11.14
- Major internal refactoring of physics (both light and heavy-weight). Please check your physics related code behaves the same
- Significantly improved physics performance of collision detection when at least one entity is at non-zero rotation
- Added experimental embedded mode support, where FXGL can run inside a JavaFX application natively via a
Node
- AssetLoader can now load from any
URL
, thanks to @sormuras for discussions - Added
loadJSON()
to asset loader - Renamed
master
branch torelease
to clearly represent branch purpose - All of CI is now on GitHub Actions
- Inventory feature improvements, thanks to @adambocco for PRs
- Kotlin: 1.4.10 -> 1.4.30
Bug fixes:
- Fixed a bug in event handling for Input. Now filters and handlers behave a similar way to JavaFX
- Fixed a bug that would case loop runner to speed up after pause / delay / resume sequence