a web drawing board with canvas
nodejs
- npm install crysyan -g
- crysyan
visit http://locolhost:9001 with browser
- your.html
<!--<script src="jquery-3.1.1.min.js"></script>-->
<div style="width:1000px; height:1000px;" class="crysyan-designer"></div>
<!-- include the crysyan-designer.js -->
<!--<script src="projectPath/crysyan-designer-min.js"></script>-->
<script src="projectPath/js/crysyan-designer.js"></script>
- your.js
// jquery
$(".crysyan-designer").CrysyanDesigner({
canvas: {
// px
width: 900,
height: 500
},
}, function(designer) {
console.dir(designer);
});
// another
// var designer=CrysyanDesigner({
// canvas: {
// // px
// width: 900,
// height: 500
// },
// toolbar: {
// length: 500
// }
// }, function(designer) {
// console.dir(designer);
// });
// designer.appendTo(document.getElementsByClassName("crysyan-designer"));
/ -->
css/ --> css
html/ --> view
img/ --> used to place the tool icon file
js/ --> javascript file
Is not very accurate, because it is estimated base on a variety of attribute , and not really completely tested. But It can be a reference for you.
Feature | Chrome | Firefox | IE |
---|---|---|---|
Turn the canvas into a picture and save | 4+ | 3.6(1.9.2) | 9+ |
CORS enabled image | 13+ | (Gecko)8+ | No support |
Record Canvas(video/webM) | 30+ | 30+ | No support |
You can use config for below widgets. Sets the widgets needed for a particular instance of a artboard.
config{
toolbar: {
widgets:
["CursorWidget",
"PencilWidget",
"EraserWidget",
"ImageWidget",
"UndoWidget",
"IndoGoWidget",
"ClearWidget",
"ShapeWidget",
"TextWidget"
],
}
}
pencil
---PencilWidget
to write/draw shapeseraser
---EraserWidget
to erase/clear specific portion of shapesimage
---ImageWidget
add external imagesuodo
---UndoWidget
revoke history of canvasindo-go
---IndoGoWidget
forward revoke history of canvasclear
---ClearWidget
clear canvasshape
---ShapeWidget
draw graphics(Square、Circular、Triangle)text
---TextWidget
input text
1、First of all,you need install node.js and gulp and gulp's add-ons which used in gulpfile.js.
2、You can choose which widgets you need to include,in other word, widgets that you can provide to users.
Look gulpfile.js
as follows:
widgetPath="js/widget/";
// widgetsLoad = [widgetPath+"*.js"]; or
widgetsLoad = [
// widget's file name
widgetPath+"cursor.js",
widgetPath+"pencil.js",
widgetPath+"eraser.js",
widgetPath+"image.js",
widgetPath+"undo.js",
widgetPath+"into-go.js",
widgetPath+"clear.js"];
3、build.
>gulp build
After build successfully. You can find a 'crysyan' folder,the JS files under this folder have been compressed, which can be used in your project, under the 'dist' folder
Include in your html file Just like that:
<!-- include the crysyan-designer-min.js.js -->
<!-- projectPath is the root of 'crysyan' folder -->
<script src="projectPath/crysyan-designer-min.js"></script>
projectPath
is the root directory where the 'crysyan' project is located.
- CrysyanDesigner
CrysyanDesigner is a widget; that widget should be appended to a DOM object.
This method allows you pass <body>
or any other HTMLDOMElement.
designer.appendTo(document.body || document.documentElement);
The correct name for appendTo
is: append-iframe to target HTML-DOM-element
If you want to remove the widget from your HTMLDOMElement.
designer.destroy();
You can get a view CrysyanView
instance from child iframe
:
designer.getView();
Draw a image on a canvas as background.
1、draw DataUrl
:
recommended to replace by#4
(draw image-path
)
var dataurl = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAMAAABEpIr
GAAAADFBMVEVYWFhVVVUAAABUVFTqqlXjAAAAA3RSTlMxdACUjPeLAAAATElEQVR42u3SQQrAMAwDQSn
7/z+XFExTcOxroN3zgC4STecApy1gpP2gBgZXQMwKwJ23QITYACLlQBC9gAFNwJMXoJhVc7lBA/gsuAAr
EgqPcT12VgAAAABJRU5ErkJggg=="
designer.drawBackgroupWithImage(dataurl);
2、draw Image
:
var image=new Image()
image.src="imagePath";
designer.drawBackgroupWithImage(image);
// designer.drawBackgroundWithImage(image);
3、draw File
:
var file=new File()
// do something
designer.drawBackgroupWithImage(file);
//designer.drawBackgroundWithImage(file);
4、draw image-path
:
Usually, you need to add "../../" in front of the relative directory to roll back to the root directory where the 'crysyan' project is located
designer.drawBackgroupWithImage("../../img/a.png");
//designer.drawBackgroundWithImage("../../img/a.png");
Get data-URL of your drawings!
window.open(designer.toDataURL('image/png'));
you can download the png:
Note: focus on attribute of
download
of<a>
tag
html
:
<a id="download-png" download="my-file-name.png">download png</a>
javascript
$("#download-png").click(function () {
document.getElementById("download-png").href=designer.toDataURL('image/png');
});
Get RecordRTC
of your drawings,which used to record canvas to video(video/webm).Does not supported in IE browser.
First,you should set isRecord=true
if you want to record.
API of RecordRTC,see:RecordRTC API Reference
example:
html
:
<button type="button" id="start-record">start-record</button>
<button id="stop-record">stop-record</button>
<div id="videoTag" style="width:1000px; height:500px;">ddd</div>
javascript
var recorder = designer.getCanvasRecorder();
$("#start-record").click(function () {
console.log("recording");
recorder.initRecorder();
recorder.startRecording();
});
$("#stop-record").click(function () {
console.log("stop");
recorder.stopRecording(function() {
var blob = recorder.getBlob();
var video = document.createElement('video');
video.src = URL.createObjectURL(blob);
video.setAttribute('style', 'height: 100%; position: absolute; top:0; left:0;z-index:9999;width:100%;');
document.body.appendChild(video);
video.controls = true;
video.play();
});
});
You can access designer iframe as following:
designer.iframe.style.border = '5px solid red';
window.open(designer.iframe.src);
designer.iframe
will be null/undefined
until you call appendTo
. So always use this code-block:
if(!designer.iframe) {
designer.appendTo(document.body);
}
designer.iframe.style.border = '5px solid red';
- Config
The configuration of the entire project.
**Note:**The unit of length is: px.
var designer=CrysyanDesigner({
ifrName:"",
projectPath:"",
isRecord:false,
cssFile:"",
canvas: {
// px
width: 900,
height: 500,
historyListLen:50
},
toolbar: {
widgetLength: 50,
widgets:
[
"CursorWidget",
"PencilWidget",
"EraserWidget",
"ImageWidget",
"UndoWidget",
"IndoGoWidget",
"ClearWidget"],
}
}
}, function(designer) {
console.dir(designer);
});
Name of iframe. You do not need to set this value if it is not necessary. Normally, the default value is OK
Path of crysyan project.
Whether to open the recording feature.Default:false
.
Default:empty string
,load inner css.
If you not need load the css(include inner css).set the value of it to not string type
-
width
Width of the canvas.
-
height
Height of the bottom canvas*
-
historyListLen
default:50
the most length of history 'revoke' list. Normally, the default value is OK.
-
widgetLength
The length of each tool icon.
-
widgets
The widgets you want to use. see `build-in/widgets`. Normally, the default value is OK.
For example: add a shape
's widget.
Create a file shape.js
to implement your tool's facility code ,under the folder js/widget/
.
1、the shape widget must be a replica copy from CrysyanWidget
.
(function($widget) {
'use strict';
var CrysyanShapeWidget = $widget.clone();
....
// the name of widget type must be unique.
Shape.CrysyanWidgetType = "CrysyanShapeWidget";
// export to window
window.CrysyanShapeWidget = CrysyanShapeWidget;
})(CrysyanWidget);
2、CrysyanWidget
Properties:
An instance of crysyanCanvas
with which you can draw canvas.
var ctx = Shape.crysyanCanvas.playContext;
Record the previous point coordinates prePoint.loc
and event prePoint.e
when the mouse down,isDown
will be true.
Methods: can be overridden.
####mouseDown
: function(e, loc) {}
when the mouse down in canvas,it will be called. e
a window event object,loc
point coordinates in canvas.
####mouseUp
:
when the mouse up in canvas,it will be called.
####mouseMove
:
when the mouse move in canvas,it will be called.
####iconClick
: function(ele, e) {},
when click the widget's icon ,it will be called. ele
widget's html element,e
a window event object.
####iconLeave
:
when click and select a new widget's icon and leave selected older ,it will be called.
Put your widget's icon shape.png
under the folder img/
.
Open config.js
and append following snippet to window.CrysyanWidgetConfig
.
ShapeWidget: {
// Variable name export to window
exportVar: "CrysyanShapeWidget",
// Name of js file
jsFile: "shape.js",
// Icon and Name of widget in toolbar
icon: "shape.png",
name: "shape"
},
Then, append variable ShapeWidget
above to window.CrysyanDefaultConfig.toolbar.widgets
.
widgets: [...,"ShapeWidget",...]
Open gulpfile.js
,append widgetPath+"shape.js",
to widgetsLoad
array,if you want to built-in.
- jQuery
- RecordRTC: Record Canvas2D.
Apache License Version 2.0
1、simple UI version.
2、draw image to canvas's backgroup and covert canvas to image(png).
3、widgets:simple pencil、eraser、iamge、clear、revoke and anti-revoke.
feature: record canvas.
feature: UI style upgrade.
feature:
1、add shape widget.
2、second-level menu for pencil、eraser and shape widgets.
3、add touch event for canvas event.
4、via variable
historyListLen
,set the historical canvas's record length.
fix:
1、tool icon: draggable=false.
fix:
1、background image scaling exceptions
-
- add
drawBackgroundWithImage
fordrawBackgroupWithImage
For compatibility, two methods exist simultaneously - fix :
- edge background color when erasing ,exclude
path
shape of eraser. - background image scaling exception when
mode
=1.
- edge background color when erasing ,exclude
- add
-
- add a simple text input widget
- add project icon
- publish to npm