This is a program that will eventually take an image, break it down into lines, and draw those lines. As of right now, I think this will use OpenGL with SDL.
Make sure you have both OpenGL and SDL.
You can find the SDL framework here: https://www.libsdl.org/download-2.0.php
You can find the SDL-image framework here: https://www.libsdl.org/projects/SDL_image/
Make sure to get both of the binaries. From there, open the .dmgs, and move the frameworks into /Library/Frameworks.
(If you don't have admin access, move them to ~/Library/Frameworks)
NOTE: I built and made this on OS X, so I don't know if this works on Linux.
This probably works, and it seems to have SDL along with it: https://en.wikibooks.org/wiki/OpenGL_Programming/Installation/Linux
If that doesn't work for SDL, follow https://wiki.libsdl.org/Installation. You may have to build SDL_Image from https://www.libsdl.org/projects/SDL_image/
Run make to compile the program.
Run ./drawing (image) (displayscale) (imagescale)
, where displayscale
is the scale of the window relative to the original size of the image and imagescale
is the size of the image relative to the original size of the image.