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Shooter #112

Merged
merged 90 commits into from
Nov 4, 2023
Merged

Shooter #112

merged 90 commits into from
Nov 4, 2023

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AEFeinstein
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Description

Game is like a real game now

Test Instructions

Play the whole thing

Ticket Links

#24

Readiness Checklist

  • I have run make format to format the changes
  • I have compiled the firmware and the changes have no warnings
  • I have compiled the emulator and the changes have no warnings
  • I have run make cppcheck and checked that cppcheck_result.txt has no warnings for the changes
  • I have added doxygen comments to any code used by more than one Swadge mode. This includes /*! \file comments with Design Philosophy, Usage, and Example sections for new headers.
  • I have run make docs and checked that doxy_warnings.txt has no warnings for the new code

Move enemy freeing after the death animation
Fix pause menu colors
Add boss area
Draw artifacts on multimap
Reload after death
Refactor maps to load by ID
Map tweaks
Added HUD missile icon
Draw actual keys on HUD
Draw warp number on minimap
Add enemy health
Add state transition func
Don't behave when dead
Adjust strong enemy damage taken
Add TODOs
Fix lock-on weirdness
Blink an arrow for more dialog
Remove warp return from scripts
Lockout buttons on death screen, blink arrow when ready
Only check door & script for player bullet
Fix shadowed variables
Replace enemy templates with rayCreateEnemy()
Randomize boss state every 4s
Redo normal movement (side to side)
@AEFeinstein AEFeinstein merged commit 4f4d590 into main Nov 4, 2023
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