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adventures

Malin Freeborn edited this page Apr 24, 2020 · 5 revisions

There are a limited number of ways one can write an adventure. Let's start with the famous railroad model:

Choo Choo!

PCs Get a Quest
Part 1
Go to Part 2
Go to Part 3
Go to Part 4
Go to Part 5
Boss fight

The tell-tale signs you'll find here are sentences like 'when the PCs reach the village', or 'when the PCs find the item'. Basically, anything beginning with 'when the PCs...', because that's making an assumption about the players' decisions, and that assumption will push the GM into making sure the PCs follow through with the suggestion.

The entire structure's a classic trap people fall into from watching films, or playing computer games, and classically, it does not produce an interesting game.

The Festival

A festival lets people in one entrance, has a bunch of shows to see, then spits them out the other side.

PCs Get a Quest
Encounter 1
Encounter 2
Encounter 3
Encounter 4
Boss fight
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