Skip to content

AParticularUser/Dread-Samus

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 

Repository files navigation

Change-Log

STATS

  • mini_jump_y 18.0 -> 13.0
  • air_speed_x_stable 1.03 -> 1.43
  • air_speed_y_stable 1.33 -> 1.97
  • dive_speed_y 2.128 -> 2.28

SPECIALS

  • neutral-special is now Free-Aim
  • pressing special while in Free-Aim will exit Free-Aim
  • Free-Aim can be jump-canceled
  • hold attack to charge Samus' beam, and release to fire it
  • can be angled full 360 degrees
  • hold shield to switch to missile-mode
  • Super-Missiles replaced with Ice-Missles
  • fully charge a missile to fire 3 Homing-Missiles

Up-Special:

  • up-special is now Graple-Beam
  • acts as a tether for recovering
  • the beam is a muti-hit that links into the finisher at the apex
  • can be angled 90 degrees

Side-Special:

  • side-special is now Flash-Shift from "Metroid Dread"
  • Samus zooms forward at high speed dealing no damage
  • can be used up to three times consecutively
  • has a short cooldown after use

Down-Special:

  • Morph-Ball can be toggled
  • pressing special while in Morhp-Ball will exit Morph-Ball
  • Samus will exit the Morph-Ball facing the direction the control-stick is held
  • pressing attack will place a bomb
  • increased hit-stop multiplier 0.3->1.0
  • bombs are no longer affected by gravity
  • bomb timer decreased: 72->50 frames
  • Samus can jump while in Morph-Ball
  • Samus can only bomb-jump while morphed

NORMALS

Neutral-air:

  • Screwattack

Up-Air:

  • upward arm cannon blast

Forward-Air:

  • aerial counter from "Metroid Dread"

Jab:

  • the first hit now more reliably links into the second

Up-Tilt:

  • slide/morphed counter from "Metroid Dread"

Forward-Tilt:

  • standing counter from "Metroid Dread"

Down-Tilt:

  • slide from "Metroid Dread"

Dash-Attck:

  • dash counter from "Metroid Dread"

Down-Smash:

  • double downward arm cannon blast

GRAB/THROWS

Grab:

  • Samus no longer uses the Graple-Beam for her grab
  • it is now a normal hand swipe

Pummel:

  • Samus rapidly shoots the opponent

Up-Throw:

  • the opponent is thrown upwards and then blasted with Samus's arm cannon

Forward-Throw:

  • Samus does a spin-kick followed by a jump-kick based off of the EMMI counter for "Metroid Dread"

Back-Throw:

  • A one handed over the shoulder yeet

Down-Throw:

  • The opponet is slammed into the ground, held down with one foot, and then blasted with a charge-shot

OTHER

Entry:

  • updated animation to have less less tip-toe

Wait-3:

  • Samus stands strait up with cannon arm lowered to referance "Metroid Dread"s idle animation

Jump:

  • added forward spin-jump animation

Dodge-Roll:

  • both animations changed to resemble SenseMove from "Metroid Other M"

Speedbooster:

  • running uninterupted for a short while will activate Speedbooster
  • Speedbooster greatly increases Samus' movment speed
  • perform Down-Special, Down-Tilt, Jump, Wall-Jump, or continue holding forward to maintain Speedbooster
  • flicking the control stick down while running will store a Shinespark

Shinespark:

  • stored Shinespark will last ~5 seconds
  • whilst Shinespark is stored, Jump with the control stick in the nuetral position to activate
  • Neutral Jumping in Morph-Ball will perform a "Ball-Spark"
  • when activated Samus pauses breifly before flying in a direction at high speed for a short while or until coliding with a surface
  • Shinespark can be angled in 8 directions
  • Samus has armor while aiming and is fully invincable while flying

Known Bugs

  • up-special:
    • tether will colide with ledge instead of grabing
  • Shinespark:
    • start momentum out of hitstun is wack

Planned Features

  • Cross-Bombs
  • Power-Bombs
  • Five Bomb drop
  • Boost-Ball
  • Spin-Jump Attack
  • Crystal-Flash
  • Increase max Charge-Beam shots, Super-Missiles, Storm-Missiles, and Bombs on screen at one time.