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Update README.md
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AFriendlyIrin authored Nov 24, 2022
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Expand Up @@ -16,18 +16,19 @@ Patch with Lunar IPS: https://www.romhacking.net/utilities/240/
* Improvements to demon status screen:
* Race is now printed above name instead of on the same line to prevent truncation.
* HP/MP costs for skills and spells no longer displayed to allow more space for skill names.
* Skill name length limit increased to 11 characters.
* Skill name length limit increased to 10 characters.
* The HP/MP display in the status select menu has been moved a bit to the right, allowing for 2 extra characters of name space.
* String length limit on the equipment screen increased to 11 characters. Equipment slot images moved slightly to allow this.
* Where possible, all skill and item names have been shortened to fit within a 10-character limit. Breathe in that SNES nostalgia of deciphering jumbles of consonants.
* Significant change: "Divine Retribution" changed to "Judgment".
* Certain location headers changed:
* "JAKYOU" to "FUSION"
* "MESIA" to "CHURCH"
* "GAIA" to "TEMPLE"
* "JUNKS" to "ITEMS"
* "KAIFUKU" to "SPRING"
* "CLOSE" status changed to "SEAL".
* "GOOD" status changed to "NORMAL".
* "EXTRA" battle command changed to "SKILL".
* Demon "Depth" changed to "Drowned" to make it clearer they're the victims of the Great Flood (as explained in the artbook).
* Fixed the text glitch that occurred when using Analyze Spell.
* Shortened some item/spell info text:
Expand All @@ -40,25 +41,26 @@ Patch with Lunar IPS: https://www.romhacking.net/utilities/240/
* Demon names in the party GUI will sometimes run out of bounds. This can't be fixed easily, as the max length variable is shared between all menu entries; reducing it would also truncate item and skill names.
* The cursor for the unequip screen is a bit too wide. I have no idea how sprites are drawn, so I can't fix this.
* There may be some glitches when the game attempts to load text located right at the boundary of certain databases (e.g. demon names vs. skill names vs. bar NPC names), as these boundaries are hardcoded in the printing code and not automatically updated to reflect changed text addresses. I've tried to stay on top of this, but I can't guarantee I've found them all.
* I can't find the text to change the "Trade: Seirei" option at Rag's.

## List of Changes - Experimental Version
I've also included another patch marked "exp". This patch contains alternate translations for demon races that I feel are more accurate to the original Japanese. The official localizations are, frankly, pretty terrible, and garble a lot of information that helps you understand how the different races are related to one another.

The races changed are:
|  |  | 
|--- |--- |---
|HeraldArchangel |AvianSacred Bird |MegamiGoddess
|GodlyGod |HeraldArchangel |AvianSacred Bird
|Avatar → Beast God |Holy → Sacred Beast |Dragon → Dragon God
|Lady → Mother |Divine → Angel |Snake → Dragon
|Night → Nightmare |ElementElemental |FiendDemon
|Night → Nightmare |FiendDemon |MegamiGoddess
|Femme → Fatale |Vile → Devil |Wilder → Predator
|Wood → Plant |Tyrant → Lord |Drake → Wyrm
|Spirit → Ghost |Haunt → Undying |Foul → Abomination
|Wood → Plant |Tyrant → Demon Lord |Drake → Wyrm
|Spirit → Ghost |Haunt → Undying |Foul → Anathema

Yes, this means the Angel demon is now "Angel Angel", and the Archangel demon is not of the Archangel race. It was like that in the original Japanese too. Embrace the absurdity. However, I did make one concession: The Nightmare demon is changed to "Marra" (the Old English name for the same creature) so it's not "Nightmare Nightmare".

Currently these changes can only be seen in the Devil Analyze menu, not in-battle. Because the new race names take up more space than the originals, all other text has to be shifted to make space; I can do this for the smaller text bank where menu data is stored, but the main text bank where the in-battle messages are stored is too big for Atlas to modify without creating errors. I'm looking into the issue.
The encounter message for Jack the Ripper will spill over to a second line with this patch. I have not tested it with other demons, but they should be fine as the ones with the greatest length differences (Sacred Bird, Beast God, Sacred Beast, and Dragon God) can't be encountered in the wild. Demon Lord may also cause problems, but I haven't tested this since I don't have save states just before their fights.

This patch alters the pointers for in-message and in-menu demon races so that they both point to the same text. Testing showed no problems, but just a heads-up that if something goes wrong that might be the culprit.

## Areas of Improvement
I would like to change all instances of "Jakyou", "Mesian", and demon races in dialogue, but this will be difficult until the bank change bug in Atlas is fixed.
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