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Malin Freeborn edited this page Jan 11, 2023 · 29 revisions

Game Theory

Notes on the game's design.

Rants

Development

Latex

A quickstart guide to Latex and notes on how the books are laid out:

Git

Superfast Rules

  • 6 Attributes: Strength, Dexterity, Speed, Intelligence, Wits and Charisma.
  • Skills cover actions depending on what they're paired with.
    • Intimidation = Strength + Deceit.
    • Lies = Charisma + Deceit.
  • Roll 2D6 + Attribute + Skill to succeed at standard Target Number 7.
  • Combat is tactical.
    • Initiative is based on action-points.
    • Combat Skill is divided between attack, defence and initiative.
    • Fate Points allow Damage to be avoided.
  • Magic gets you multiple spells per level in a magic sphere
    • Spend MP to cast.
    • No healing magic.
    • Highest level of a sphere has to be cast slowly.
  • Background is created by spending Story Points.
    • Spend 1 point to say you've learnt a language.
    • Spend 2 points to add an ally with martial ability.
    • Spend 4 points to bring in an all-powerful mage from your past.
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