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0.02a

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@AcidCaos AcidCaos released this 27 Jan 17:29
· 1 commit to main since this release

New Features

  • Atom Fusion now works, but is not accurate to the original
  • Mission World and the Weekly Mission can now be played and progressed
  • Targets now change every week so play them every week to get different rewards
  • New Units that were added later during development are now here, their stats may be inaccurate and some units may have unintentional behaviour
  • Units are now actually lost if the player loses them during a mission or while attacking a player
  • New, cleaner looking website interface and the Expand/Contract button state is remembered

Fixes

  • Fixed being able to win the major prize on Targets multiple times
  • Fixed an issue where building timers would not be set correctly in certain cases
  • Fixed an issue where placing buildings from storage would not save their orientation properly
  • Fixed the bridge that requires level 5 on the starting map already being built
  • Fixed being able to buy Atom Fusion from store when it shouldn't be available
  • Fixed being able to place multiple Atom Fusion buildings
  • Fixed Atom Fusion looking like a tent
  • Fixed player saves not migrating during creation
  • Fixed possible server crashes during save migration
  • Fixed a possible server crash when playing through chapters
  • Fixed an issue with mod support not working properly
  • Fixed an issue where the game would congratulate you multiple times for obtaining the same unit
  • Fixed an issue where player save avatars would not appear
  • Fixed an issue where units could be duplicated or lost when removing them from a building such as Atom Fusion

Extras

  • Example bases are included as neighbours from AcidCaos, Nerri, [Neutral] and Kiriakos 96d, as well as general Scarlet's base which was available as a general in early stages of the game's development
  • An optional mod is included which is not enabled by default, the mod removes the requirement to hire friends or pay cash to open certain buildings making progress easier

Enabling Mods

  • In order to enable mods, open the mods/mods.txt file and remove the # from the mod you wish to enable, for example, change # no_hiring_needed to no_hiring_needed