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Aberrant Mind sorcerer? (TCE) (Issue #1189)
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BahamutDragon committed Aug 8, 2023
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Expand Up @@ -21,6 +21,7 @@ ABILITY:tce_abilities.lst
ABILITY:tce_abilities_feat.lst
ABILITYCATEGORY:tce_abilitycategories.lst
DOMAIN:tce_domains.lst
SPELL:tce_spells.lst

###Block: Revisions
# BD - 0.01 Initial update
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Expand Up @@ -147,10 +147,36 @@ Seeking Spell KEY:Metamagic ~ Seeking Spell SOURCEPAGE:p.66 SORTKEY:Class Sorce
Transmuted Spell KEY:Metamagic ~ Transmuted Spell SOURCEPAGE:p.66 SORTKEY:Class Sorcerer 08b CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Class Feature.Metamagic DESC:When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.









# Sorcerous Origins p.66
Aberrant Mind KEY:Sorcerous Origin ~ Aberrant Mind SORTKEY:Class Sorcerer 03b CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature DESC:An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=1st-level Aberrant Mind feature|PRECLASS:1,Sorcerer=1 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=6th-level Aberrant Mind feature|PRECLASS:1,Sorcerer=6 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=14th-level Aberrant Mind feature|PRECLASS:1,Sorcerer=14 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=18th-level Aberrant Mind feature|PRECLASS:1,Sorcerer=18 SOURCEPAGE:p.66

# Aberrant Origins
#d6 Origin
Aberrant Origins ~ 1 SORTKEY:Background CATEGORY:Special Ability TYPE:SpecialQuality.Aberrant Origin.Background SOURCEPAGE:p.67 DESC:You were exposed to the Far Realm's warping influence. You are convinced that a tentacle is now growing on you, but no one else can see it.
Aberrant Origins ~ 2 SORTKEY:Background CATEGORY:Special Ability TYPE:SpecialQuality.Aberrant Origin.Background SOURCEPAGE:p.67 DESC:A psychic wind from the Astral Plane carried psionic energy to you. When you use your powers, faint motes of light sparkle around you .
Aberrant Origins ~ 3 SORTKEY:Background CATEGORY:Special Ability TYPE:SpecialQuality.Aberrant Origin.Background SOURCEPAGE:p.67 DESC:You once suffered the dominating powers of an aboleth, leaving a psychic splinter in your mind.
Aberrant Origins ~ 4 SORTKEY:Background CATEGORY:Special Ability TYPE:SpecialQuality.Aberrant Origin.Background SOURCEPAGE:p.67 DESC:You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And now its psionic power is yours. When you use it, your flesh shines with a strange mucus.
Aberrant Origins ~ 5 SORTKEY:Background CATEGORY:Special Ability TYPE:SpecialQuality.Aberrant Origin.Background SOURCEPAGE:p.67 DESC:As a child, you had an imaginary friend that looked like a flumph or a strange platypus-like creature. One day, it gifted you with psionic powers, which have ended up being not so imaginary.
Aberrant Origins ~ 6 SORTKEY:Background CATEGORY:Special Ability TYPE:SpecialQuality.Aberrant Origin.Background SOURCEPAGE:p.67 DESC:Your nightmares whisper the truth to you: your psionic powers are not your own. You draw them from your parasitic twin!

# Aberrant Mind Sorcerous Origin Features
PSIONIC SPELLS KEY:Aberrant Mind ~ PSIONIC SPELLS SOURCEPAGE:p.67 SORTKEY:Class Sorcerer 03ba1 CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Class Feature.1st-level Aberrant Mind feature DESC:You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
TELEPATHIC SPEECH KEY:Aberrant Mind ~ TELEPATHIC SPEECH SOURCEPAGE:p.67 SORTKEY:Class Sorcerer 03ba2 CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Class Feature.1st-level Aberrant Mind feature DESC:You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows. The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
PSIONIC SORCERY KEY:Aberrant Mind ~ PSIONIC SORCERY SOURCEPAGE:p.68 SORTKEY:Class Sorcerer 03ba3 CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Class Feature.6th-level Aberrant Mind feature DESC:When you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.
PSYCHIC DEFENSES KEY:Aberrant Mind ~ PSYCHIC DEFENSES SOURCEPAGE:p.68 SORTKEY:Class Sorcerer 03ba4 CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Class Feature.6th-level Aberrant Mind feature DESC:You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.
REVELATION IN FLESH KEY:Aberrant Mind ~ REVELATION IN FLESH SOURCEPAGE:p.68 SORTKEY:Class Sorcerer 03ba5 CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Class Feature.14th-level Aberrant Mind feature DESC:You can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For each sorcery point you spend, you can gain one of the following benefits of your choice, the effects of which last until the transformation ends: DESC:&nl;You can see any invisible creature within 60 feet of you, provided it isn't behind total cover. Your eyes also turn black or become writhing sensory tendrils. DESC:&nl;You gain a flying speed equal to your walking speed, and you can hover. As you fly, your skin glistens with mucus or shines with an otherworldly light. DESC:&nl;You gain a swimming speed equal to twice your walking speed, and you can breathe underwater. Moreover, gills grow from your neck or fan out from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing. DESC:&nl;Your body, along with any equipment you are wearing or carrying, becomes slimy and pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
WARPING IMPLOSION KEY:Aberrant Mind ~ WARPING IMPLOSION SOURCEPAGE:p.68 SORTKEY:Class Sorcerer 03ba6 CATEGORY:Special Ability TYPE:Sorcerer Class Feature.SpecialQuality.Class Feature.18th-level Aberrant Mind feature DESC:You can unleash your aberrant power as a space-warping anomaly. As an action, you can teleport to an unoccupied space you can see within 120 feet of you. Immediately after you disappear, each creature within 30 feet of the space you left must make a Strength saving throw. On a failed save, a creature takes 3d10 force damage and is pulled straight toward the space you left, ending in an unoccupied space as close to your former space as possible. On a successful save, the creature takes half as much damage and isn't pulled. Once you use this feature, you can't do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.


###Block: Aberrant Mind ~ PSIONIC SPELLS Spell Grantor
CATEGORY=Special Ability|Aberrant Mind ~ PSIONIC SPELLS.MOD SPELLLEVEL:CLASS|Sorcerer=1|Arms of Hadar,dissonant whispers,mind sliver|PRECLASS:1,Sorcerer=1
CATEGORY=Special Ability|Aberrant Mind ~ PSIONIC SPELLS.MOD SPELLLEVEL:CLASS|Sorcerer=2|calm emotions,detect thoughts|PRECLASS:1,Sorcerer=3
CATEGORY=Special Ability|Aberrant Mind ~ PSIONIC SPELLS.MOD SPELLLEVEL:CLASS|Sorcerer=3|hunger of Hadar,sending|PRECLASS:1,Sorcerer=5
CATEGORY=Special Ability|Aberrant Mind ~ PSIONIC SPELLS.MOD SPELLLEVEL:CLASS|Sorcerer=4|Evard's black tentacles,summon aberration|PRECLASS:1,Sorcerer=7
CATEGORY=Special Ability|Aberrant Mind ~ PSIONIC SPELLS.MOD SPELLLEVEL:CLASS|Sorcerer=5|Rary's telepathic bond,telekinesis|PRECLASS:1,Sorcerer=9

CATEGORY=Special Ability|Aberrant Mind ~ PSIONIC SPELLS.MOD SPELLKNOWN:CLASS|Sorcerer=1|Arms of Hadar,dissonant whispers,mind sliver|PRECLASS:1,Sorcerer=1
CATEGORY=Special Ability|Aberrant Mind ~ PSIONIC SPELLS.MOD SPELLKNOWN:CLASS|Sorcerer=2|calm emotions,detect thoughts|PRECLASS:1,Sorcerer=3
CATEGORY=Special Ability|Aberrant Mind ~ PSIONIC SPELLS.MOD SPELLKNOWN:CLASS|Sorcerer=3|hunger of Hadar,sending|PRECLASS:1,Sorcerer=5
CATEGORY=Special Ability|Aberrant Mind ~ PSIONIC SPELLS.MOD SPELLKNOWN:CLASS|Sorcerer=4|Evard's black tentacles,summon aberration|PRECLASS:1,Sorcerer=7
CATEGORY=Special Ability|Aberrant Mind ~ PSIONIC SPELLS.MOD SPELLKNOWN:CLASS|Sorcerer=5|Rary's telepathic bond,telekinesis|PRECLASS:1,Sorcerer=9
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Summon Aberration KEY:Summon Aberration TYPE:Arcane.Divine.Spell.Psionic SCHOOL:Conjuration INFO:SpellLevel|4 CASTTIME:1 action SOURCEPAGE:p.109 RANGE:90 feet COMPS:V, S, M (a pickled tentacle and an eyeball in a platinum-inlaid vial worth at least 400 gp) DURATION:Concentration, up to 1 hour DESC:You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. The creature resembles an aberration of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears in the stat block






###Block: Classes Grantor


Summon Aberration.MOD CLASSES:Warlock,Wizard=4

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