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Beta Release 1.20.1-2.1.13-beta-1-1.20.1-2.1.13-beta-1

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@github-actions github-actions released this 05 Jan 12:58
· 50 commits to 1.18.2 since this release

Features

  • removed unnecessary setShaderTexture calls (TheBv)
  • added more (datagen) tags (Kai)
  • adjust dragon cave worldgen (Kai)
  • more datagen and dragon cave adjustments (Kai)
  • more tags (Kai)
  • recipe datagen (Kai)
  • tag usage for dragon block break / drop (Kai)
  • sapphire ore drops xp (Kai)
  • reworked worldgen (Kai)
  • dragon roost worldgen cleanup (Kai)
  • clean up (Kai)
  • refactored Hippocampus and related code (TheBv)
  • limited siren islands maximum width (TheBv)

Bug Fixes

  • fixed debug rendering for pathfinding nodes (TheBv)
  • fixed siren islands only generating down to y=0 (TheBv)
  • fixed GorgonTemple using the wrong biome tag (TheBv)
  • dragon proof check (Kai)
  • customize to dragon loot (Kai)
  • fixed hippocampus riding (Kai)
  • pathing and target problems with death worms (Kai)
  • missing repair ingredient. (Kai)
  • fixed a bunch of features returning false when actually being placed (TheBv)
  • updated datagen files (TheBv)
  • fixed #5043 along other issues related to forge hooks potentially nulling the attack target (TheBv)
  • fixed pathfinding issues related to threading. Fixes #4895 #5044 (TheBv)
  • fixed Hippogryph movement (TheBv)
  • fixed moved wrongly suppression issue (TheBv)
  • fixed amphithere riding issues. Fixes #5042 (TheBv)
  • player controlled dragon walking speed (Kai)
  • fixed incorrect mixin configuration #5050 (TheBv)
  • removed mixinextras for now (TheBv)
  • fixed the second layer of skin overlapping with ice and fires armors (TheBv)
  • fixed bestiary not rendering buttons when resizing the window (TheBv)
  • fixed bestiary not rendering things properly (TheBv)

Chores

  • updated build file (TheBv)
  • added notes (Kai)
  • gradle file update (TheBv)

Commits