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OpenSpades is a compatible client of Ace of Spades 0.75.
- Can connect to a vanilla/pyspades/pysnip server.
- Uses OpenGL/AL for better experience.
- Open source, and cross platform.
Before you start: In case you're having issues to build OpenSpades, it may be because this README file is outdated, if so:
- See the Building Guide, which may be up to date
- Or open an issue if the problem persists
GCC 4.9 / Clang 3.2 or later is recommended because OpenSpades relies on C++11 features heavily.
-
Install dependencies:
On Debian-derived distributions:
sudo apt-get install pkg-config libglew-dev libcurl3-openssl-dev libsdl2-dev \ libsdl2-image-dev libalut-dev xdg-utils libfreetype6-dev libopus-dev libopusfile-dev
(because of a bug in some distributions, you might also have to install more packages by
sudo apt-get install libjpeg-dev libxinerama-dev libxft-dev
)On other distributions: Install corresponding packages from your repository (or compile from source).
-
Clone OpenSpades repository:
git clone https://github.com/yvt/openspades.git && cd openspades
-
Create directory
openspades.mk
in cloned/downloaded openspades repo and compile:mkdir openspades.mk cd openspades.mk cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo && make
-
Install OpenSpades (optional but recommended):
sudo make install
note: If you have a previous installation of OpenSpades, you have to uninstall it manually by
sudo rm -rf /usr/local/share/games/openspades
before installing a new one. -
Launch:
openspades
(if installed) orcd $REPO_DIRECTORY/openspades.mk; bin/OpenSpades
and enjoy
- Get the required software if you haven't already:
- CMake 2.8+
- PowerShell 5.0
- Integrated with Windows 10.
- Older versions are not tested, but might work
- Visual Studio 2015
- VS2013 is no longer supported, but might work
- VS2017 is not yet supported, but might work
- Grab the source code:
- From a release: https://github.com/yvt/openspades/releases
- Latest development version (0.1.0): https://github.com/yvt/openspades/archive/master.zip
- Extract or checkout the source
- All examples will assume
E:/Projects/openspades
, update paths in the examples to reflect yours
- Get (pre-compiled) copies of glew, curl, sdl2 and zlib, and place them in
E:/Projects/openspades/Sources/Externals
- See the file
E:/Projects/openspades/Sources/Externals/readme.txt
for details and links to pre-compiled sets of libraries for your version of Visual Studio
- Run CMake:
- Source:
E:/Projects/openspades
- Binaries:
E:/Projects/openspades/OpenSpades.msvc
- Generator: Visual Studio 14 (2015) (not Win64!)
- Open
E:/Projects/openspades/OpenSpades.msvc/OpenSpades.sln
in Visual Studio. - Build the solution.
- The recommended build configuration is
MinSizeRel
orRelease
if you're not an developer - The default build output directory is
E:/projects/OpenSpades/OpenSpades.msvc/bin/BUILD_TYPE/
- Copy all
.dll
files fromSource/Externals/lib
to the build output directory. - To get audio working, download a Windows release of OpenSpades, extract it, and copy the following dlls to the build output directory:
- For OpenAL audio:
openal32.dll
- For YSR audio:
YSRSpades.dll
,libgcc_s_dw2-1.dll
,libstdc++-6.dll
,pthreadGC2.dll
- Download the Non-free pak, extract it, and copy
Nonfree/pak000-Nonfree.pak
to theResources
folder inside your build output directory, which is probablyE:/Projects/openspades/openspades.msvc/bin/BUILD_TYPE/Resources
. You can also copy the paks contained inOfficial Mods/
folder of OpenSpades 0.0.12b to add more fonts and improve localization support of your build.
- Get the latest version of Xcode and OpenSpades source.
- Get (pre-compiled) copies of libraries, and place them in
Sources/Externals
- See the file
Sources/Externals/readme.txt
for details
- Download OS X release of OpenSpades, show the package contents, and copy
libysrspades.dylib
toSources/Externals/lib
. - Download and extract the Non-free pak. After that, copy
Nonfree/pak000-Nonfree.pak
andfont-unifont.pak
toResources/
. - Open
OpenSpades.xcodeproj
and build.
For troubleshooting and common problems see TROUBLESHOOTING.
Please see the file named LICENSE.