- mini_jump_y 18.0 -> 13.0
- air_speed_x_stable 1.03 -> 1.43
- air_speed_y_stable 1.33 -> 1.97
- dive_speed_y 2.128 -> 2.28
- neutral-special is now Free-Aim
- pressing special while in Free-Aim will exit Free-Aim
- Free-Aim can be jump-canceled
- hold attack to charge Samus' beam, and release to fire it
- can be angled full 360 degrees
- hold shield to switch to missile-mode
- Super-Missiles replaced with Ice-Missles
- fully charge a missile to fire 3 Homing-Missiles
- up-special is now Graple-Beam
- acts as a tether for recovering
- the beam is a muti-hit that links into the finisher at the apex
- can be angled 90 degrees
- side-special is now Flash-Shift from "Metroid Dread"
- Samus zooms forward at high speed dealing no damage
- can be used up to three times consecutively
- has a short cooldown after use
- Morph-Ball can be toggled
- pressing special while in Morhp-Ball will exit Morph-Ball
- Samus will exit the Morph-Ball facing the direction the control-stick is held
- pressing attack will place a bomb
- increased hit-stop multiplier 0.3->1.0
- bombs are no longer affected by gravity
- bomb timer decreased: 72->50 frames
- Samus can jump while in Morph-Ball
- Samus can only bomb-jump while morphed
- Screwattack
- upward arm cannon blast
- aerial counter from "Metroid Dread"
- the first hit now more reliably links into the second
- slide/morphed counter from "Metroid Dread"
- standing counter from "Metroid Dread"
- slide from "Metroid Dread"
- dash counter from "Metroid Dread"
- double downward arm cannon blast
- Samus no longer uses the Graple-Beam for her grab
- it is now a normal hand swipe
- Samus rapidly shoots the opponent
- the opponent is thrown upwards and then blasted with Samus's arm cannon
- Samus does a spin-kick followed by a jump-kick based off of the EMMI counter for "Metroid Dread"
- A one handed over the shoulder yeet
- The opponet is slammed into the ground, held down with one foot, and then blasted with a charge-shot
- updated animation to have less less tip-toe
- Samus stands strait up with cannon arm lowered to referance "Metroid Dread"s idle animation
- added forward spin-jump animation
- both animations changed to resemble SenseMove from "Metroid Other M"
- running uninterupted for a short while will activate Speedbooster
- Speedbooster greatly increases Samus' movment speed
- perform Down-Special, Down-Tilt, Jump, Wall-Jump, or continue holding forward to maintain Speedbooster
- flicking the control stick down while running will store a Shinespark
- stored Shinespark will last ~5 seconds
- whilst Shinespark is stored, Jump with the control stick in the nuetral position to activate
- Neutral Jumping in Morph-Ball will perform a "Ball-Spark"
- when activated Samus pauses breifly before flying in a direction at high speed for a short while or until coliding with a surface
- Shinespark can be angled in 8 directions
- Samus has armor while aiming and is fully invincable while flying
- up-special:
- tether will colide with ledge instead of grabing
- Shinespark:
- start momentum out of hitstun is wack
- Cross-Bombs
- Power-Bombs
- Five Bomb drop
- Boost-Ball
- Spin-Jump Attack
- Crystal-Flash
- Increase max Charge-Beam shots, Super-Missiles, Storm-Missiles, and Bombs on screen at one time.