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Feat: Implemented keyboard shortcut Alt to perform a centered resize #6586
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -139,7 +139,8 @@ export default class InstancesResizer { | |
deltaY: number, | ||
grabbingLocation: ResizeGrabbingLocation, | ||
proportional: boolean, | ||
noGridSnap: boolean | ||
noGridSnap: boolean, | ||
centeredResize: boolean | ||
) { | ||
this.totalDeltaX += deltaX; | ||
this.totalDeltaY += deltaY; | ||
|
@@ -210,14 +211,17 @@ export default class InstancesResizer { | |
: roundedTotalDeltaX; | ||
const flippedTotalDeltaY = isTop ? -roundedTotalDeltaY : roundedTotalDeltaY; | ||
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||
// While rezising both sides, TotalDelta must be doubled | ||
const altOffset = centeredResize ? 2 : 1; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. altOffset is not very meaningful as a variable name. Can you think of something that represents this factor? |
||
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let scaleX = | ||
initialSelectionAABB.width() !== 0 | ||
? (initialSelectionAABB.width() + flippedTotalDeltaX) / | ||
? (initialSelectionAABB.width() + flippedTotalDeltaX * altOffset) / | ||
initialSelectionAABB.width() | ||
: flippedTotalDeltaX; | ||
let scaleY = | ||
initialSelectionAABB.height() !== 0 | ||
? (initialSelectionAABB.height() + flippedTotalDeltaY) / | ||
? (initialSelectionAABB.height() + flippedTotalDeltaY * altOffset) / | ||
initialSelectionAABB.height() | ||
: flippedTotalDeltaY; | ||
let scaleZ = 1; | ||
|
@@ -348,12 +352,21 @@ export default class InstancesResizer { | |
newWidth = scaleX * initialWidth; | ||
newHeight = scaleY * initialHeight; | ||
newDepth = scaleZ * initialDepth; | ||
newX = | ||
(initialInstanceOriginPosition.x - fixedPointX) * scaleX + | ||
fixedPointX; | ||
newY = | ||
(initialInstanceOriginPosition.y - fixedPointY) * scaleY + | ||
fixedPointY; | ||
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||
if (centeredResize) { | ||
// fixedPoint will not be needed since resize will be done in both sides | ||
newX = | ||
initialInstanceOriginPosition.x + (initialWidth - newWidth) / 2; | ||
newY = | ||
initialInstanceOriginPosition.y + (initialHeight - newHeight) / 2; | ||
} else { | ||
newX = | ||
(initialInstanceOriginPosition.x - fixedPointX) * scaleX + | ||
fixedPointX; | ||
newY = | ||
(initialInstanceOriginPosition.y - fixedPointY) * scaleY + | ||
fixedPointY; | ||
} | ||
} | ||
|
||
// After resizing, we round the new positions and dimensions to the nearest pixel. | ||
|
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