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Update CI build per review comments #120

Update CI build per review comments

Update CI build per review comments #120

Workflow file for this run

name: Build OpenFX libs and examples
on: [push, pull_request]
jobs:
build:
name: '${{ matrix.name_prefix }} <config=${{ matrix.buildtype }}>'
# Avoid duplicated checks when a pull_request is opened from a local branch.
if: |
github.event_name == 'push' ||
github.event.pull_request.head.repo.full_name != github.repository
runs-on: ${{ matrix.os }}
container: ${{ matrix.container }}
strategy:
fail-fast: false
matrix:
include:
- name_prefix: Linux CentOS 7 VFX CY2021
release_prefix: linux-vfx2021
ostype: linux
aswfdockerbuild: true
os: ubuntu-latest
container: aswf/ci-base:2021
vfx-cy: 2021
has_cmake_presets: false
buildtype: Release
conan_version: 2.0.4
cxx-standard: 17
cxx-compiler: clang++
cc-compiler: clang
compiler-desc: Clang
- name_prefix: Linux CentOS 7 VFX CY2022
release_prefix: linux-vfx2022
ostype: linux
aswfdockerbuild: true
os: ubuntu-latest
container: aswf/ci-base:2022
vfx-cy: 2022
has_cmake_presets: false
buildtype: Release
conan_version: 2.0.4
cxx-standard: 17
cxx-compiler: clang++
cc-compiler: clang
compiler-desc: Clang
- name_prefix: Linux Rocky 8 VFX CY2023
release_prefix: linux-vfx2023
ostype: linux
aswfdockerbuild: true
os: ubuntu-latest
container: aswf/ci-base:2023
vfx-cy: 2023
has_cmake_presets: false
buildtype: Release
conan_version: 2.0.4
cxx-standard: 17
cxx-compiler: clang++
cc-compiler: clang
compiler-desc: Clang
- name_prefix: Linux Ubuntu
release_prefix: linux-ubuntu
ostype: linux
aswfdockerbuild: false
os: ubuntu-latest
container: null
has_cmake_presets: true
buildtype: Release
conan_version: 2.0.4
cxx-standard: 17
cxx-compiler: clang++
cc-compiler: clang
compiler-desc: Clang
- name_prefix: MacOS
release_prefix: mac
ostype: mac
os: macos-latest
container: null # See the null value here
has_cmake_presets: true
buildtype: Release
conan_version: 2.0.4
cxx-standard: 17
cxx-compiler: clang++
cc-compiler: clang
compiler-desc: Clang
- name_prefix: Windows
release_prefix: windows
ostype: windows
os: windows-latest
container: null
has_cmake_presets: true
buildtype: Release
conan_version: 2.0.4
cxx-standard: 17
cxx-compiler: clang++
cc-compiler: clang
compiler-desc: Clang
defaults:
run:
shell: bash
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: setup env vars
run: |
BUILDTYPE_LC=$(echo '${{ matrix.buildtype }}'|tr [:upper:] [:lower:])
echo "BUILDTYPE_LC=$BUILDTYPE_LC" >> $GITHUB_ENV
echo "OSNAME=$(echo '${{ matrix.os }}'|sed 's/-.*//')" >> $GITHUB_ENV
echo "GIT_COMMIT_ID=$(git rev-parse --short HEAD)" >> $GITHUB_ENV
# Conan on Windows always uses "conan-default" preset
if [[ ${{ matrix.os }} = windows-latest ]]; then
echo "CONAN_PRESET=conan-default" >> $GITHUB_ENV
echo "BUILD_DIR=build" >> $GITHUB_ENV
else
echo "CONAN_PRESET=conan-$BUILDTYPE_LC" >> $GITHUB_ENV
echo "BUILD_DIR=build/${{ matrix.buildtype }}" >> $GITHUB_ENV
fi
- name: Install Conan
id: conan
uses: turtlebrowser/get-conan@main
with:
version: ${{ matrix.conan_version }}
- name: Set up conan
run: |
conan profile detect
- name: Install system dependencies if needed
uses: ConorMacBride/install-package@v1
if: ${{ matrix.aswfdockerbuild == true }}
with:
apt: libgl-dev libgl1-mesa-dev
brew:
brew-cask:
# - name: Install system dependencies (CentOS)
# run: |
# rpm install libglvnd-devel
- name: Install dependencies
run: |
conan install -s build_type=${{ matrix.buildtype }} -pr:b=default --build=missing .
- name: Configure project with cmake
run: |
if [[ ${{ matrix.has_cmake_presets }} = true ]]; then
# Sets up to build in e.g. build/Release
cmake --preset $CONAN_PRESET -DBUILD_EXAMPLE_PLUGINS=TRUE .
else
# VFX ref platforms 2022 & earlier have only cmake 3.19.
# Older cmake (<3.23) does not support presets, so invoke with explicit args.
cmake -S . -B $BUILD_DIR -G "Unix Makefiles" \
-DCMAKE_TOOLCHAIN_FILE=$(pwd)/$BUILD_DIR/generators/conan_toolchain.cmake \
-DCMAKE_POLICY_DEFAULT_CMP0091=NEW \
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_EXAMPLE_PLUGINS=TRUE
fi
- name: Build with cmake
run: |
if [[ ${{ matrix.ostype }} = windows ]]; then
cmake --build $BUILD_DIR --config Release --parallel
else
cmake --build $BUILD_DIR --parallel
fi
- name: Copy includes into build folder for installation
run: |
cp -R include ${{ env.BUILD_DIR }}/include
cp -R Support/include ${{ env.BUILD_DIR }}/Support/include
cp -R HostSupport/include ${{ env.BUILD_DIR }}/HostSupport/include
- name: Archive libs, plugins, and header files to artifact
uses: actions/upload-artifact@v3
with:
name: openfx-${{ matrix.release_prefix }}-${{ env.BUILDTYPE_LC }}-${{ env.GIT_COMMIT_ID }}
path: |
${{ env.BUILD_DIR }}/include
!${{ env.BUILD_DIR }}/include/DocSrc
!${{ env.BUILD_DIR }}/include/*.png
!${{ env.BUILD_DIR }}/include/*.doxy
!${{ env.BUILD_DIR }}/include/*.dtd
${{ env.BUILD_DIR }}/Support/include
${{ env.BUILD_DIR }}/HostSupport/include
${{ env.BUILD_DIR }}/**/*.ofx
${{ env.BUILD_DIR }}/**/lib*
# - name: Archive all build artifacts (for debugging CI)
# uses: actions/upload-artifact@v3
# with:
# name: openfx-build-${{ matrix.release_prefix }}-${{ env.BUILDTYPE_LC }}-${{ env.GIT_COMMIT_ID }}
# path: |
# .