-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Shooter #77
Merged
Merged
Shooter #77
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Removed double usage
Don't let player get too close to walls Move faster
Add a sickening amount of head bob
Type more variables Fix bug when moving clicked mouse on palette Add script line highlighting
Add delete object function Parse and save scripts to the model Highlight all scripts Enable dragging right click
Write correct number of scripts to file Add spawning operation
Widen button and time fields in the file Fix bug when reading WARP from bytes
Adjusted button positions Fix bug which wouldn't display cell coordinates Updated docs
Added enemy sprite animation Added basic enemy movement Added drawing mirrored sprites Removed texture indices Fix bug if map loads before textures
Created ray_player.c Renamed ray_map_loader.h to ray_map.h Moved as much as possible otu of mode_ray.c Added collision checks Fixed object radiuses Added bounds checking when enemy is moving Changed fireShot() to more generic rayCreateBullet() Added comments Static'd applicable functions
Fix lock-on to only lock on first click Add inventory, touching items Only swap loadouts when in inventory Clean up mode_ray.h
Get rid of dirAngle now that dirX/Y are normalized Fix strafing Fix crash when picking up targeted item
Fix switching loadouts after getting items Fix type checking bugs when loading map Make scriptable doors openable (temp) Add BG_CEILING type
Add health bar to HUD, health count Add suit indicator to HUD Implement charge beam, doors Respect missile ammo Check for damage when standing in lava Slow movement when standing in water Missile & e.tank pickups add stats
Shrink cellMetaData Fix displaying non-square textures
Added all modes to emu list
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Added shooter mode
Test Instructions
Play the game, get the artifact. It's rough.
Ticket Links
#24
Readiness Checklist
make format
to format the changesmake cppcheck
and checked thatcppcheck_result.txt
has no warnings for the changes/*! \file
comments with Design Philosophy, Usage, and Example sections for new headers.make docs
and checked thatdoxy_warnings.txt
has no warnings for the new code