Releases: AnthonyTornetta/Cosmos
Releases · AnthonyTornetta/Cosmos
0.0.6a
What's Changed
- 254 place rotated blocks by @AnthonyTornetta in #255
- 0.6 by @AnthonyTornetta in #259
- Updated to bevy 0.13.1 + re-enabled animations by @AnthonyTornetta in #260
- 258 weapons selection menu by @AnthonyTornetta in #261
- 253 missile launcher block by @AnthonyTornetta in #262
- 35 shield blocks by @AnthonyTornetta in #263
- 265 create docking block by @AnthonyTornetta in #266
- Create rust-toolchain.toml by @kdumontnu in #271
- 268 fluid improvements by @AnthonyTornetta in #270
- 273 create entry screen on main menu by @AnthonyTornetta in #279
- 222 wires by @DanielStebbins in #276
- Logic signals are now integers by @DanielStebbins in #288
- 277 logic gates by @DanielStebbins in #292
- 290 remove ambiguities in system ordering by @AnthonyTornetta in #293
- 275 physics engine update + Bevy 0.14 by @AnthonyTornetta in #286
- 289 support nxn texture loading by @AnthonyTornetta in #291
- 297 explosions dont happen on client by @AnthonyTornetta in #298
- Fixed model rotations by @AnthonyTornetta in #299
- 281 colored logic wires by @DanielStebbins in #296
- 300 shields stopped working by @AnthonyTornetta in #301
- 294 update inventory UI by @AnthonyTornetta in #302
- 303 rotations are borked for many things by @AnthonyTornetta in #305
- Removed TBiosphere by @AnthonyTornetta in #306
- 267 pause menu by @AnthonyTornetta in #307
- clippy by @AnthonyTornetta in #308
- 309 prepare ship systems for logic + power wires by @AnthonyTornetta in #310
- Quick little change by @DanielStebbins in #314
- 256 lod performance improvements by @AnthonyTornetta in #311
- Fixed UI camera order issues by @AnthonyTornetta in #321
- Fixed planet chunks not saving + block data now saves too by @AnthonyTornetta in #322
- 323 fix clippy by @AnthonyTornetta in #324
New Contributors
- @kdumontnu made their first contribution in #271
Full Changelog: 0.0.5a...0.0.6a
0.0.5a
What's Changed
- 158 update to bevy 0.11 by @AnthonyTornetta in #159
- 120 create ergonomic types for structure block chunk block chunk coordinates by @AnthonyTornetta in #160
- 0.0.5a by @AnthonyTornetta in #162
- 124 add shrubbery by @AnthonyTornetta in #168
- 180 placing a block while moving can cause the block to go to the wrong spot by @AnthonyTornetta in #181
- Updated all the deps by @AnthonyTornetta in #183
- 169 create material to support blend transparency by @AnthonyTornetta in #170
- 161 restructure structure into two types all loaded and dynamically loaded by @AnthonyTornetta in #176
- 172 inventory gui by @AnthonyTornetta in #184
- Updated CI to be good by @AnthonyTornetta in #187
- Updated physics to fix wrong physics system ordering by @AnthonyTornetta in #186
- Music by @AnthonyTornetta in #111
- 174 update the docs by @AnthonyTornetta in #189
- Generation strategy initialization by @AnthonyTornetta in #192
- 190 create infrastructure for biomes by @AnthonyTornetta in #194
- 175 planet lods by @AnthonyTornetta in #178
- Adding build mode for structures by @AnthonyTornetta in #200
- 203 add colored hull by @AnthonyTornetta in #204
- Fixed asteroids being duplicate loaded + generated in wrong sectors by @AnthonyTornetta in #205
- 206 multiblock creations by @AnthonyTornetta in #207
- 209 animated textures + see through blocks by @AnthonyTornetta in #210
- 212 colored glass by @AnthonyTornetta in #213
- 202 update saveload ship commands remove old save planet commands by @AnthonyTornetta in #214
- 195 create ocean biome by @AnthonyTornetta in #217
- Added very basic mutable events by @AnthonyTornetta in #216
- 219 sounds by @AnthonyTornetta in #220
- 167 block updates by @AnthonyTornetta in #221
- 211 update to bevy 012 by @AnthonyTornetta in #223
- 224 ship flight overlay by @AnthonyTornetta in #225
- 226 item storage by @AnthonyTornetta in #227
- Bump zerocopy from 0.7.23 to 0.7.31 by @dependabot in #229
- 228 space station by @AnthonyTornetta in #230
- Added credits by @AnthonyTornetta in #232
- 233 make asteroids good by @AnthonyTornetta in #237
- Bump shlex from 1.2.0 to 1.3.0 by @dependabot in #239
- 234 add mining beams by @AnthonyTornetta in #238
- 235 add shop by @AnthonyTornetta in #240
- 241 update to bevy 013 by @AnthonyTornetta in #242
- 245 camera system by @AnthonyTornetta in #246
- 236 add pirates by @AnthonyTornetta in #243
- Fixed pirates being broken when loaded from save by @AnthonyTornetta in #249
- Added new screenshots to showcase by @AnthonyTornetta in #250
- Bump mio from 0.8.10 to 0.8.11 by @dependabot in #252
Full Changelog: 0.0.4a...0.0.5a
0.0.4a
What's Changed
- 81 make stars to generate by @AnthonyTornetta in #86
- 85 cube like planets by @AnthonyTornetta in #87
- 88 make planets generate around stars by @AnthonyTornetta in #89
- Bump webbrowser from 0.8.2 to 0.8.9 by @dependabot in #93
- 92 ships are broken by @AnthonyTornetta in #94
- Performance hard, lerping easy by @AnthonyTornetta in #96
- 91 asteroids by @AnthonyTornetta in #97
- 6 create space skybox by @AnthonyTornetta in #98
- 99 chunk generation is slow by @AnthonyTornetta in #100
- Bump xml-rs from 0.8.4 to 0.8.14 by @dependabot in #108
- 101 ships need fixed by @AnthonyTornetta in #104
- Fixed crash on rapid chunk generation + unloading by @AnthonyTornetta in #110
- 77 ships fall through planet when re loaded by @AnthonyTornetta in #112
- 107 2d noise chunk generation by @DSWhiteHat in #114
- Update cursor grab and visibility on window refocus by @Piturnah in #117
- Fixed my stupid by @AnthonyTornetta in #119
- 115 abstract terrain generation away from grass biospheres by @DSWhiteHat in #122
- Update bevy_renet to version 0.0.8 by @lucaspoffo in #125
- Fixed #126 by @AnthonyTornetta in #127
- 113 add ability to walk on ship after exiting piloting by @AnthonyTornetta in #130
- Fixed #131 by @AnthonyTornetta in #140
- 129 other player can break ship player is piloting causing crash by @AnthonyTornetta in #141
- Fixed lighting by @AnthonyTornetta in #142
- 135 ships are not properly deleted after they are removed from the game by @AnthonyTornetta in #143
- 116 trees by @AnthonyTornetta in #123
- Added gamma <3 dan by @AnthonyTornetta in #145
- 149 reformat code by @AnthonyTornetta in #150
- 148 molten planet by @AnthonyTornetta in #152
- Fixed bug #146 by @AnthonyTornetta in #153
- 134 rebalance thrusters to make them not horrible by @AnthonyTornetta in #155
- Fixed transparent rendering to only render outside faces by @AnthonyTornetta in #156
- 139 noticable position lag when players are children of objects traveling at high speeds + phantom ship collisions by @AnthonyTornetta in #157
- 147 ice biosphere Chunk Gen Overhaul by @DSWhiteHat in #164
- 0.0.4a COMPLETE by @DSWhiteHat in #165
New Contributors
- @Piturnah made their first contribution in #117
- @lucaspoffo made their first contribution in #125
Full Changelog: 0.0.3a...0.0.4a
0.0.3a
What's Changed
- 57 infinite universe by @AnthonyTornetta in #58
- Dc issue by @AnthonyTornetta in #61
- 59 ships take too many computational resources when loaded by @AnthonyTornetta in #62
- Fix missing dep by @AnthonyTornetta in #64
- 65 update to bevy 010 by @AnthonyTornetta in #66
- Added coorindates + FPS display by @AnthonyTornetta in #69
- Fixed item names not being registered by @AnthonyTornetta in #71
- 60 entities loaded unloaded by @AnthonyTornetta in #72
- Clippy by @AnthonyTornetta in #76
- 74 network compression by @AnthonyTornetta in #75
- 78 inventory needs to display the items by @AnthonyTornetta in #82
- 79 rendering overhaul by @AnthonyTornetta in #80
- Textures now have leeway for rounding errors by @AnthonyTornetta in #83
- Added compiler flag #![warn(missing_docs)] by @AnthonyTornetta in #84
Full Changelog: 0.0.2a...0.0.3a
0.0.2a
What's Changed
- 4 hotbar UI by @AnthonyTornetta in #5
- Updates by @AnthonyTornetta in #12
- Ship Hull by @DSWhiteHat in #14
- 7 create laser cannon by @AnthonyTornetta in #13
- 17 block health by @AnthonyTornetta in #18
- Updated bevy inspector egui to 0.17 by @AnthonyTornetta in #20
- 19 lasers dont work when a structure is bigger than 1x1x1 by @AnthonyTornetta in #21
- Bump webbrowser from 0.8.2 to 0.8.6 by @dependabot in #22
- Added ship braking by @AnthonyTornetta in #24
- Fixed readme by @AnthonyTornetta in #26
- Added textures by @AnthonyTornetta in #28
- 29 reactor block by @AnthonyTornetta in #30
- Thruster Block by @DSWhiteHat in #31
- usize -> u32 -> usize by @DSWhiteHat in #33
- Rotation bad by @DSWhiteHat in #38
- 41 console commands by @AnthonyTornetta in #42
- Added roll by @AnthonyTornetta in #43
- 9 implement ship core by @AnthonyTornetta in #40
- Renet by @AnthonyTornetta in #45
- Added server taking IP as command line arg by @AnthonyTornetta in #48
- Added documentation by @AnthonyTornetta in #49
- 46 qol fixes before 002a by @AnthonyTornetta in #50
- Clippy by @AnthonyTornetta in #51
- 36 lit blocks by @AnthonyTornetta in #52
- 44 glass block by @AnthonyTornetta in #54
- 53 toi is wrong for lasers by @AnthonyTornetta in #55
- Readme by @AnthonyTornetta in #56
New Contributors
- @DSWhiteHat made their first contribution in #14
Full Changelog: 0.0.1a...0.0.2a
0.0.1a
Creating the very basics required for 0.0.2a to progress.