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Update Bright Memory Infinite Gold Edition.txt
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ChanseyIsTheBest authored Nov 27, 2023
1 parent f1a7112 commit 7370aef
Showing 1 changed file with 53 additions and 48 deletions.
101 changes: 53 additions & 48 deletions titles/01001A9018560000/Bright Memory Infinite Gold Edition.txt
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By Hazerou
v1.1 by sds
v1.2 by sds
v1.3 by Hazerou

Included in the text file;

[Enable / Disable Dynamic Resolution]
[RRS]
[Image Sharpening]
[Vignette]
[Motion Blur]
[Film Grain]
[CHROM AB]
[Lens Flare]
[Sky Lighting Quality]
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[MSAA]
[AA]
[Shadow]
[Shadow Distance]
[SSAO]
[Bloom]
[60 FPS]
[Default 30 FPS]
[Filtering]
[Enable DRS (Handheld 360p<=>720p) (Docked 540p<=>1080p)]
[Dynamic Resolution Target 60 FPS]
[Default Dynamic Resolution Target 30 FPS]
[Disable Dynamic Resolution Scaling]
[Handheld RRS 50% (360p)]
[Handheld RRS 66.66% (480p)]
[Handheld RRS 75% (540p)]
[Handheld RRS 85% (612p)]
[Handheld RRS 90% (648p)]
[Default Handheld RRS 100% (720p)]
[Docked RRS 66.66% (720p)]
[Docked RRS 70% (756p)]
[Docked RRS 71.11% (768p)]
[Docked RRS 75% (812p)]
[Default Docked RRS 83.33% (900p)]
[Docked RRS 100% (1080p)]
[Film Grain ON/OFF]
[Vignette ON/OFF]
[Foggy Scene ON/OFF]
[Motion Blur ON/OFF]
[CHROM AB ON/OFF]
[Lens Flare ON/OFF]
[Sky Lighting Quality ON/OFF]
[Use / Don't Use New Film Tone Mapper]
[Image Sharpening ON/OFF]
[Use / Don't Use TAAU]
[AA OFF / FXAA / TAA]
[DOF OFF <=> ON]
[View Distance Scale x0.5 <=> x2]
[Anisotropic Filtering x1 <=> x16]
[Shadow OFF <=> Max]
[Shadow Distance x0.5 <=> x2]
[SSA0 OFF <=> x2]
[Bloom OFF <=> Very High]
[Material Quality Low <=> Epic]
[Detail Mode Low <=> High]
[Adaptive Exposure ON/OFF]
[Foliage ON/OFF (Experimental)]
[Disable / Enable Fully Load Textures ASAP (Experimental)]
[MIN/MAX/Default GFX Quality]
[Distortion Effects OFF <=> ON]

Note;

The [GFX Quality] Are For;
Notes;

[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[MSAA]
[AA]
[Shadow]
[Shadow Distance]
[SSAO]
[Bloom]

=====

[RRS] is Render Resolution Scale and it disables Dynamic Resolution Function.
1.) [RRS] is Render Resolution Scale and it disables Dynamic Resolution Function.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Don't activate them at the same time!

Some GFX Codes has no Function/Effect to the Game.

I also removed;


[AA High (Default TAA)]
[AA Very High]
[AA Max]

Because the Game will crash if one of those is used.
2.) Game will crash if the following are both activated;

Now this is pretty much common with UE4 GFX Codes;
Messing with the settings too fast/frequent may Crash the Game. The most unstable one is [AA] Anti-Aliasing.
Just activate the ones you like then get playing.
[Use TAAU] + [AA High (Default TAA)]
or
[Use TAAU] + [AA Very High]
or
[Use TAAU] + [AA Max]

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