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unit_statePrefs.lua
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unit_statePrefs.lua
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function widget:GetInfo()
return {
name = "State Prefs V2",
desc = "Sets pre-defined units states. CTRL-click on a unit's state commands to define states for newly produced units of its type. V2 fixes bug, improves console output to show unit and state change details.",
author = "Errrrrrr, quantum + Doo",
date = "April 21, 2023",
license = "GNU GPL, v2 or later",
layer = 999999,
enabled = true -- loaded by default?
}
end
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local unitArray = {}
local unitName = {}
for udid, ud in pairs(UnitDefs) do
unitName[udid] = ud.name
end
local unitSet = {}
local chunk, err = loadfile("LuaUI/config/StatesPrefs.lua")
if chunk then
local tmp = {}
setfenv(chunk, tmp)
unitArray = chunk()
end
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local function GetCmdOpts(alt, ctrl, meta, shift, right)
local opts = { alt=alt, ctrl=ctrl, meta=meta, shift=shift, right=right }
local coded = 0
if alt then coded = coded + CMD.OPT_ALT end
if ctrl then coded = coded + CMD.OPT_CTRL end
if meta then coded = coded + CMD.OPT_META end
if shift then coded = coded + CMD.OPT_SHIFT end
if right then coded = coded + CMD.OPT_RIGHT end
opts.coded = coded
return opts
end
function widget:PlayerChanged(playerID)
if Spring.GetSpectatingState() then
widget:GameOver()
end
end
function widget:Initialize()
unitArray = unitArray or {}
for i, v in pairs(unitArray) do
unitSet[i] = v
end
if Spring.IsReplay() then
widget:GameOver()
end
end
function widget:CommandNotify(cmdID, cmdParams, cmdOpts)
local alt, ctrl, meta, shift = Spring.GetModKeyState()
if not ctrl then return false end
-- need to filter only state commands!
if cmdID > 1000 or cmdID < 0 then
--Spring.Echo("Not a state change command!")
return false
end
local cmdName = CMD[cmdID].name
if cmdName and not cmdName.find("STATE") then
--Spring.Echo("Not a state change command!")
return false
end
local selectedUnits = Spring.GetSelectedUnits()
for i = 1, #selectedUnits do
local unitID = selectedUnits[i]
local unitDefID = Spring.GetUnitDefID(unitID)
local unitTeam = Spring.GetUnitTeam(unitID)
local name = unitName[unitDefID]
unitSet[name] = unitSet[name] or {}
if #cmdParams == 1 and not (unitSet[name][cmdID] == cmdParams[1]) then
unitSet[name][cmdID] = cmdParams[1]
Spring.Echo("State pref changed: " .. name ..", " .. CMD[cmdID] .." "..(cmdParams[1]))
table.save(unitSet, "LuaUI/config/StatesPrefs.lua", "--States prefs")
-- Spring.PlaySoundFile('LuaUI/sounds/volume_osd/pop.wav', 1.0, 'ui')
end
end
end
function widget:UnitFinished(unitID, unitDefID, unitTeam)
local cmdOpts = GetCmdOpts(false,false,false,true,false)
--local altOpts = GetCmdOpts(true, false, false, false, false)
local name = unitName[unitDefID]
--local unitDef = UnitDefs[unitDefID]
unitSet[name] = unitSet[unitName[unitDefID]] or {}
if unitTeam == Spring.GetMyTeamID() then
for cmdID, cmdParam in pairs(unitSet[name]) do
if cmdID == 115 then return end -- we're skipping "repeat" command here for now
local success = Spring.GiveOrderToUnit(unitID, cmdID, {cmdParam}, cmdOpts)
--Spring.Echo("".. name .. ", " .. tostring(cmdID) .. ", " .. tostring(cmdParam) .. " success: ".. tostring(success))
end
end
end
function widget:GameOver()
Spring.Echo("Recorded States Prefs")
table.save(unitSet, "LuaUI/config/StatesPrefs.lua", "--States prefs")
widgetHandler:RemoveWidget()
end
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