from manim import *
class OpeningManim(Scene):
def construct(self):
title = Tex(r"This is some \LaTeX")
basel = MathTex(r"\sum_{n=1}^\infty \frac{1}{n^2} = \frac{\pi^2}{6}")
VGroup(title, basel).arrange(DOWN)
self.play(
Write(title),
FadeIn(basel, shift=DOWN),
)
self.wait()
transform_title = Tex("That was a transform")
transform_title.to_corner(UP + LEFT)
self.play(
Transform(title, transform_title),
LaggedStart(*[FadeOut(obj, shift=DOWN) for obj in basel]),
)
self.wait()
grid = NumberPlane()
grid_title = Tex("This is a grid")
grid_title.scale(1.5)
grid_title.move_to(transform_title)
self.add(grid, grid_title) # Make sure title is on top of grid
self.play(
FadeOut(title),
FadeIn(grid_title, shift=UP),
Create(grid, run_time=3, lag_ratio=0.1),
)
self.wait()
grid_transform_title = Tex(
r"That was a non-linear function \\ applied to the grid"
)
grid_transform_title.move_to(grid_title, UL)
grid.prepare_for_nonlinear_transform()
self.play(
grid.animate.apply_function(
lambda p: p
+ np.array(
[
np.sin(p[1]),
np.sin(p[0]),
0,
]
)
),
run_time=3,
)
self.wait()
self.play(Transform(grid_title, grid_transform_title))
self.wait()
class SquareToCircle(Scene):
def construct(self):
circle = Circle()
square = Square()
square.flip(RIGHT)
square.rotate(-3 * TAU / 8)
circle.set_fill(PINK, opacity=0.5)
self.play(Create(square))
self.play(Transform(square, circle))
self.play(FadeOut(square))
class UpdatersExample(Scene):
def construct(self):
decimal = DecimalNumber(
0,
show_ellipsis=True,
num_decimal_places=3,
include_sign=True,
)
square = Square().to_edge(UP)
decimal.add_updater(lambda d: d.next_to(square, RIGHT))
decimal.add_updater(lambda d: d.set_value(square.get_center()[1]))
self.add(square, decimal)
self.play(
square.animate.to_edge(DOWN),
rate_func=there_and_back ,
run_time=5,
)
self.wait()
class WarpSquare(Scene):
def construct(self):
square = Square()
self.play(
ApplyPointwiseFunction(
lambda point: complex_to_R3(np.exp(R3_to_complex(point))), square
)
)
self.wait()
class WidthExample(Scene):
def construct(self):
decimal = DecimalNumber().to_edge(UP)
rect = Square(color=BLUE)
rect_copy = rect.copy().set_stroke(GRAY, opacity=0.5)
decimal.add_updater(lambda d: d.set_value(rect.width))
self.add(rect_copy, rect, decimal)
self.play(rect.animate.set(width=6))
self.wait()
class WriteStuff(Scene):
def construct(self):
example_text = Tex("This is a some text", tex_to_color_map={"text": YELLOW})
example_tex = MathTex(
"\\sum_{k=1}^\\infty {1 \\over k^2} = {\\pi^2 \\over 6}",
)
group = VGroup(example_text, example_tex)
group.arrange(DOWN)
group.width = config["frame_width"] - 2 * LARGE_BUFF
self.play(Write(example_text))
self.play(Write(example_tex))
self.wait()
class NextToUpdater(Scene):
def construct(self):
def dot_position(mobject):
mobject.set_value(dot.get_center()[0])
mobject.next_to(dot)
dot = Dot(RIGHT*3)
label = DecimalNumber()
label.add_updater(dot_position)
self.add(dot, label)
self.play(Rotating(dot, about_point=ORIGIN, angle=TAU, run_time=TAU, rate_func=linear))