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fix:审核意见,手误
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ChuijkYahus authored Oct 19, 2024
1 parent e0b2702 commit 423aa37
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions projects/1.21/assets/rar-compat/rarcompat/lang/zh_cn.json
Original file line number Diff line number Diff line change
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"tooltip.relics.umbrella.description": "减缓摔落,从任何高度摔下都不会受伤。若使用得当,还能当做一面可靠的盾牌,让敌人无法靠近。",
"tooltip.relics.umbrella.ability.glider": "软着陆",
"tooltip.relics.umbrella.ability.glider.description": "手持雨伞时逐渐减缓玩家的摔落速度,并随之降低摔落伤害。摔落速度越慢,抵消的伤害也越多,最高可完全抵消。",
"tooltip.relics.umbrella.ability.glider.stat.speed.title": "摔落速度减缓:",
"tooltip.relics.umbrella.ability.glider.stat.speed.title": "摔落速度减缓:",
"tooltip.relics.umbrella.ability.glider.stat.speed.value": "%1$s%%每秒。",
"tooltip.relics.umbrella.ability.shield": "空气盾牌",
"tooltip.relics.umbrella.ability.shield.description": "使用时相当于盾牌,能够击退目标。",
Expand All @@ -29,7 +29,7 @@
"tooltip.relics.novelty_drinking_hat.ability.nutrition.stat.hunger.title": "恢复的饥饿值:",
"tooltip.relics.novelty_drinking_hat.ability.nutrition.stat.hunger.value": "%1$s点。",

"tooltip.relics.snorkel.description": "能让你在水下探索更久,而不必担心溺水。",
"tooltip.relics.snorkel.description": "能延长你在水下探索的时间,而不必担心溺水。",
"tooltip.relics.snorkel.ability.diving": "呼吸控制",
"tooltip.relics.snorkel.ability.diving.description": "完全浸入水中后给予持续一段时间的水下呼吸效果。",
"tooltip.relics.snorkel.ability.diving.stat.duration.title": "效果持续时间:",
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"tooltip.relics.superstitious_hat.description": "增加被击杀生物的战利品掉落。",
"tooltip.relics.superstitious_hat.ability.looting": "大批战利品",
"tooltip.relics.superstitious_hat.ability.looting.description": "有概率在击杀生物时附带一级抢夺。若触发成功,则会再次尝试触发以再附带一级抢夺。此流程会持续到概率判定失败,并将所有等级加和计算",
"tooltip.relics.superstitious_hat.ability.looting.description": "有概率在击杀生物时额外附带一级的抢夺。若触发成功,则会再次尝试触发以再附带一级抢夺。此流程会持续到触发失败,之后将所有附加的等级加和计算",
"tooltip.relics.superstitious_hat.ability.looting.stat.chance.title": "触发概率:",
"tooltip.relics.superstitious_hat.ability.looting.stat.chance.value": "%1$s%%",

"tooltip.relics.anglers_hat.description": "增加垂钓获得的渔获量。",
"tooltip.relics.anglers_hat.ability.catch": "丰足渔获",
"tooltip.relics.anglers_hat.ability.catch.description": "有概率增加渔获的数量。若触发成功,则会再次尝试触发以再增加渔获量。此流程会持续到概率判定失败,并将所有增加量加和计算",
"tooltip.relics.anglers_hat.ability.catch.description": "有概率增加渔获的数量。若触发成功,则会再次尝试触发以再增加渔获量。此流程会持续到触发失败,之后将所有增量加和计算",
"tooltip.relics.anglers_hat.ability.catch.stat.chance.title": "触发概率:",
"tooltip.relics.anglers_hat.ability.catch.stat.chance.value": "%1$s%%",

"tooltip.relics.lucky_scarf.description": "增加破坏方块时的时运。",
"tooltip.relics.lucky_scarf.ability.luck": "宝藏猎人",
"tooltip.relics.lucky_scarf.ability.luck.description": "有概率在破坏方块时附带一级时运。若触发成功,则会再次尝试触发以再附带一级时运。此流程会持续到概率判定失败,并将所有等级加和计算",
"tooltip.relics.lucky_scarf.ability.luck.description": "有概率在破坏方块时额外附带一级的时运。若触发成功,则会再次尝试触发以再附带一级时运。此流程会持续到触发失败,之后将所有附加的等级加和计算",
"tooltip.relics.lucky_scarf.ability.luck.stat.chance.title": "触发概率:",
"tooltip.relics.lucky_scarf.ability.luck.stat.chance.value": "%1$s%%",

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