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dump_modifiers.json
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dump_modifiers.json
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{
"STATICS": {
"MODULES_TO_INCLUDE": ["Astro", "MessageOfTheDay", "Terrain2"],
"BANNED_MODULES": ["AstroOnline", "AstroPlayFab", "AstroPlayFabBPL", "AnalyticsBlueprintLibrary"],
"FORCE_BAN_NAMES_WHEN_IMPORTED": [],
"FORCE_BAN_NAMES": ["StoreWidgetClass", "StoreWidgetInstance", "SpecificCustomizationContent", "MicroTxnStoreGlobals", "AnalyticsEventAttr", "RawDistributionFloat", "PlanetEffectRelevancyChanged", "OnConfigPlayfabCacheUpdateFailedMulticastDelegate", "OnConfigMetaDataCachePlayfabUpdateFailedMulticastDelegate", "OnConfigCacheUpdatedDelegate", "OnCGMConfigPublishedDelegate", "OnConfigImportFailedMulticastDelegate", "OnConfigImportSucceededMulticastDelegate", "OnConfigLocalCacheUpdateFailedMulticastDelegate", "OnRespawnTokenCountUpdated", "OnIsCustomGameChanged", "OnCustomGameSettingsChanged", "OnCustomGameSettingModified"],
"DELETE_ALL_FILES_CONTAINING_IN_TITLE": ["AstroStore", "AstroVirtualCurrency", "AstroMicroTxn", "AstroPlatformSpecificCustomizationContent", "AstroAnalytics", "DlcManager", "PlayFabTxnManager", "SegmentedInt", "SegmentedString"],
"REMOVE_BP_ACCESS": ["ComponentReference", "RepMovement"]
},
"GLOBAL_MODIFIER": {
"FTransform2": {
"SUBSTITUTE": "FTransform"
},
"FNetUnstableActorReference": {
"SUBSTITUTE": "AActor*"
},
"ESaveGameOperationResult": {
"SUBSTITUTE": "uint8"
},
"ReplicationGraphNode.h": {
"SUBSTITUTE": "ReplicationGraph.h"
},
"this->bSaveGameRelevant =": {
"DELETE": [0, 0]
},
"this->bReplicateHidden =": {
"DELETE": [0, 0]
},
"this->bNetNeverThrottleReplication =": {
"DELETE": [0, 0]
},
"const FProperty* p_RemoteRole": {
"DELETE": [0, 1]
}
},
"AstroApplyTransformTask": {
"UAstroApplyTransformTask::UAstroApplyTransformTask()": {
"SUBSTITUTE": "UAstroApplyTransformTask::UAstroApplyTransformTask() : UGameplayTask(FObjectInitializer())"
}
},
"AstroIgnoreInputTask": {
"UAstroIgnoreInputTask::UAstroIgnoreInputTask()": {
"SUBSTITUTE": "UAstroIgnoreInputTask::UAstroIgnoreInputTask() : UGameplayTask(FObjectInitializer())"
}
},
"AstroInterpolateItemTask": {
"UAstroInterpolateItemTask::UAstroInterpolateItemTask()": {
"SUBSTITUTE": "UAstroInterpolateItemTask::UAstroInterpolateItemTask() : UGameplayTask(FObjectInitializer())"
}
},
"AstroPlayMontageTask": {
"UAstroPlayMontageTask::UAstroPlayMontageTask()": {
"SUBSTITUTE": "UAstroPlayMontageTask::UAstroPlayMontageTask() : UGameplayTask(FObjectInitializer())"
},
"OnSingleAnimCustomNotify": {
"DELETE": true
}
},
"AstroTakePictureTask": {
"UAstroTakePictureTask::UAstroTakePictureTask()": {
"SUBSTITUTE": "UAstroTakePictureTask::UAstroTakePictureTask() : UGameplayTask(FObjectInitializer())"
}
},
"AstroPlayerController": {
"TEnumAsByte<EInputEvent>": {
"SUBSTITUTE": "EInputEvent"
}
},
"ItemCatalogData": {
"uint8 bIsCreativeModeOnly": "Does this item only show up in the catalog in creative mode?",
"uint8 bCreativeSpawnPackaged": "Does this item spawn as a package when spawned in from the catalog in creative mode?",
"int32 UnlockCost": "How many bytes are needed to unlock this entry in the catalog?",
"uint8 bIsBaseItem": "Is this item the base of its catalog row?",
"UItemCatalogCategoryDefinition* Category": "If this item is the base of the catalog row, this is the tab of the catalog that the entry is in; otherwise, this is None",
"int32 CategorySequenceNumber": "Y value (0 = first row of the tab, 1 = second row of the tab, etc.)",
"TSubclassOf<UItemType> BaseItemType": "A reference to the item that is the base of the catalog row (If this is the base item, leave this as None)",
"EItemVariantType VariantType": "Is this entry to the left or the right of the base item in the catalog row? (If this is the base item, leave this as Left)",
"int32 VariationSequenceNumber": "|X| (0 = the base entry, 1 = directly before or after the base entry, etc.)",
"UStaticMesh* CatalogMesh": "The model that shows in the catalog to represent this item"
},
"EItemVariantType": {
"Pioneer": {
"UMETA": "DisplayName = \"Left\""
},
"Engineer": {
"UMETA": "DisplayName = \"Right\""
}
},
"ItemComponent": {
"Capacity": "If this is a canister, how much can it hold?"
},
"PhysicalItem": {
"HoverHeight": "no idea",
"IgnoreBodySlotForHover": "no idea",
"PrinterHeight": "The height of the printer, overrides the default determined height value if defined",
"ToolMoveTier": "The tier of the object. 1 = T1, 2 = T2, etc. Controls fallback slot size, default package size, as well as walking speed",
"IsMovable": "Can this item be picked up and moved around with the cursor?",
"IsUnslottable": "Can this item be slotted?",
"SlotQueryAllowBodyPlacement": "Can this item be directly attached to the body of an object (like packagers and dynamite do)?"
},
"ItemType": {
"uint8 Indestructible": "Is this indestructible?",
"uint8 IsVolatile": "Whether or not the item contributes to an explosion, like Hydrazine does",
"uint8 IsPower": "Is this a power resource?",
"uint8 IsOxygen": "Is this an oxygen resource?",
"uint8 bCanBeScrapped": "Can this be put into a shredder?",
"uint8 bIsUnrepackageable": "Can this item not be packaged with a packager?",
"TArray<TSubclassOf<UItemType>> ContainerSubtypeWhitelist": "What items can go into this container?",
"FLinearColor MaterialColor": "Not needed",
"TSubclassOf<AActor> PickupActor": "The Actor (PhysicalItem) that this ItemType represents",
"TSubclassOf<UItemType> UnbundleType": "Bundle --> Individual",
"TSubclassOf<UItemType> BundleType": "Individual --> Bundle"
},
"AstroPlanet": {
"FVector GetNorthVector()": "Returns a vector that points North"
},
"PowerComponent": {
"uint8 Enabled": "Take a guess",
"uint8 bIsGenerator": "Should this machine generate power?",
"float NetPowerOutput": "If this number is positive, it is the U/s that this machine will output. If this number is negative, it is the U/s that this machine will draw.",
"uint8 SelfDischargeOnly": "Unsure, only rovers seem to use this field",
"uint8 IsIntegratedBattery": "Is this battery built into the chassis of a machine?",
"uint8 QueryPower": "Does this machine need power to work?",
"float StorageCapacity": "The amount of energy that this battery can hold in units",
"float DischargeRate": "The number of U/s that this battery can discharge",
"float ChargeRate": "The number of U/s that this battery can charge",
"float DiscreteDelta": "Unsure, needs testing"
},
"AstroPlayerState": {
"FString BackendPlayerId": "The PlayFab ID of a player. Seemingly only accessible on dedicated servers."
}
}