. |
IsComplete | Whether the tween is complete. |
IsKilled | Whether the tween is killed. |
ease | The easing function type used by the tween to animate values. |
duration | The amount of seconds the tween takes to complete. |
elapsed | The amount of seconds that have elapsed since the tween started. |
PercentComplete | The tween's percentage of completion. |
delay | The amount of seconds the tween waits before playing after being started. |
delayElapsed | The amount of seconds that have elapsed during the tween's delayed state, when applicable. |
IsDelayed | Whether the tween is currently in a delayed state, i.e., the tween has been started but the elapsed time has not exceeded the delay duration. |
loops | The number of times the tween loops. A value of -1 will loop the tween infinitely. |
loopType | The style in which the tween loops. |
iterations | The number of times the tween has completed. |
reversed | Animates from the end value to the start value as opposed to animating from the start value to the end value like normal. |
snapping | Smoothly snaps all interpolated values to whole numbers. |
recyclable | Keeps the tween in memory to be re-used after being killed. |
autoStart | Automatically starts the tween after being created. |
autoKill | Automatically kills the tween after being completed. |
onUpdate | The callback invoked every time the tween is updated, i.e., any time the parameter being animated is changed. |
onStart | The callback invoked when the tween is started. |
onStop | The callback invoked when the tween is stopped. |
onLoop | The callback invoked when the tween is looped. |
onComplete | The callback invoked when the tween is completed. |
onKill | The callback invoked when the tween is killed. |
Tween | Creates a new tween object. |
Animate | Animates the parameter being tweened to the current state. |
Play | Plays the tween, whether starting for the first time or resuming from a stopped state. |
Stop | Stops the tween if currently being played. |
Complete | Completes the tween, jumping to the end value. |
Kill | Kills the tween in its place, preventing any further state changes or changes to the parameter being animated. |
Restart | Restarts the tween as along as it has not been killed. |
public abstract class Tween
The base class of every tween.
id | An identifier that can be used to distinguish the tween from others. This is not explicitly required nor is it necessarily unique. The id is often used to identify which object the parameter being animated belongs to, and often that object is animating multiple parameters. |
sceneIndex | The index of the scene that contains the object being animated by the tween. The is used to kill the tween when the scene is unloaded. |
state | The animation state of the tween. |
IsPlaying | Whether the tween is playing. |
IsStopped | Whether the tween is stopped. |
IsComplete | Whether the tween is complete. |
IsKilled | Whether the tween is killed. |
ease | The easing function type used by the tween to animate values. |
duration | The amount of seconds the tween takes to complete. |
elapsed | The amount of seconds that have elapsed since the tween started. |
PercentComplete | The tween's percentage of completion. |
delay | The amount of seconds the tween waits before playing after being started. |
delayElapsed | The amount of seconds that have elapsed during the tween's delayed state, when applicable. |
IsDelayed | Whether the tween is currently in a delayed state, i.e., the tween has been started but the elapsed time has not exceeded the delay duration. |
loops | The number of times the tween loops. A value of -1 will loop the tween infinitely. |
loopType | The style in which the tween loops. |
iterations | The number of times the tween has completed. |
reversed | Animates from the end value to the start value as opposed to animating from the start value to the end value like normal. |
snapping | Smoothly snaps all interpolated values to whole numbers. |
recyclable | Keeps the tween in memory to be re-used after being killed. |
autoStart | Automatically starts the tween after being created. |
autoKill | Automatically kills the tween after being completed. |
onUpdate | The callback invoked every time the tween is updated, i.e., any time the parameter being animated is changed. |
onStart | The callback invoked when the tween is started. |
onStop | The callback invoked when the tween is stopped. |
onLoop | The callback invoked when the tween is looped. |
onComplete | The callback invoked when the tween is completed. |
onKill | The callback invoked when the tween is killed. |
Tween | Creates a new tween object. |
Animate | Animates the parameter being tweened to the current state. |
Play | Plays the tween, whether starting for the first time or resuming from a stopped state. |
Stop | Stops the tween if currently being played. |
Complete | Completes the tween, jumping to the end value. |
Kill | Kills the tween in its place, preventing any further state changes or changes to the parameter being animated. |
Restart | Restarts the tween as along as it has not been killed. |
public int iterations { get; }
The number of times the tween has completed.
public int iterations { get; }
The number of times the tween has completed.
public LoopType loopType
The style in which the tween loops.
public LoopType loopType
The style in which the tween loops.
public int loops
The number of times the tween loops. A value of -1 will loop the tween infinitely.
public int loops
The number of times the tween loops. A value of -1 will loop the tween infinitely.
public TweenCallback onComplete
The callback invoked when the tween is completed.
public TweenCallback onComplete
The callback invoked when the tween is completed.
public TweenCallback onKill
The callback invoked when the tween is killed.
public TweenCallback onKill
The callback invoked when the tween is killed.
public TweenCallback onLoop
The callback invoked when the tween is looped.
public TweenCallback onLoop
The callback invoked when the tween is looped.
public TweenCallback onStart
The callback invoked when the tween is started.
public TweenCallback onStart
The callback invoked when the tween is started.
public TweenCallback onStop
The callback invoked when the tween is stopped.
public TweenCallback onStop
The callback invoked when the tween is stopped.
public TweenCallback onUpdate
The callback invoked every time the tween is updated, i.e., any time the parameter being animated is changed.
public TweenCallback onUpdate
The callback invoked every time the tween is updated, i.e., any time the parameter being animated is changed.
public bool recyclable { get; set; }
Keeps the tween in memory to be re-used after being killed.
public bool recyclable { get; set; }
Keeps the tween in memory to be re-used after being killed.
public bool reversed { get; set; }
Animates from the end value to the start value as opposed to animating from the start value to the end value like normal.
public bool reversed { get; set; }
Animates from the end value to the start value as opposed to animating from the start value to the end value like normal.
public int sceneIndex
The index of the scene that contains the object being animated by the tween. The is used to kill the tween when the scene is unloaded.
public int sceneIndex
The index of the scene that contains the object being animated by the tween. The is used to kill the tween when the scene is unloaded.
public bool snapping { get; set; }
Smoothly snaps all interpolated values to whole numbers.
public bool snapping { get; set; }
Smoothly snaps all interpolated values to whole numbers.
public TweenState state { get; }
The animation state of the tween.
public TweenState state { get; }
The animation state of the tween.
public delegate void TweenCallback();
A function delegate that can be invoked during various tween events and/or state changes.
public delegate void TweenCallback();
A function delegate that can be invoked during various tween events and/or state changes.
public delegate T TweenGetter<T>();
A function delegate that gets the current value of a parameter.
T | The type of the parameter. |
T | The current value of the parameter. |
public delegate T TweenGetter<T>();
A function delegate that gets the current value of a parameter.
T | The type of the parameter. |
T | The current value of the parameter. |
public delegate void TweenSetter<T>(T value);
A function delegate that sets a new value of a parameter.
T | The type of the parameter. |
value | The new value of the parameter. |
public delegate void TweenSetter<T>(T value);
A function delegate that sets a new value of a parameter.
T | The type of the parameter. |
value | The new value of the parameter. |
Complete = 3
The tween has completed but not yet killed.
Complete = 3
The tween has completed but not yet killed.
Killed = 4
The tween is killed, making it no longer usable.
Killed = 4
The tween is killed, making it no longer usable.
Playing = 1
The tween is currently playing and receiving updates.
Playing = 1
The tween is currently playing and receiving updates.
Ready = 0
The tween has been initialized and is ready to be played.
Ready = 0
The tween has been initialized and is ready to be played.
Stopped = 2
The tween is currently stopped/paused.
Stopped = 2
The tween is currently stopped/paused.
public enum TweenState
A type of animation state that a tween can be in.
Ready | The tween has been initialized and is ready to be played. |
Playing | The tween is currently playing and receiving updates. |
Stopped | The tween is currently stopped/paused. |
Complete | The tween has completed but not yet killed. |
Killed | The tween is killed, making it no longer usable. |
public enum TweenState
A type of animation state that a tween can be in.
Ready | The tween has been initialized and is ready to be played. |
Playing | The tween is currently playing and receiving updates. |
Stopped | The tween is currently stopped/paused. |
Complete | The tween has completed but not yet killed. |
Killed | The tween is killed, making it no longer usable. |
public Tweener()
Creates a new tweener.
public Tweener()
Creates a new tweener.
public T endValue
The desired value of the parameter at the end of the tween.
public T endValue
The desired value of the parameter at the end of the tween.
public TweenGetter<T> getter
The function that gets the current value of the parameter being tweened.
public TweenGetter<T> getter
The function that gets the current value of the parameter being tweened.
public class Tweener<T> : Tween
A tween that animates a parameter over time from a start value to an end value.
T | The type of the parameter to tween. |
interpolater | The function that interpolates values between the tween's start and end value. |
getter | The function that gets the current value of the parameter being tweened. |
setter | The function that sets a new value of the parameter being tweened. |
startValue | The initial value of the parameter at the start of the tween. |
endValue | The desired value of the parameter at the end of the tween. |
Tweener | Creates a new tweener. |
id | An identifier that can be used to distinguish the tween from others. This is not explicitly required nor is it necessarily unique. The id is often used to identify which object the parameter being animated belongs to, and often that object is animating multiple parameters. |
sceneIndex | The index of the scene that contains the object being animated by the tween. The is used to kill the tween when the scene is unloaded. |
state | The animation state of the tween. |
IsPlaying | Whether the tween is playing. |
IsStopped | Whether the tween is stopped. |
IsComplete | Whether the tween is complete. |
IsKilled | Whether the tween is killed. |
ease | The easing function type used by the tween to animate values. |
duration | The amount of seconds the tween takes to complete. |
elapsed | The amount of seconds that have elapsed since the tween started. |
PercentComplete | The tween's percentage of completion. |
delay | The amount of seconds the tween waits before playing after being started. |
delayElapsed | The amount of seconds that have elapsed during the tween's delayed state, when applicable. |
IsDelayed | Whether the tween is currently in a delayed state, i.e., the tween has been started but the elapsed time has not exceeded the delay duration. |
loops | The number of times the tween loops. A value of -1 will loop the tween infinitely. |
loopType | The style in which the tween loops. |
iterations | The number of times the tween has completed. |
reversed | Animates from the end value to the start value as opposed to animating from the start value to the end value like normal. |
snapping | Smoothly snaps all interpolated values to whole numbers. |
recyclable | Keeps the tween in memory to be re-used after being killed. |
autoStart | Automatically starts the tween after being created. |
autoKill | Automatically kills the tween after being completed. |
onUpdate | The callback invoked every time the tween is updated, i.e., any time the parameter being animated is changed. |
onStart | The callback invoked when the tween is started. |
onStop | The callback invoked when the tween is stopped. |
onLoop | The callback invoked when the tween is looped. |
onComplete | The callback invoked when the tween is completed. |
onKill | The callback invoked when the tween is killed. |
Animate | Animates the parameter being tweened to the current state. |
Play | Plays the tween, whether starting for the first time or resuming from a stopped state. |
Stop | Stops the tween if currently being played. |
Complete | Completes the tween, jumping to the end value. |
Kill | Kills the tween in its place, preventing any further state changes or changes to the parameter being animated. |
Restart | Restarts the tween as along as it has not been killed. |
public class Tweener<T> : Tween
A tween that animates a parameter over time from a start value to an end value.
T | The type of the parameter to tween. |
interpolater | The function that interpolates values between the tween's start and end value. |
getter | The function that gets the current value of the parameter being tweened. |
setter | The function that sets a new value of the parameter being tweened. |
startValue | The initial value of the parameter at the start of the tween. |
endValue | The desired value of the parameter at the end of the tween. |
Tweener | Creates a new tweener. |
id | An identifier that can be used to distinguish the tween from others. This is not explicitly required nor is it necessarily unique. The id is often used to identify which object the parameter being animated belongs to, and often that object is animating multiple parameters. |
sceneIndex | The index of the scene that contains the object being animated by the tween. The is used to kill the tween when the scene is unloaded. |
state | The animation state of the tween. |
IsPlaying | Whether the tween is playing. |
IsStopped | Whether the tween is stopped. |
IsComplete | Whether the tween is complete. |
IsKilled | Whether the tween is killed. |
ease | The easing function type used by the tween to animate values. |
duration | The amount of seconds the tween takes to complete. |
elapsed | The amount of seconds that have elapsed since the tween started. |
PercentComplete | The tween's percentage of completion. |
delay | The amount of seconds the tween waits before playing after being started. |
delayElapsed | The amount of seconds that have elapsed during the tween's delayed state, when applicable. |
IsDelayed | Whether the tween is currently in a delayed state, i.e., the tween has been started but the elapsed time has not exceeded the delay duration. |
loops | The number of times the tween loops. A value of -1 will loop the tween infinitely. |
loopType | The style in which the tween loops. |
iterations | The number of times the tween has completed. |
reversed | Animates from the end value to the start value as opposed to animating from the start value to the end value like normal. |
snapping | Smoothly snaps all interpolated values to whole numbers. |
recyclable | Keeps the tween in memory to be re-used after being killed. |
autoStart | Automatically starts the tween after being created. |
autoKill | Automatically kills the tween after being completed. |
onUpdate | The callback invoked every time the tween is updated, i.e., any time the parameter being animated is changed. |
onStart | The callback invoked when the tween is started. |
onStop | The callback invoked when the tween is stopped. |
onLoop | The callback invoked when the tween is looped. |
onComplete | The callback invoked when the tween is completed. |
onKill | The callback invoked when the tween is killed. |
Animate | Animates the parameter being tweened to the current state. |
Play | Plays the tween, whether starting for the first time or resuming from a stopped state. |
Stop | Stops the tween if currently being played. |
Complete | Completes the tween, jumping to the end value. |
Kill | Kills the tween in its place, preventing any further state changes or changes to the parameter being animated. |
Restart | Restarts the tween as along as it has not been killed. |
public Interpolater<T> interpolater
The function that interpolates values between the tween's start and end value.
public Interpolater<T> interpolater
The function that interpolates values between the tween's start and end value.
public TweenSetter<T> setter
The function that sets a new value of the parameter being tweened.
public TweenSetter<T> setter
The function that sets a new value of the parameter being tweened.
public T startValue
The initial value of the parameter at the start of the tween.
public T startValue
The initial value of the parameter at the start of the tween.
public static void Complete<T>(T target)
- where T : class
Completes any alive tween that is animating the given target object.
T | The type of the target object. |
target | The target object to complete the tweens of. |
public static void Complete<T>(T target)
+ where T : class
Completes any alive tween that is animating the given target object.
T | The type of the target object. |
target | The target object to complete the tweens of. |
public static void Complete(int id)
Completes any alive tween that matches the given id.
id | The id of the tween(s) to complete. |
public static void Complete(int id)
Completes any alive tween that matches the given id.
id | The id of the tween(s) to complete. |
public static void CompleteAll()
Completes all active tweens.
public static void CompleteAll()
Completes all active tweens.
public static Tween From<T>(Interpolater<T> interpolater, TweenGetter<T> getter, TweenSetter<T> setter, T endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
T | The type of the parameter. |
interpolater | The function that interpolates values between the start and end value. |
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From<T>(Interpolater<T> interpolater, TweenGetter<T> getter, TweenSetter<T> setter, T endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
T | The type of the parameter. |
interpolater | The function that interpolates values between the start and end value. |
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<float> getter, TweenSetter<float> setter, float endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<double> getter, TweenSetter<double> setter, double endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<long> getter, TweenSetter<long> setter, long endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<int> getter, TweenSetter<int> setter, int endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Vector2> getter, TweenSetter<Vector2> setter, Vector2 endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Vector2Int> getter, TweenSetter<Vector2Int> setter, Vector2Int endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Vector3> getter, TweenSetter<Vector3> setter, Vector3 endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Vector3Int> getter, TweenSetter<Vector3Int> setter, Vector3Int endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Vector4> getter, TweenSetter<Vector4> setter, Vector4 endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Quaternion> getter, TweenSetter<Quaternion> setter, Quaternion endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Rect> getter, TweenSetter<Rect> setter, Rect endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Color> getter, TweenSetter<Color> setter, Color endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<float> getter, TweenSetter<float> setter, float endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<double> getter, TweenSetter<double> setter, double endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<long> getter, TweenSetter<long> setter, long endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<int> getter, TweenSetter<int> setter, int endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Vector2> getter, TweenSetter<Vector2> setter, Vector2 endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Vector2Int> getter, TweenSetter<Vector2Int> setter, Vector2Int endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Vector3> getter, TweenSetter<Vector3> setter, Vector3 endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Vector3Int> getter, TweenSetter<Vector3Int> setter, Vector3Int endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Vector4> getter, TweenSetter<Vector4> setter, Vector4 endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Quaternion> getter, TweenSetter<Quaternion> setter, Quaternion endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Rect> getter, TweenSetter<Rect> setter, Rect endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween From(TweenGetter<Color> getter, TweenSetter<Color> setter, Color endValue, float duration)
Creates a tween that animates a parameter from a given end value to the current value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static void Kill(int id, bool complete = false)
Kills any alive tween that matches the given id. Optionally, the tweens can be completed before being killed.
id | The id of the tween(s) to kill. |
complete | Whether to complete the tweens before being killed. |
public static void Kill(int id, bool complete = false)
Kills any alive tween that matches the given id. Optionally, the tweens can be completed before being killed.
id | The id of the tween(s) to kill. |
complete | Whether to complete the tweens before being killed. |
public static void KillAll(bool complete = false)
Kills all active tweens. Optionally, the tweens can be completed before being killed.
complete | Whether to complete the tweens before being killed. |
public static void KillAll(bool complete = false)
Kills all active tweens. Optionally, the tweens can be completed before being killed.
complete | Whether to complete the tweens before being killed. |
public static void Play<T>(T target)
- where T : class
Plays any alive tween that is animating the given target object.
T | The type of the target object. |
target | The target object to play the tweens of. |
public static void Play<T>(T target)
+ where T : class
Plays any alive tween that is animating the given target object.
T | The type of the target object. |
target | The target object to play the tweens of. |
public static void Play(int id)
Plays any alive tween that matches the given id.
id | The id of the tween(s) to play. |
public static void Play(int id)
Plays any alive tween that matches the given id.
id | The id of the tween(s) to play. |
public static void PlayAll()
Plays all active tweens.
public static void PlayAll()
Plays all active tweens.
public static void Restart<T>(T target)
- where T : class
Restarts any alive tween that is animating the given target object.
T | The type of the target object. |
target | The target object to restart the tweens of. |
public static void Restart<T>(T target)
+ where T : class
Restarts any alive tween that is animating the given target object.
T | The type of the target object. |
target | The target object to restart the tweens of. |
public static void Restart(int id)
Restarts any alive tween that matches the given id.
id | The id of the tween(s) to restart. |
public static void Restart(int id)
Restarts any alive tween that matches the given id.
id | The id of the tween(s) to restart. |
public static void RestartAll()
Restarts all active tweens.
public static void RestartAll()
Restarts all active tweens.
public static Sequence Sequence()
Creates a new, empty tween sequence.
Sequence | The new tween sequence. |
public static Sequence Sequence(params Tween[] tweens)
Creates a new tween sequence of the given tweens.
tweens | The tweens to add to the sequence. |
Sequence | The new tween sequence. |
public static Sequence Sequence()
Creates a new, empty tween sequence.
Sequence | The new tween sequence. |
public static Sequence Sequence(params Tween[] tweens)
Creates a new tween sequence of the given tweens.
tweens | The tweens to add to the sequence. |
Sequence | The new tween sequence. |
public static void Stop<T>(T target)
- where T : class
Stops any alive tween that is animating the given target object.
T | The type of the target object. |
target | The target object to stop the tweens of. |
public static void Stop<T>(T target)
+ where T : class
Stops any alive tween that is animating the given target object.
T | The type of the target object. |
target | The target object to stop the tweens of. |
public static void Stop(int id)
Stops any alive tween that matches the given id.
id | The id of the tween(s) to stop. |
public static void Stop(int id)
Stops any alive tween that matches the given id.
id | The id of the tween(s) to stop. |
public static void StopAll()
Stops all active tweens.
public static void StopAll()
Stops all active tweens.
public static Tween To<T>(Interpolater<T> interpolater, TweenGetter<T> getter, TweenSetter<T> setter, T endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
T | The type of the parameter. |
interpolater | The function that interpolates values between the start and end value. |
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To<T>(Interpolater<T> interpolater, TweenGetter<T> getter, TweenSetter<T> setter, T endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
T | The type of the parameter. |
interpolater | The function that interpolates values between the start and end value. |
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<float> getter, TweenSetter<float> setter, float endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<double> getter, TweenSetter<double> setter, double endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<long> getter, TweenSetter<long> setter, long endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<int> getter, TweenSetter<int> setter, int endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Vector2> getter, TweenSetter<Vector2> setter, Vector2 endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Vector2Int> getter, TweenSetter<Vector2Int> setter, Vector2Int endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Vector3> getter, TweenSetter<Vector3> setter, Vector3 endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Vector3Int> getter, TweenSetter<Vector3Int> setter, Vector3Int endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Vector4> getter, TweenSetter<Vector4> setter, Vector4 endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Quaternion> getter, TweenSetter<Quaternion> setter, Quaternion endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Rect> getter, TweenSetter<Rect> setter, Rect endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Color> getter, TweenSetter<Color> setter, Color endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<float> getter, TweenSetter<float> setter, float endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<double> getter, TweenSetter<double> setter, double endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<long> getter, TweenSetter<long> setter, long endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<int> getter, TweenSetter<int> setter, int endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Vector2> getter, TweenSetter<Vector2> setter, Vector2 endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Vector2Int> getter, TweenSetter<Vector2Int> setter, Vector2Int endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Vector3> getter, TweenSetter<Vector3> setter, Vector3 endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Vector3Int> getter, TweenSetter<Vector3Int> setter, Vector3Int endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Vector4> getter, TweenSetter<Vector4> setter, Vector4 endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Quaternion> getter, TweenSetter<Quaternion> setter, Quaternion endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Rect> getter, TweenSetter<Rect> setter, Rect endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static Tween To(TweenGetter<Color> getter, TweenSetter<Color> setter, Color endValue, float duration)
Creates a tween that animates a parameter to a given end value over a set duration.
getter | The function that gets the current value of the parameter. |
setter | The function that sets a new value of the parameter. |
endValue | The end value of the parameter. |
duration | The duration of the tween. |
Tween | A new tween that animates the parameter. |
public static int activeCount { get; }
The number of tweens that are currently alive and active (Read only).
public static int activeCount { get; }
The number of tweens that are currently alive and active (Read only).
public static int count { get; }
The number of tweens currently alive. This includes tweens that have been recycled and are not currently active (Read only).
public static int count { get; }
The number of tweens currently alive. This includes tweens that have been recycled and are not currently active (Read only).
public static class Tweening
The primary interface to create, control, and manage tweens.
count | The number of tweens currently alive. This includes tweens that have been recycled and are not currently active (Read only). |
activeCount | The number of tweens that are currently alive and active (Read only). |
To | Creates a tween that animates a parameter to a given end value over a set duration. |
To<T> | Creates a tween that animates a parameter to a given end value over a set duration. |
From | Creates a tween that animates a parameter from a given end value to the current value over a set duration. |
From<T> | Creates a tween that animates a parameter from a given end value to the current value over a set duration. |
Sequence | Creates a new, empty tween sequence. |
PlayAll | Plays all active tweens. |
Play | Plays any alive tween that matches the given id. |
Play<T> | Plays any alive tween that is animating the given target object. |
StopAll | Stops all active tweens. |
Stop | Stops any alive tween that matches the given id. |
Stop<T> | Stops any alive tween that is animating the given target object. |
RestartAll | Restarts all active tweens. |
Restart | Restarts any alive tween that matches the given id. |
Restart<T> | Restarts any alive tween that is animating the given target object. |
CompleteAll | Completes all active tweens. |
Complete | Completes any alive tween that matches the given id. |
Complete<T> | Completes any alive tween that is animating the given target object. |
KillAll | Kills all active tweens. Optionally, the tweens can be completed before being killed. |
Kill | Kills any alive tween that matches the given id. Optionally, the tweens can be completed before being killed. |
public static class Tweening
The primary interface to create, control, and manage tweens.
count | The number of tweens currently alive. This includes tweens that have been recycled and are not currently active (Read only). |
activeCount | The number of tweens that are currently alive and active (Read only). |
To | Creates a tween that animates a parameter to a given end value over a set duration. |
To<T> | Creates a tween that animates a parameter to a given end value over a set duration. |
From | Creates a tween that animates a parameter from a given end value to the current value over a set duration. |
From<T> | Creates a tween that animates a parameter from a given end value to the current value over a set duration. |
Sequence | Creates a new, empty tween sequence. |
PlayAll | Plays all active tweens. |
Play | Plays any alive tween that matches the given id. |
Play<T> | Plays any alive tween that is animating the given target object. |
StopAll | Stops all active tweens. |
Stop | Stops any alive tween that matches the given id. |
Stop<T> | Stops any alive tween that is animating the given target object. |
RestartAll | Restarts all active tweens. |
Restart | Restarts any alive tween that matches the given id. |
Restart<T> | Restarts any alive tween that is animating the given target object. |
CompleteAll | Completes all active tweens. |
Complete | Completes any alive tween that matches the given id. |
Complete<T> | Completes any alive tween that is animating the given target object. |
KillAll | Kills all active tweens. Optionally, the tweens can be completed before being killed. |
Kill | Kills any alive tween that matches the given id. Optionally, the tweens can be completed before being killed. |
Compares the equality of two Ease types.
Extension methods for Ease.
Timing functions for every ease type. Easing functions specify the rate of change of a parameter over time.
Functions for interpolating values.
Provides method chaining for tweens. This allows multiple properties to be assigned in a single statement without requiring a variable to store the intermediate results.
Plays a sequence of tweens in order. The sequence itself maintains its own state and can be controlled the same as any other tween.
Properties for changing global tweening settings.
The base class of every tween.
A tween that animates a parameter over time from a start value to an end value.
The primary interface to create, control, and manage tweens.
An easing function type. Easing functions specify the rate of change of a parameter over time.
A type of loop style.
A type of animation state that a tween can be in.
A function delegate that returns the value along a timing curve given the x-axis value, i.e., f(x).
A function delegate that interpolates the value between a
and b
by t
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A function delegate that can be invoked during various tween events and/or state changes.
A function delegate that gets the current value of a parameter.
A function delegate that sets a new value of a parameter.
Compares the equality of two Ease types.
Extension methods for Ease.
Timing functions for every ease type. Easing functions specify the rate of change of a parameter over time.
Functions for interpolating values.
Provides method chaining for tweens. This allows multiple properties to be assigned in a single statement without requiring a variable to store the intermediate results.
Plays a sequence of tweens in order. The sequence itself maintains its own state and can be controlled the same as any other tween.
Properties for changing global tweening settings.
The base class of every tween.
A tween that animates a parameter over time from a start value to an end value.
The primary interface to create, control, and manage tweens.
An easing function type. Easing functions specify the rate of change of a parameter over time.
A type of loop style.
A type of animation state that a tween can be in.
A function delegate that returns the value along a timing curve given the x-axis value, i.e., f(x).
A function delegate that interpolates the value between a
and b
by t
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A function delegate that can be invoked during various tween events and/or state changes.
A function delegate that gets the current value of a parameter.
A function delegate that sets a new value of a parameter.
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diff --git a/com.zigurous.tweening/app-c31e70a4a6406e1c8f65.js.LICENSE.txt b/com.zigurous.tweening/app-d26a0ecb215c8b7c8303.js.LICENSE.txt
similarity index 72%
rename from com.zigurous.tweening/app-c31e70a4a6406e1c8f65.js.LICENSE.txt
rename to com.zigurous.tweening/app-d26a0ecb215c8b7c8303.js.LICENSE.txt
index c8ca793246..860617ec0e 100644
--- a/com.zigurous.tweening/app-c31e70a4a6406e1c8f65.js.LICENSE.txt
+++ b/com.zigurous.tweening/app-d26a0ecb215c8b7c8303.js.LICENSE.txt
@@ -1,13 +1,13 @@
/*!
- Copyright (c) 2015 Jed Watson.
- Based on code that is Copyright 2013-2015, Facebook, Inc.
- All rights reserved.
+ Copyright (c) 2018 Jed Watson.
+ Licensed under the MIT License (MIT), see
+ http://jedwatson.github.io/classnames
*/
/*!
- Copyright (c) 2018 Jed Watson.
- Licensed under the MIT License (MIT), see
- http://jedwatson.github.io/classnames
+ Copyright (c) 2015 Jed Watson.
+ Based on code that is Copyright 2013-2015, Facebook, Inc.
+ All rights reserved.
*/
/*!
@@ -22,6 +22,13 @@
* http://api.jqueryui.com/category/ui-core/
*/
+/*!
+ * cookie
+ * Copyright(c) 2012-2014 Roman Shtylman
+ * Copyright(c) 2015 Douglas Christopher Wilson
+ * MIT Licensed
+ */
+
/*! https://mths.be/he v1.2.0 by @mathias | MIT license */
/**
diff --git a/com.zigurous.tweening/changelog/index.html b/com.zigurous.tweening/changelog/index.html
index ca0653e30b..995cf31968 100644
--- a/com.zigurous.tweening/changelog/index.html
+++ b/com.zigurous.tweening/changelog/index.html
@@ -1,4 +1,4 @@
-Tweening System • Changelog Changelog
+Tweening System • Changelog Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
@@ -115,4 +115,4 @@ Added
Transform
-
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+
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+++ /dev/null
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new file mode 100644
index 0000000000..c4fd289830
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+++ b/com.zigurous.tweening/component---src-pages-404-js-64aafbda5c7dbed2d5a6.js
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deleted file mode 100644
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--- a/com.zigurous.tweening/component---src-pages-api-index-js-1f43558aad59f0fa9c9f.js
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new file mode 100644
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deleted file mode 100644
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new file mode 100644
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\ No newline at end of file
diff --git a/com.zigurous.tweening/framework-1d8cf0e4770d973e3687.js.LICENSE.txt b/com.zigurous.tweening/framework-5b249b9d0bb5f585ebfe.js.LICENSE.txt
similarity index 100%
rename from com.zigurous.tweening/framework-1d8cf0e4770d973e3687.js.LICENSE.txt
rename to com.zigurous.tweening/framework-5b249b9d0bb5f585ebfe.js.LICENSE.txt
diff --git a/com.zigurous.tweening/index.html b/com.zigurous.tweening/index.html
index 479d47e0aa..e92bf14dfb 100644
--- a/com.zigurous.tweening/index.html
+++ b/com.zigurous.tweening/index.html
@@ -1 +1 @@
-Tweening System • Documentation
\ No newline at end of file
+Tweening System • Documentation
\ No newline at end of file
diff --git a/com.zigurous.tweening/installation/index.html b/com.zigurous.tweening/installation/index.html
index 3272f9e778..dbae907939 100644
Binary files a/com.zigurous.tweening/installation/index.html and b/com.zigurous.tweening/installation/index.html differ
diff --git a/com.zigurous.tweening/license/index.html b/com.zigurous.tweening/license/index.html
index 2ecf269925..56f71976fd 100644
--- a/com.zigurous.tweening/license/index.html
+++ b/com.zigurous.tweening/license/index.html
@@ -1,4 +1,4 @@
-Tweening System • License License
MIT License
+Tweening System • License License
MIT License
Copyright (c) 2021 Zigurous
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -14,4 +14,4 @@
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
\ No newline at end of file
+SOFTWARE.
\ No newline at end of file
diff --git a/com.zigurous.tweening/manual/callbacks/index.html b/com.zigurous.tweening/manual/callbacks/index.html
index 68c67d506c..8ab470517d 100644
--- a/com.zigurous.tweening/manual/callbacks/index.html
+++ b/com.zigurous.tweening/manual/callbacks/index.html
@@ -1,4 +1,4 @@
-Tweening System • Manual Callbacks
+Tweening System • Manual Callbacks
Callbacks are used to respond to state changes of a tween. A TweenCallback function delegate is invoked for each of the following events:
- onUpdate: Invoked every time the tween is updated
@@ -22,4 +22,4 @@ 🗣️ Assigning callbacks
// assigning a callback with a function
Tween tween = transform.TweenPosition(Vector3.zero, 1f);
tween.onComplete = SomeFunction;
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/com.zigurous.tweening/manual/easing/index.html b/com.zigurous.tweening/manual/easing/index.html
index d95e034f5a..d6340fc9e8 100644
--- a/com.zigurous.tweening/manual/easing/index.html
+++ b/com.zigurous.tweening/manual/easing/index.html
@@ -1,4 +1,4 @@
-Tweening System • Manual Easing
+Tweening System • Manual Easing
Easing functions specify the rate of change of a parameter over time. The website https://easings.net/ is a good resource to visualize common easing functions.
Objects in real life don’t just start and stop instantly, and almost never move at a constant speed. When we open a drawer, we first move it quickly, and slow it down as it comes out. Drop something on the floor, and it will first accelerate downwards, and then bounce back up after hitting the floor.
@@ -44,4 +44,4 @@ ➰ Available Eases
BounceIn
BounceOut
BounceInOut
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/com.zigurous.tweening/manual/index.html b/com.zigurous.tweening/manual/index.html
index 1ff4a24cbe..9cc5752468 100644
--- a/com.zigurous.tweening/manual/index.html
+++ b/com.zigurous.tweening/manual/index.html
@@ -1,4 +1,4 @@
-Tweening System • Manual Tweening
+Tweening System • Manual Tweening
The Tweening package provides a system for tweening object properties in Unity. A tween is an animation of a value from a start position to an end position using an easing function, providing a natural sense of motion.
The system is lightweight, optimized, type-safe, and memory efficient. Hundreds of predefined tweening functions can be called on many common Unity objects, or you can animate anything using generic tweening functions. Tweens can be controlled with many different control methods and various callback functions.
@@ -20,4 +20,4 @@ 📖 Reference
Managing Tweens
Supported Types
Settings
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/com.zigurous.tweening/manual/managing-tweens/index.html b/com.zigurous.tweening/manual/managing-tweens/index.html
index ec465f07d3..12cd3db501 100644
--- a/com.zigurous.tweening/manual/managing-tweens/index.html
+++ b/com.zigurous.tweening/manual/managing-tweens/index.html
@@ -1,4 +1,4 @@
-Tweening System • Manual Managing Tweens
+Tweening System • Manual Managing Tweens
Apart from controlling the state of an individual tween, you can also manage tweens globally using the static class Tweening. This class contains functions to change the state of all managed tweens:
Tweening.PlayAll();
Tweening.StopAll();
@@ -37,4 +37,4 @@ 🎬 Scene Unloading
Tweens will be killed automatically when the scene they are apart of is unloaded which prevents errors. However, this only works automatically if the tween knows which target object it is animating (see above). You should only need to worry about this if you are creating tweens manually using the generic approach.
Make sure to kill your tweens before transitioning scenes, or set the target reference as outlined above. You can also manually set the scene index if desired.
tween.sceneIndex = SceneManager.GetActiveScene().buildIndex;
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/com.zigurous.tweening/manual/property-chaining/index.html b/com.zigurous.tweening/manual/property-chaining/index.html
index da9d155bfc..c5483e5fd6 100644
--- a/com.zigurous.tweening/manual/property-chaining/index.html
+++ b/com.zigurous.tweening/manual/property-chaining/index.html
@@ -1,4 +1,4 @@
-Tweening System • Manual Property Chaining
+Tweening System • Manual Property Chaining
Property/method chaining is a technique that allows multiple properties to be assigned in a single statement without requiring a variable to store the intermediate results. This is most useful when creating new tweens. See the PropertyChaining Scripting API for a full list of properties that can be chained.
⛓️ Example
@@ -8,4 +8,4 @@ ⛓️ Example
.SetEase(Ease.CubicInOut)
.SetLoops(-1, LoopType.PingPong)
.OnLoop(() => Debug.Log("looped!"));
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/com.zigurous.tweening/manual/sequences/index.html b/com.zigurous.tweening/manual/sequences/index.html
index 8a996fe29f..eaa9a3cb2e 100644
--- a/com.zigurous.tweening/manual/sequences/index.html
+++ b/com.zigurous.tweening/manual/sequences/index.html
@@ -1,4 +1,4 @@
-Tweening System • Manual Sequences
+Tweening System • Manual Sequences
A Sequence play a list of tweens in order. The sequence itself maintains its own state and can be controlled the same as any other tween (although not every property has an effect).
🧬 Creating a sequence
@@ -25,4 +25,4 @@ 🔆 State control
sequence.SetLoops(-1, LoopType.PingPong);
sequence.OnComplete(() => Debug.Log("sucess!"));
sequence.Play();
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/com.zigurous.tweening/manual/settings/index.html b/com.zigurous.tweening/manual/settings/index.html
index 2d37a46fbe..efc39696f0 100644
--- a/com.zigurous.tweening/manual/settings/index.html
+++ b/com.zigurous.tweening/manual/settings/index.html
@@ -1,4 +1,4 @@
-Tweening System • Manual Settings
+Tweening System • Manual Settings
The Tweening package provides global settings that can be modified. Settings can either be changed through a static class, or through a MonoBehaviour:
- defaultEase: The default Ease assigned to every tween (
Ease.QuadOut
). The ease used by a tween can be set manually if desired.
@@ -26,4 +26,4 @@ ⚙️ Changing settings with code
🖥️ Changing settings in the editor
The Settings class can also be used as a MonoBehaviour added to your scene. This is generally used to provide a simple interface for changing settings in the Unity editor rather than with code. You can, of course, still use this behavior to change settings at runtime if desired, in which case there is a function to set each respective setting.
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/com.zigurous.tweening/manual/supported-types/index.html b/com.zigurous.tweening/manual/supported-types/index.html
index 181ef4ab7b..e9441b8341 100644
--- a/com.zigurous.tweening/manual/supported-types/index.html
+++ b/com.zigurous.tweening/manual/supported-types/index.html
@@ -1,4 +1,4 @@
-Tweening System • Manual Supported Types
+Tweening System • Manual Supported Types
⚡ Generics
When creating tweens using the generic functions, the following types of values can be animated:
@@ -108,4 +108,4 @@ 💠 Shortcuts
VideoPlayer
WheelCollider
WindZone
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/com.zigurous.tweening/manual/tweens/index.html b/com.zigurous.tweening/manual/tweens/index.html
index 758552afc0..b804305210 100644
--- a/com.zigurous.tweening/manual/tweens/index.html
+++ b/com.zigurous.tweening/manual/tweens/index.html
@@ -1,4 +1,4 @@
-Tweening System • Manual Tweens
+Tweening System • Manual Tweens
A tween is an animation of a value from a start position to an end position using an easing function, providing a natural sense of motion. The Tweening package provides two main types of tweens, both of which inherit from the base class Tween.
- Tweener
@@ -76,4 +76,4 @@ 🌀 Tween state
float delayElapsed = tween.delayElapsed; // the amount of seconds delayed
int iterations = tween.iterations; // the number of times completed
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/com.zigurous.tweening/page-data/app-data.json b/com.zigurous.tweening/page-data/app-data.json
index cd3fe51126..efba4b83b0 100644
--- a/com.zigurous.tweening/page-data/app-data.json
+++ b/com.zigurous.tweening/page-data/app-data.json
@@ -1 +1 @@
-{"webpackCompilationHash":"8b7c59324a19ecc0e537"}
+{"webpackCompilationHash":"8361bcaec8de73d4c758"}
diff --git a/com.zigurous.tweening/page-data/sq/d/2011016986.json b/com.zigurous.tweening/page-data/sq/d/2011016986.json
index db1e78abcd..51ecaf76f8 100644
--- a/com.zigurous.tweening/page-data/sq/d/2011016986.json
+++ b/com.zigurous.tweening/page-data/sq/d/2011016986.json
@@ -1 +1 @@
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