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Shooter #77

Merged
merged 154 commits into from
Sep 17, 2023
Merged

Shooter #77

merged 154 commits into from
Sep 17, 2023

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AEFeinstein
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@AEFeinstein AEFeinstein commented Sep 16, 2023

Description

Added shooter mode

Test Instructions

Play the game, get the artifact. It's rough.

Ticket Links

#24

Readiness Checklist

  • I have run make format to format the changes
  • I have compiled the firmware and the changes have no warnings
  • I have compiled the emulator and the changes have no warnings
  • I have run make cppcheck and checked that cppcheck_result.txt has no warnings for the changes
  • I have added doxygen comments to any code used by more than one Swadge mode. This includes /*! \file comments with Design Philosophy, Usage, and Example sections for new headers.
  • I have run make docs and checked that doxy_warnings.txt has no warnings for the new code

Removed double usage
Don't let player get too close to walls
Move faster
Add a sickening amount of head bob
Type more variables
Fix bug when moving clicked mouse on palette
Add script line highlighting
Add delete object function
Parse and save scripts to the model
Highlight all scripts
Enable dragging right click
Write correct number of scripts to file
Add spawning operation
Widen button and time fields in the file
Fix bug when reading WARP from bytes
Adjusted button positions
Fix bug which wouldn't display cell coordinates
Updated docs
Added enemy sprite animation
Added basic enemy movement
Added drawing mirrored sprites
Removed texture indices
Fix bug if map loads before textures
Created ray_player.c
Renamed ray_map_loader.h to ray_map.h
Moved as much as possible otu of mode_ray.c

Added collision checks
Fixed object radiuses
Added bounds checking when enemy is moving

Changed fireShot() to more generic rayCreateBullet()

Added comments
Static'd applicable functions
Fix lock-on to only lock on first click
Add inventory, touching items
Only swap loadouts when in inventory
Clean up mode_ray.h
Get rid of dirAngle now that dirX/Y are normalized
Fix strafing
Fix crash when picking up targeted item
Fix switching loadouts after getting items
Fix type checking bugs when loading map
Make scriptable doors openable (temp)
Add BG_CEILING type
Add health bar to HUD, health count
Add suit indicator to HUD
Implement charge beam, doors
Respect missile ammo
Check for damage when standing in lava
Slow movement when standing in water
Missile & e.tank pickups add stats
Shrink cellMetaData
Fix displaying non-square textures
Added all modes to emu list
@AEFeinstein AEFeinstein merged commit 9bc1ebe into main Sep 17, 2023
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1 participant