A Small space sim game
The server must use a custom version of the godot engine, with Mono and F64 enabled. This contains more info. TLDR: pass precision=double
and module_mono_enabled = "yes"
in your custom.py
- The server will be compiled with a custom compiled version of godot, prefix ARGUMENTS with
gds_
to apply them to the custom godot version, these will not be added to the SERVER, CLIENT, or DOCS - Prefix args with
s_ex_
to apply them to the server export template
- Shared Client/Server code is in the SERVER, symlink is in the CLIENT (target SERVER) to AZ1comlib (AZ-1 common library)
- To allow for screens like remote TV's (cameras with remote TV's) each "camera" does not need to have