Grayscale effect in ugui such as CanvasGroup
- Easy to use
- A lite API (field
GrayscaleInGroup
control all of child group) - TextMeshProUGUI shader prepare to ready
The plugin uses OdinInspector (not included)
using UnityEngine;
using Binaryinject;
public class Test : MonoBehaviour
{
[SerializeField] private GrayscaleGroup _group = null;
private void Awake()
{
_group.GrayscaleInGroup = true;
}
}