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Ars 部分附属翻译修改 (#4823)
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* Starbunclemania

* Arss

* Update projects/1.19/assets/ars-armiger/ars_armiger/lang/zh_cn.json

Co-authored-by: dovisutu <[email protected]>

* Update projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json

* ArsArtifice:更新

* ArsTechnica update、ArsControle update:看我把更新塞进来

* ArsTechnica update:未实装功能

* ArsTechnica hotfix:修

* AllTheArcanistGear update:再塞更新

---------

Co-authored-by: dovisutu <[email protected]>
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ChuijkYahus and dovisutu authored Dec 11, 2024
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10 changes: 5 additions & 5 deletions projects/1.19/assets/ars-armiger/ars_armiger/lang/zh_cn.json
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"tetra.improvement.spellstrike_power.description": "以强化之魔符增强法术打击的强度",

"tetra/schematic/shared/spellstrike_power_1.name": "法术强度 I",
"tetra/schematic/shared/spellstrike_power_1.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为伤害和点燃附加强化",
"tetra/schematic/shared/spellstrike_power_1.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为“伤害”和“点燃”附加“强化”",
"tetra/schematic/shared/spellstrike_power_2.name": "法术强度 II",
"tetra/schematic/shared/spellstrike_power_2.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为伤害和点燃附加强化",
"tetra/schematic/shared/spellstrike_power_2.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为“伤害”和“点燃”附加“强化”",
"tetra/schematic/shared/spellstrike_power_3.name": "法术强度 III",
"tetra/schematic/shared/spellstrike_power_3.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为伤害和点燃附加强化",
"tetra/schematic/shared/spellstrike_power_3.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为“伤害”和“点燃”附加“强化”",
"tetra/schematic/shared/spellstrike_power_4.name": "法术强度 IV",
"tetra/schematic/shared/spellstrike_power_4.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为伤害和点燃附加强化",
"tetra/schematic/shared/spellstrike_power_4.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为“伤害”和“点燃”附加“强化”",

"tetra.improvement.spellstrike_efficiency.name": "法术打击效率",
"tetra.improvement.spellstrike_efficiency.description": "降低法术打击的魔力消耗",
Expand Down Expand Up @@ -124,7 +124,7 @@
"ars_armiger.page.tetra_weapons.page3.body": "在模块化武器上嵌入法术核心后,武器便会在击中目标或掷中方块时对其施放抄入的法术。可在抄写台上抄入法术,抄入武器的$(l)不可/$包含形态类构件,例如“点燃 -> 延长时效”。",
"ars_armiger.page.tetra_weapons.page4.body": "法术打击有 3 个核心属性:强度、使用率、冷却。$(br)§n强度§r是从右往左额外加入的强化之魔符的数目。由此拥有 3 个效果类构件的法术需要强度 3 以强化所有效果。$(br)§n冷却§r是每次法术打击使用的时间间隔,单位为秒。$(br)§n使用率§r是施放法术时魔力消耗量的倍数。以上三种属性均可通过打磨强化!",
"ars_armiger.page.tetra_weapons.page5.title": "元素核心",
"ars_armiger.page.tetra_weapons.page5.body": "除奥术核心外,你也可以用元素精华嵌入元素核心。这会将武器与某一元素调谐。调谐后的武器会为所有同学派的效果类构件附加强化,并为其他元素学派的效果类构件附加 1 个抑制之魔符。",
"ars_armiger.page.tetra_weapons.page5.body": "除奥术核心外,你也可以嵌入元素精华,形成元素核心。这会将武器与某一元素调谐。调谐后的武器会为所有同学派的效果类构件附加“强化”,并为其他元素学派的效果类构件附加 1 个抑制之魔符。",
"ars_armiger.page.tetra_weapons.page6.title": "法术护卫",
"ars_armiger.page.tetra_weapons.page6.body": "模块化盾牌能接受法术护卫改进,可对攻击你的敌人施放抄入的法术。效果触发后盾牌会进入冷却。打磨可以提升触发概率和魔力使用效率。",

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@@ -1,8 +1,8 @@
{
"ars_artifice.glyph_desc.glyph_anguish": "苦楚会在受到伤害时触发。强化会增加触发所需受到的伤害,抑制则会减少触发所需受到的伤害",
"ars_artifice.glyph_desc.glyph_falling": "坠落会在摔落后触发。强化会增加触发所需摔落的距离,抑制则会减少触发所需摔落的距离",
"ars_artifice.glyph_desc.glyph_interval": "间隔会循环触发。强化会增加相邻两次触发的时间间隔,抑制则会减少相邻两次触发的时间间隔",
"ars_artifice.glyph_desc.glyph_landing": "着陆会在着陆时触发。强化会增加触发所需摔落的距离",
"ars_artifice.glyph_desc.glyph_anguish": "“苦楚”会在受到伤害时触发。“强化”会增加触发所需受到的伤害,“抑制”则会减少触发所需受到的伤害",
"ars_artifice.glyph_desc.glyph_falling": "“坠落”会在摔落后触发。“强化”会增加触发所需摔落的距离,“抑制”则会减少触发所需摔落的距离",
"ars_artifice.glyph_desc.glyph_interval": "“间隔”会循环触发。“强化”会增加相邻两次触发的时间间隔,“抑制”则会减少相邻两次触发的时间间隔",
"ars_artifice.glyph_desc.glyph_landing": "“着陆”会在着陆时触发。“强化”会增加触发所需摔落的距离",
"ars_artifice.glyph_name.glyph_anguish": "苦楚",
"ars_artifice.glyph_name.glyph_falling": "坠落",
"ars_artifice.glyph_name.glyph_interval": "间隔",
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Expand Up @@ -8,6 +8,11 @@
"ars_artifice.glyph_name.glyph_interval": "Interval",
"ars_artifice.glyph_name.glyph_landing": "Landing",
"ars_artifice.spell_gem.invalid": "There are problems with this spell.",
"ars_artifice.tooltip.blocks": "(%1$s blocks)",
"ars_artifice.tooltip.damage": "(%1$s damage)",
"ars_artifice.tooltip.seconds": "(%1$s seconds)",
"ars_artifice.tooltip.spell": "Spell",
"ars_artifice.tooltip.trigger": "Trigger",
"ars_nouveau.spell.validation.adding.starting_artifice_method": "The spell must start with an artifice method glyph.",
"block.ars_artifice.artificers_workbench": "Artificer's Workbench",
"item.ars_artifice.spell_gem_t1": "Spell Gem",
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13 changes: 9 additions & 4 deletions projects/1.20/assets/ars-artifice/ars_artifice/lang/zh_cn.json
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@@ -1,13 +1,18 @@
{
"ars_artifice.glyph_desc.glyph_anguish": "苦楚会在受到伤害时触发。强化会增加触发所需受到的伤害,抑制则会减少触发所需受到的伤害",
"ars_artifice.glyph_desc.glyph_falling": "坠落会在摔落后触发。强化会增加触发所需摔落的距离,抑制则会减少触发所需摔落的距离",
"ars_artifice.glyph_desc.glyph_interval": "间隔会循环触发。强化会增加相邻两次触发的时间间隔,抑制则会减少相邻两次触发的时间间隔",
"ars_artifice.glyph_desc.glyph_landing": "着陆会在着陆时触发。强化会增加触发所需摔落的距离",
"ars_artifice.glyph_desc.glyph_anguish": "“苦楚”会在受到伤害时触发。“强化”会增加触发所需受到的伤害,“抑制”则会减少触发所需受到的伤害",
"ars_artifice.glyph_desc.glyph_falling": "“坠落”会在摔落后触发。“强化”会增加触发所需摔落的距离,“抑制”则会减少触发所需摔落的距离",
"ars_artifice.glyph_desc.glyph_interval": "“间隔”会循环触发。“强化”会增加相邻两次触发的时间间隔,“抑制”则会减少相邻两次触发的时间间隔",
"ars_artifice.glyph_desc.glyph_landing": "“着陆”会在着陆时触发。“强化”会增加触发所需摔落的距离",
"ars_artifice.glyph_name.glyph_anguish": "苦楚",
"ars_artifice.glyph_name.glyph_falling": "坠落",
"ars_artifice.glyph_name.glyph_interval": "间隔",
"ars_artifice.glyph_name.glyph_landing": "着陆",
"ars_artifice.spell_gem.invalid": "该法术存在问题。",
"ars_artifice.tooltip.blocks": "(%1$s格)",
"ars_artifice.tooltip.damage": "(%1$s点伤害)",
"ars_artifice.tooltip.seconds": "(%1$s秒)",
"ars_artifice.tooltip.spell": "法术",
"ars_artifice.tooltip.trigger": "触发",
"ars_nouveau.spell.validation.adding.starting_artifice_method": "法术需以魔匠形态魔符起始。",
"block.ars_artifice.artificers_workbench": "魔匠台",
"item.ars_artifice.spell_gem_t1": "法术宝石",
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Expand Up @@ -6,12 +6,14 @@
"ars_technica.create_goggles_info": "Augments your HUD with miscellaneous information about placed Create components",
"ars_technica.glyph_desc.glyph_carve": "Shapes identical items, crafting them into stairs. Augment for walls, Dampen for slabs",
"ars_technica.glyph_desc.glyph_insert": "Inserts nearby items into nearby containers in a medium radius where this spell is activated. The range may be expanded with AOE",
"ars_technica.glyph_desc.glyph_fuse": "Fuses items by slamming them together at breakneck speed",
"ars_technica.glyph_desc.glyph_pack": "Condenses identical items, crafting them into 2x2 recipes. Augment for 3x3, Dampen for 1x1",
"ars_technica.glyph_desc.glyph_polish": "Refines items into their polished variants",
"ars_technica.glyph_desc.glyph_press": "Flattens items into their pressed variants",
"ars_technica.glyph_desc.glyph_whirl": "Creates a whirlwind in an area, causing items to be centrifuged. Combine with water/flare/smelt/hex to wash/smoke/blast/haunt items",
"ars_technica.glyph_desc.glyph_obliterate": "Obliterates foes by sheer force with an arcane hammer. Use Sensitive to crush items instead of destroying them",
"ars_technica.glyph_name.glyph_carve": "Carve",
"ars_technica.glyph_name.glyph_fuse": "Fuse",
"ars_technica.glyph_name.glyph_insert": "Insert",
"ars_technica.glyph_name.glyph_obliterate": "Obliterate",
"ars_technica.glyph_name.glyph_pack": "Pack",
Expand All @@ -32,6 +34,7 @@
"create.ars_nouveau.unit.source": "source",
"create.gui.goggles.per_second": "per second",
"create.gui.goggles.source_consumption": "Source Consumption:",
"item.ars_technica.amethyst_dust": "Amethyst Dust",
"item.ars_technica.calibrated_precision_mechanism": "Calibrated Precision Mechanism",
"item.ars_technica.pocket_factory_disc": "§bMusic Disc",
"item.ars_technica.pocket_factory_disc.desc": "zeroregard - pocket factory",
Expand All @@ -44,5 +47,6 @@
"item.ars_technica.technomancer_leggings": "Technomancer\u0027s Leggings",
"item.ars_technica.thread_pressure": "Pressure",
"item.ars_technica.transmutation_focus": "Focus of Transmutation",
"item.ars_technica.quartz_dust": "Nether Quartz Dust",
"itemGroup.ars_technica": "Ars Technica"
}
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Expand Up @@ -6,12 +6,14 @@
"ars_technica.create_goggles_info": "在HUD中显示世界中机械动力组件的各项信息",
"ars_technica.glyph_desc.glyph_carve": "修整同种物品的外形,将其合成为楼梯。以“强化”修饰改为合成墙,以“抑制”修饰改为合成台阶。",
"ars_technica.glyph_desc.glyph_insert": "将以法术施放处为中心的中等范围内物品放入范围内的容器。以“扩散”修饰可增加范围。",
"ars_technica.glyph_desc.glyph_fuse": "让物品极速相互撞击,以此融合物品。",
"ars_technica.glyph_desc.glyph_pack": "压缩同种物品,以2x2配方合成它们。以“强化”修饰改为3x3配方,以“抑制”修饰改为1x1配方。",
"ars_technica.glyph_desc.glyph_polish": "将物品精制为其磨制变种",
"ars_technica.glyph_desc.glyph_press": "将物品辊压为其片状变种",
"ars_technica.glyph_desc.glyph_whirl": "在区域内制造旋风,于回旋中处理物品。与“召唤水”“爆燃”“熔炼”“脆弱诅咒”组合使用可分别洗涤、烟熏、熔炼、缠魂物品。",
"ars_technica.glyph_desc.glyph_obliterate": "挥动奥术巨锤,如泰山压顶般地摧毁敌人。以“敏感”修饰则不会摧毁物品,而是会粉碎它们。",
"ars_technica.glyph_name.glyph_carve": "雕刻",
"ars_technica.glyph_name.glyph_fuse": "融合",
"ars_technica.glyph_name.glyph_insert": "存入",
"ars_technica.glyph_name.glyph_obliterate": "粉碎",
"ars_technica.glyph_name.glyph_pack": "打包",
Expand All @@ -32,6 +34,7 @@
"create.ars_nouveau.unit.source": "魔源",
"create.gui.goggles.per_second": "每秒",
"create.gui.goggles.source_consumption": "魔源消耗:",
"item.ars_technica.amethyst_dust": "紫水晶粉",
"item.ars_technica.calibrated_precision_mechanism": "精校精密构件",
"item.ars_technica.pocket_factory_disc": "§b音乐唱片",
"item.ars_technica.pocket_factory_disc.desc": "zeroregard - pocket factory",
Expand All @@ -44,5 +47,6 @@
"item.ars_technica.technomancer_leggings": "机械法师护腿",
"item.ars_technica.thread_pressure": "高压",
"item.ars_technica.transmutation_focus": "嬗变之核心",
"item.ars_technica.quartz_dust": "下界石英粉",
"itemGroup.ars_technica": "Ars Technica"
}
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Expand Up @@ -3,7 +3,7 @@

"starbunclemania.glyph_name.glyph_": "",
"starbunclemania.glyph_name.glyph_place_fluid": "放置流体",
"starbunclemania.glyph_desc.glyph_place_fluid": "在世界中放置流体,需从快捷栏中或紧邻炮塔的储罐内提取",
"starbunclemania.glyph_desc.glyph_place_fluid": "在世界中放置流体,需从在快捷栏中或紧邻炮塔的储罐内提取",
"starbunclemania.glyph_name.glyph_pickup_fluid": "盛装流体",
"starbunclemania.glyph_desc.glyph_pickup_fluid": "从世界中盛装流体,将其注入快捷栏中或紧邻炮塔的储罐",

Expand Down Expand Up @@ -69,12 +69,12 @@
"ars_nouveau.starbuncle.taking_gas": "正在从%d个位置取出气体",

"starbunclemania.cosmetic": "装饰附件",
"starbunclemania.page.direction_scroll": "为星宝石兽的自动化提供面选和方向控制。若对星宝石兽使用或放置于方块上的展示框中,则星宝石兽会通过此特定面与方块交互",
"starbunclemania.page.direction_scroll": "为星宝石兽的自动化提供面选和方向控制。若放置于方块上的展示框中或对星宝石兽使用,星宝石兽便会通过对应面与方块交互",
"starbunclemania.page.fluid_scroll": "为星宝石兽的流体自动化提供过滤。与同类物品卷轴工作方式相同,可直接对星宝石兽使用或放置于储罐上的展示框中。",
"starbunclemania.page.fluid_jar": "以奔流至高木制成的储罐,能装下最多16桶流体。若其存储的是药水流体而上方有药水罐,则其中流体会转送至药水罐内,以便使用烧瓶和混合器。",
"starbunclemania.page.fluid_jar": "以奔流至高木制成的储罐,能装下最多16桶流体。若其存储的是药水流体,且上方有药水罐,则其中流体会转送至药水罐内,以便使用烧瓶和混合器。",
"starbunclemania.page.fluid_sourcelink": "消耗流体以产生魔源。若下方有可用储罐则会自动抽取。",
"starbunclemania.page.source_condenser": "将魔源罐中魔源凝聚为稳定的流体。若下方有可用储罐则会自动输出。",
"starbunclemania.page.star_hat": "StarbuncleMania中的附件不只是为星宝石兽工兽们准备的,星宝石兽使魔也能用!此附件没有实际效用,但却相当时髦。手持附件并Shift点击星宝石兽则只会将其用作装饰,而不会分配具体任务。",
"starbunclemania.page.star_hat": "StarbuncleMania中的附件不只是为星宝石兽工兽们准备的,星宝石兽使魔也能用!此附件没有实际效用,但却相当时髦。手持附件并Shift点击星宝石兽即只会将其用作装饰,而不会分配具体任务。",
"starbunclemania.page.star_battery": "允许星宝石兽运输能量。戴上此附件后,可用支配之杖将其与接受FE的方块连接。",
"starbunclemania.page.star_bucket": "允许星宝石兽运输流体。戴上此附件后,可用支配之杖将其与储罐连接。",
"starbunclemania.page.star_balloon": "允许星宝石兽运输通用机械的普通气体。可染色以用于装饰,若用于运输则会变为其所储气体的颜色。戴上此附件后,可用支配之杖将其与气体储罐连接。",
Expand All @@ -83,7 +83,7 @@
"starbunclemania.page.star_saddle": "允许星宝石兽运输玩家。戴上此附件后,星宝石兽会长大以便骑乘。[还在开发,可能表现会有点怪]",
"starbunclemania.page.wixie_jobs": "薇克精的全新工作",
"starbunclemania.page.wixie_cook": "薇克精能烹饪了!将薇克精放在熔炉上即可让它烧炼和烟熏物品,自动化同样兼容厨锅(农夫乐事)和坩埚(幻梦)。",
"starbunclemania.page.wixie_cut": "将薇克精放置切石机和砧板上,就可让其自动按照相应配方合成物品。",
"starbunclemania.page.wixie_cut": "将薇克精放置在切石机和砧板上,就可让其自动按照相应配方合成物品。",

"starbunclemania.adv.title.wyrm_degree": "也要归功于我的双学位……",
"starbunclemania.adv.desc.wyrm_degree": "获得书龙学位证",
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@@ -1,9 +1,12 @@
{
"chat.allthearcanistgear.low_tier": "Breaking this block requires a more powerful spell book.",
"chat.allthearcanistgear.too_weak": "Breaking this block requires more amplification.",
"item.allthearcanistgear.allthemodium_boots": "Allthemodium Arcanist Boots",
"item.allthearcanistgear.allthemodium_hat": "Allthemodium Arcanist Hat",
"item.allthearcanistgear.allthemodium_leggings": "Allthemodium Arcanist Leggings",
"item.allthearcanistgear.allthemodium_robes": "Allthemodium Arcanist Robes",
"item.allthearcanistgear.allthemodium_spell_book": "Allthemodium Spell Book",
"item.allthearcanistgear.creative_spell_book": "Creative Spell Book",
"item.allthearcanistgear.unobtainium_boots": "Unobtainium Arcanist Boots",
"item.allthearcanistgear.unobtainium_hat": "Unobtainium Arcanist Hat",
"item.allthearcanistgear.unobtainium_leggings": "Unobtainium Arcanist Leggings",
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@@ -1,9 +1,12 @@
{
"chat.allthearcanistgear.low_tier": "破坏此方块需要更强大的法术书。",
"chat.allthearcanistgear.too_weak": "破坏此方块需要更多次“强化”。",
"item.allthearcanistgear.allthemodium_boots": "ATM秘术师靴子",
"item.allthearcanistgear.allthemodium_hat": "ATM秘术师帽子",
"item.allthearcanistgear.allthemodium_leggings": "ATM秘术师护腿",
"item.allthearcanistgear.allthemodium_robes": "ATM秘术师法袍",
"item.allthearcanistgear.allthemodium_spell_book": "ATM法术书",
"item.allthearcanistgear.creative_spell_book": "创造模式法术书",
"item.allthearcanistgear.unobtainium_boots": "难得素秘术师靴子",
"item.allthearcanistgear.unobtainium_hat": "难得素秘术师帽子",
"item.allthearcanistgear.unobtainium_leggings": "难得素秘术师护腿",
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