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retry.go
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retry.go
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package lo
import (
"sync"
"time"
)
type debounce struct {
after time.Duration
mu *sync.Mutex
timer *time.Timer
done bool
callbacks []func()
}
func (d *debounce) reset() *debounce {
d.mu.Lock()
defer d.mu.Unlock()
if d.done {
return d
}
if d.timer != nil {
d.timer.Stop()
}
d.timer = time.AfterFunc(d.after, func() {
for _, f := range d.callbacks {
f()
}
})
return d
}
func (d *debounce) cancel() {
d.mu.Lock()
defer d.mu.Unlock()
if d.timer != nil {
d.timer.Stop()
d.timer = nil
}
d.done = true
}
// NewDebounce creates a debounced instance that delays invoking functions given until after wait milliseconds have elapsed.
func NewDebounce(duration time.Duration, f ...func()) (func(), func()) {
d := &debounce{
after: duration,
mu: new(sync.Mutex),
timer: nil,
done: false,
callbacks: f,
}
return func() {
d.reset()
}, d.cancel
}
// Attempt invokes a function N times until it returns valid output. Returning either the caught error or nil. When first argument is less than `1`, the function runs until a successful response is returned.
func Attempt(maxIteration int, f func(int) error) (int, error) {
var err error
for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
// for retries >= 0 {
err = f(i)
if err == nil {
return i + 1, nil
}
}
return maxIteration, err
}
// AttemptWithDelay invokes a function N times until it returns valid output,
// with a pause betwwen each call. Returning either the caught error or nil.
// When first argument is less than `1`, the function runs until a sucessfull
// response is returned.
func AttemptWithDelay(maxIteration int, delay time.Duration, f func(int, time.Duration) error) (int, time.Duration, error) {
var err error
start := time.Now()
for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
err = f(i, time.Since(start))
if err == nil {
return i + 1, time.Since(start), nil
}
if maxIteration <= 0 || i+1 < maxIteration {
time.Sleep(delay)
}
}
return maxIteration, time.Since(start), err
}
// throttle ?