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Add the Paradox files (for the 2.7.2 version) which are modified by the mod
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LCDA/common/artifact_spawns/00_artifact_spawns.txt
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Artifact spawns, decides which items are spawned at the begining of the game. | ||
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variables: | ||
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spawn_chance: | ||
mtth, to decide whether an artifact spawn should execute or not. Range is 0-100. Default behavior is to always spawn. | ||
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example: a 50% chance to execute an artifact spawn | ||
spawn_chance = { | ||
value = 50 | ||
} | ||
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weight: | ||
mtth, character scope, evaluates a potential artifact holder score, which is then used for randomizing who gets an artifact. Default behavior is for everyone to have the same chance. | ||
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example: only christians have a chance of getting an artifact | ||
weight = { | ||
value = 0 | ||
additive_modifier = { | ||
value = 100 | ||
religion_group = christian | ||
} | ||
} | ||
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max_amount: | ||
integer, how many artifacts do we hand out? default is 4,294,967,295 | ||
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spawn_date: | ||
date, what date should it claim to have been created? Note that this could be in the future; the spawn chance should be handled in spawn_chance. If a date at or before 1.1.1 is used, it'll state "Unknown Date" | ||
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artifacts: | ||
A list of keys and MTTH for which artifact is spawned. | ||
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example: 50% chance that the person will get a golden_platypus | ||
artifacts ={ | ||
golden_platypus = { | ||
value = 1 | ||
} | ||
crystal_platypus = { | ||
value = 1 | ||
} | ||
} |
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This will be useful for #5