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Godot File Handler #268
Godot File Handler #268
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…ing files. Deleted obsolete JSON code
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This PR seems to remove all capability of saving, is that desirable? Was saving anything already fully broken, not just doing the wrong thing, and this is just a cleanup PR?
Everything was broken for saving. The nodes it was calling from never had anything written to it. |
FileHandler.gd
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static func call_xml_converter(args: PoolStringArray): | ||
var output: Array = [] | ||
print(args) | ||
var result: int = OS.execute("./xml_converter/build/xml_converter", args, true, output, true) |
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This can probably be a constant variable in FileHandler instead of a magic string here.
Also: does this work with the exported files? I think it is fine if not right now but we will need to test it to be sure.
Changed name of file that will hold all functions for loading and saving files. Also deleted the obsolete JSON code.