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Starter Project Cookbook: iOS with UIKit

Many employers use UIKit as it is Apple's popular and well established user interface framework for the iOS operating system.

Getting started

  1. Clone this repository and cd into it
  2. If you want to create a new repository from it, delete the .git folder and intialize git again with git init
  3. Open the directory in Xcode, and begin developing!

Where to start coding

File tree

/
└── your-ios-project/
    ├── AppDelegate.swift
    ├── Assets.xcassets
    ├── Base.lproj/
    │   ├── LaunchScreen.storyboard <- Storyboard that shows when your app launches
    │   └── Main.storyboard <- The main screen of your app (shows when app is done launching)
    ├── Info.plist
    ├── SceneDelegate.swift
    └── ViewController.swift <- The main UIViewController of your project; add interactivity to your storyboard here

Files to start with

The two files you will want to get started with are Main.storyboard and ViewController.swift. A storyboard is where you can make UI changes without writing code, using Interface Builder. Lots of developers like to write UIs "programatically" (no storyboards involved), but the choice is yours.

Running your app

You can either plug your iOS/iPadOS device in, or run your app on the included iPhone, iPad, or iPod Touch simulator. Click the "play" button in the top left of your Xcode window after selecting a destination above it.