All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- New
MeshGenerator
static class to generate procedural meshes - New
Triangulator
static class to split polygons into triangles - New
HiddenMaterialPropertyDrawer
attribute to hide material properties - New
Mesh.RecalculateUV
extension method - New texture extension methods
GetPixelCoordinates
GetUVCoordinates
Sample(u, v)
Sample(rect, point)
Sample(bounds, position)
SetColor
- Context menu added to
SaveMesh
to save directly from the editor - Help URLs added to all behaviors
- Refactored
TextureDrawer
as a ScriptableObject and a separateTextureDrawerRenderer
behavior - Improved
CombineChildrenMeshes
with better transform matrix, option to set mesh name, and toggle to destroy or disable child game objects - Renamed
AutoTile.Submesh
toAutoTile.SubmeshTiling
- Formatting changes
ShaderProperty
andAnimatedShaderProperty
(moved to AnimationLibrary package)
- Extension method for combining meshes
- Extension methods for saving meshes as assets
- Option to merge submeshes in
CombineChildrenMeshes
script
- Data structure
AnimatedShaderProperty
- Abstract class
TextureDrawer
- Behavior
CheckerboardTextureDrawer
- Behavior
CombineChildrenMeshes
ShaderProperty
ids were not changing when the name was changed in the editor
- Cube-3
- Cube-6
- Cube-Inverted
- Cube-Tiling
- AutoTile
- CubeMesh
- CubeMesh3
- CubeMesh6
- InvertMesh
- SaveMesh
- Identifier
- MaterialExtensions
- MeshExtensions
- RenderingMode
- ShaderProperty
- Triangle