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Ballistic computers, minor effect change, minor turret changes
The ballistic computers are finally available! These link to a single weapon to get the ballistic data, which is then used in calculations - Direct fire: Will calculate the appropriate angle to point the gun in, in order to hit a target the quickest way possible - Indirect fire: Will calculate the appropriate angle to point the gun in, usually up, in order to hit a target behind cover Adjusted the clientside bullet effect lifetime to 45 seconds as it would often expire during testing the indirect fire computer, and you would never see the round land Tilting a horizontal ring now adjusts the friction to be higher the more its tilted, maxing out on its side, and being unusable upside down Vertical drives are unaffected Disabled rendering of the rotator entity as you would see the error shadow due to no model being applied Minor style update to the turret menu
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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,7 @@ | ||
DEFINE_BASECLASS("acf_base_scalable") | ||
DEFINE_BASECLASS("acf_base_simple") | ||
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include("shared.lua") | ||
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language.Add("Cleanup__acf_turret_motor", "ACF Turret Motors") | ||
language.Add("Cleanup__acf_turret_motor", "Cleaned up all ACF turret motors!") | ||
language.Add("SBoxLimit__acf_turret_motor", "You've reached the ACF turret motors limit!") | ||
language.Add("Cleanup__acf_turret_computer", "ACF Ballistic Computer") | ||
language.Add("Cleanup__acf_turret_computer", "Cleaned up all ACF ballistic computers!") | ||
language.Add("SBoxLimit__acf_turret_computer", "You've reached the ACF ballistic computers limit!") |
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