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Add teamkill Infractions
Add Profile steam suspect and Edit README.md
Adds the teamDamage infraction based on the maximum amount of damage to the team based on the total health taken from all allies
Adds the teamDamage infraction based on the maximum amount of damage to the team based on the total health taken from all allies
Team damage infraction
Update bug in config
Team damage
Resolve miss :
Resolve miss :
Update Master
Ignores the damage done to the team with incendiary grenade and molotv
Update logic isNotMolotovInc()
Ignore damge from Molotv and IncGrane
Ignora Team kill for motolov and incgrenade
Update team kill for molotov
Team damge molotov
Bumps [websocket-extensions](https://github.com/faye/websocket-extensions-node) from 0.1.3 to 0.1.4. - [Release notes](https://github.com/faye/websocket-extensions-node/releases) - [Changelog](https://github.com/faye/websocket-extensions-node/blob/master/CHANGELOG.md) - [Commits](faye/websocket-extensions-node@0.1.3...0.1.4) Signed-off-by: dependabot[bot] <[email protected]>
…websocket-extensions-0.1.4 Bump websocket-extensions from 0.1.3 to 0.1.4
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.19. - [Release notes](https://github.com/lodash/lodash/releases) - [Commits](lodash/lodash@4.17.15...4.17.19) Signed-off-by: dependabot[bot] <[email protected]>
…lodash-4.17.19 Bump lodash from 4.17.15 to 4.17.19
Typo fix
Unstable, unsafe and untrusted shit... but this kinda work. I don't sure per 100%. I test this with no cheats user (ME and other) and I test it with 100% cheater (who 100% use AA). AA Detects: - Who didn't have cheats - 0 or 2 (me) - Who have cheats - greater 50 (exactly 56) Need more tests I think... but... I don't sure 👀
add detector to force only.
I have pushed the current AA detector straight up into 2.0 but I can see you planned on also detecting Desync and Legit AA, so apologies for that. It currently seems to be working very well. There are a lot of changes in the new version, you might have to just re-create this pull request. |
Yea, it in todo list. But when I really do that I do not know 👀
no problem
If you right that is great. |
Closing this for now |
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Test build from #74
Need a bit more tests, but for
force.js
this test feature is good choice.Later, maybe, this feature moved to main file (index.js) and help all for detect AA in overwatch mode instantly.
todo:
In current time this feature is
beta
.Detector can detect players without cheats like a players with cheats (AA).
If
AA detects < 20
I think this is false positive.If
AA detects > 30
I think this is can be a true detect AA.In test with no cheaters and cheaters players.
Cheater have 56 detects. So, I think, hvh boys can have more like 40 detects per game.