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RELEASE 1.10 SEAL2 (26th of july 2020)for CK2 v3.3.3
CHANGELOG
MAJOR
iqta rulers can hold cities
governments that allow holding cities can confiscate freely up to 3 cities (iqta, roman and chinese imperial, confucian bureaucracy)
iqta rulers get a bonus to retinue cap
introducing muslim religious holdings specializations (waqf, zaouia)
reviewed jizya only affecting Dhimmis, affecting retinues (bonus), and levies (malus)
MINOR and VARIOUS
muslim under iqta no more can hold temples
muslim temple holders are theocracies instead of iqta
iqta rulers pay less for retinues reinforcement
tribals can't access to centralization laws, but have some of its effects in tribal organization laws
some new muslim event pictures
population growth events now mention the name of the holding in their description
various localisation changes or improvments
"Imperial" governement is renamed to "Roman imperial" as it only applies to Restored roman empire or Byzantine empire
"Impérialisme chinois" in French loc is renamed to "Impérial chinois" for consistency sake and more accuracy
new options when a romanesque cathedral burnt (for Prince-bishops and higher, for non catholics)
holding specialization happen faster
BALANCE
directly held cities by non-republic bring a reduced amount of income, unless it is in capital county (confusician bureaucracy get confiscate cities but don't get any malus)
iqta rulers pay less for retinues reinforcement
wrong religion_group and culture_group provinces significantly bring less levies and slower reinforce rate
monastic rules are named dynamicaly (bloats less the building list)
AI will try to confiscate cities in the way players can
capital bonus is slighlty better (more tax and better protection against revolts)
roman imperial government get a bonus to demesne size
iqta rulers get some free retinue at start, from their rank, from jizya holdings, from correct culture province (limited to their retinue cap)
some new arabic retinues
muslim feodal holding specializations now give a levy malus and a retinue bonus
lowered priority for Reconquista CB (lesser than Crusades now)
revised feudal opinion for adminstration laws (bonus for "feudal", malus for "late", further malus for "imperial")
revised vassal limit for adminstration laws (bonus for "feudal", malus for "imperial")
adminstration laws now also influences demesne size (late gives +1, imperial gives +3)
BUGFIX
decision to start to build a cathedral should no more cause a CTD
fixed duplicate naming for fishing ressources
fixing all land provinces being wrongly coastal provinces with SWMH
fixed the Opus francigenum never happening with "Free" rule if not starting as a catholic character
the mod won't try to write chronicles entries for AI
fixed "evil events" (smugglers ring etc.) being off
remaining building cathedral speed modifiers after cathedral is finished are now cleaned properly
prevented that the benefits of finishing a cathedral end up in wrong faith hands