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  1. CosmosJourneyer CosmosJourneyer Public

    A space exploration game with a fully simulated universe running in the browser

    TypeScript 11 4

  2. feather feather Public

    Lightweight 3D C++ OpenGL engine, with physics powered by XPBD

    C++ 8 1

  3. AssetScattering AssetScattering Public

    A procedural scattering system for assets based on instancing, running in the browser.

    TypeScript 11 5

  4. WebTide WebTide Public

    WebTide is an ocean simulation based on Jerry Tessendorf's paper, implemented on WebGPU with BabylonJS.

    TypeScript 11

  5. ALPR ALPR Public

    Realtime automatic license plate recognition project made at Ecole Polytechnique

    Jupyter Notebook 1 1

  6. volumetric-atmospheric-scattering volumetric-atmospheric-scattering Public

    A simple implementation of volumetric atmospheric scattering using babylonjs.

    TypeScript 29 6