11.16
- Restored and refactored MultiplayerService
- Added ReplicationEvent (javafx event that can be replicated on a remote machine)
- FPS camera (
camera3D.setFPSCamera(true)
) - Mouse sensitivity setting
- Removed dependency on
javafx.swing
module, thanks to @FDelporte - Performance improvements in Tiled map loading, thanks to @adambocco
isExperimental3D
->3D
isExperimentalNative
->isNative
- Model3D can be loaded from an .obj
- Model3D now has a copy()
- Added Cuboid shape
- EntityGroup::size(), thanks to @adambocco
- Allow providing a custom default cursor for all scenes
- Internal physics refactoring
- Entity no longer throws an exception when adding a duplicate Component (warns instead), thanks to @Zhack47
Version bump:
- JavaFX 15 -> 16
- Compile target for Kotlin: 1.8 -> 11