Make _prepare_step async and add Unit.abilities #163
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Fixes #157
This PR adds the
Unit.abilities
property which returns a set of AbilityId for all own units. Returns an empty set and a warning for neutral and enemy units.This is useful so you don't have to handle querying abilities yourself, to check if tech requirement is met or if an ability is on cooldown (e.g. blink). However this sends one query to the API on each iteration before
on_step
is called.