An adventure with 64 pixels
This is an arduino project aimed to build a free/open-source handheld video game console based on Arduino and using a 64 RGB pixel matrix as display. It aims to run a minimalistic RPG-game inspired by TinyHack and Rogue-like games and to make it easy to implement other games.
This work is released under the GNU General Public License v3. See COPYING for more details.
This work is using the PinChangeInt library and the TimerOne library, both released under the GNU GPLv3. Thanks a lot to their authors.
- Magic/projectile system (require to add button 'B')
- Converter PNG map to map implementation
- Implement a ~full map playable map
- Work on a first PCB version
- Work on housing