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Top face of water/lavafalls mistakenly not rendered #171
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Thats allready a known bug and will be fixed in Sodium 0.2.0. |
Nice to know. Thanks and sorry for the duplicate issue. |
To clarify: the issue pictured here is not the lack of vertex sorting that Erazer750 is talking about, which is planned to be fixed in Sodium 0.2 and tracked in #38 |
Re-opening until merged into stable |
Fixed with 772893d. |
This issue still occurs in some situations even after commit 772893d. Seed: Location: Reported by BinaryBreakpoint on the Discord, I've confirmed it. |
"BinaryBreakpoint" is using windows and in minecraft they use a FOV of 30. |
2021-01-04_09-51-46.mp4I was planning to create a new issue but I found this issue. The title confuses me a lot. |
Prevents improper culling.
Prevents improper culling.
Prevents improper culling.
Prevents improper culling.
Prevents improper culling. Fixes #171 more thoroughly.
Prevents improper culling.
Prevents improper culling. Fixes #171 more thoroughly.
Prevents improper culling. Fixes CaffeineMC#171 more thoroughly.
Waterfalls and lavafalls will occasionally not render the top face. It seems to happen more frequently when the face is at a steeper angle, as seen in the screenshot.
Notice the taller falls in the middle and left showing the issue, while the smaller fall on the right does not.
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