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Shooter #112
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Merged
Shooter #112
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Move enemy freeing after the death animation
Fix pause menu colors
Add boss area Draw artifacts on multimap
Reload after death Refactor maps to load by ID Map tweaks
Added HUD missile icon Draw actual keys on HUD
Draw warp number on minimap
Add enemy health Add state transition func Don't behave when dead
Adjust strong enemy damage taken Add TODOs Fix lock-on weirdness
Blink an arrow for more dialog
Remove warp return from scripts Lockout buttons on death screen, blink arrow when ready Only check door & script for player bullet Fix shadowed variables
Remove TEST_TEX
Replace enemy templates with rayCreateEnemy()
Randomize boss state every 4s
Redo normal movement (side to side)
Set framerate to 60fps Fix spelling, warnings
Don't rotate some items
Reset script timers when loading maps Reset loadout when initializing player
Play correct BGM after warping Stop BGM when dead
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Description
Game is like a real game now
Test Instructions
Play the whole thing
Ticket Links
#24
Readiness Checklist
make format
to format the changesmake cppcheck
and checked thatcppcheck_result.txt
has no warnings for the changes/*! \file
comments with Design Philosophy, Usage, and Example sections for new headers.make docs
and checked thatdoxy_warnings.txt
has no warnings for the new code