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unreal_asset: remove redundant imports
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bananaturtlesandwich committed Apr 10, 2024
1 parent da6bc4c commit 8d4c03f
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Showing 22 changed files with 2 additions and 41 deletions.
2 changes: 0 additions & 2 deletions unreal_asset/unreal_asset_properties/src/array_property.rs
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//! Array property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Array property
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//! Cloth lod property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;
use crate::vector_property::Vector4Property;

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2 changes: 1 addition & 1 deletion unreal_asset/unreal_asset_properties/src/color_property.rs
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//! Color properties
use unreal_asset_base::types::{vector::Color, PackageIndexTrait};
use unreal_asset_base::types::vector::Color;

use crate::property_prelude::*;

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2 changes: 0 additions & 2 deletions unreal_asset/unreal_asset_properties/src/date_property.rs
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//! Date properties
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Time span property
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2 changes: 0 additions & 2 deletions unreal_asset/unreal_asset_properties/src/delegate_property.rs
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//! Delegate properties
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Delegate
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2 changes: 0 additions & 2 deletions unreal_asset/unreal_asset_properties/src/empty_property.rs
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//! Empty unversioned property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Empty unversioned property
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2 changes: 0 additions & 2 deletions unreal_asset/unreal_asset_properties/src/enum_property.rs
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//! Enum property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Enum property
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//! Float range property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Float range property
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//! Font character property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Font character
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//! Unique network id property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Unique network id
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//! Gameplay tag container property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Gameplay tag container property
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2 changes: 0 additions & 2 deletions unreal_asset/unreal_asset_properties/src/guid_property.rs
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//! Guid property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Guid property
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2 changes: 0 additions & 2 deletions unreal_asset/unreal_asset_properties/src/int_property.rs
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//! Int properties
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Implement a simple integer property
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2 changes: 1 addition & 1 deletion unreal_asset/unreal_asset_properties/src/map_property.rs
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use std::hash::Hash;

use unreal_asset_base::{containers::indexed_map::IndexedMap, types::PackageIndexTrait};
use unreal_asset_base::containers::indexed_map::IndexedMap;

use crate::property_prelude::*;

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//! Material input property
use unreal_asset_base::types::PackageIndexTrait;

use crate::color_property::ColorProperty;
use crate::property_prelude::*;
use crate::vector_property::{Vector2DProperty, VectorProperty};
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2 changes: 0 additions & 2 deletions unreal_asset/unreal_asset_properties/src/movies/mod.rs
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//! Unreal movies
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;
use crate::rich_curve_key_property::RichCurveTangentWeightMode;

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//! Movie scene evaluation template pointer property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

/// Movie scene evaluation template pointer property
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Expand Up @@ -4,7 +4,6 @@ use std::fmt::Debug;
use std::hash::Hash;

use unreal_asset_base::types::movie::FFrameNumberRange;
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

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//! Movie scene evaluation field entity tree property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

use super::movie_scene_evaluation::MovieSceneEvaluationFieldEntityTree;
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//! Movie scene evaluation key property
use unreal_asset_base::types::PackageIndexTrait;

use crate::property_prelude::*;

use super::movie_scene_sequence_id_property::MovieSceneSequenceId;
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2 changes: 0 additions & 2 deletions unreal_asset/unreal_asset_properties/src/object_property.rs
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//! Object properties
use unreal_asset_base::object_version::ObjectVersionUE5;

use crate::property_prelude::*;

/// Object property
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//! Font data property
use unreal_asset_base::custom_version::FEditorObjectVersion;

use crate::property_prelude::*;

/// Font hinting
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