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Update Bright Memory Infinite Gold Edition.txt
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titles/01001A9018560000/Bright Memory Infinite Gold Edition.txt
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Original file line number | Diff line number | Diff line change |
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@@ -1,63 +1,68 @@ | ||
By Hazerou | ||
v1.1 by sds | ||
v1.2 by sds | ||
v1.3 by Hazerou | ||
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Included in the text file; | ||
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[Enable / Disable Dynamic Resolution] | ||
[RRS] | ||
[Image Sharpening] | ||
[Vignette] | ||
[Motion Blur] | ||
[Film Grain] | ||
[CHROM AB] | ||
[Lens Flare] | ||
[Sky Lighting Quality] | ||
[Adaptive Exposure] | ||
[View Distance Scale] | ||
[DOF] | ||
[Anisotropic Filtering] | ||
[MSAA] | ||
[AA] | ||
[Shadow] | ||
[Shadow Distance] | ||
[SSAO] | ||
[Bloom] | ||
[60 FPS] | ||
[Default 30 FPS] | ||
[Filtering] | ||
[Enable DRS (Handheld 360p<=>720p) (Docked 540p<=>1080p)] | ||
[Dynamic Resolution Target 60 FPS] | ||
[Default Dynamic Resolution Target 30 FPS] | ||
[Disable Dynamic Resolution Scaling] | ||
[Handheld RRS 50% (360p)] | ||
[Handheld RRS 66.66% (480p)] | ||
[Handheld RRS 75% (540p)] | ||
[Handheld RRS 85% (612p)] | ||
[Handheld RRS 90% (648p)] | ||
[Default Handheld RRS 100% (720p)] | ||
[Docked RRS 66.66% (720p)] | ||
[Docked RRS 70% (756p)] | ||
[Docked RRS 71.11% (768p)] | ||
[Docked RRS 75% (812p)] | ||
[Default Docked RRS 83.33% (900p)] | ||
[Docked RRS 100% (1080p)] | ||
[Film Grain ON/OFF] | ||
[Vignette ON/OFF] | ||
[Foggy Scene ON/OFF] | ||
[Motion Blur ON/OFF] | ||
[CHROM AB ON/OFF] | ||
[Lens Flare ON/OFF] | ||
[Sky Lighting Quality ON/OFF] | ||
[Use / Don't Use New Film Tone Mapper] | ||
[Image Sharpening ON/OFF] | ||
[Use / Don't Use TAAU] | ||
[AA OFF / FXAA / TAA] | ||
[DOF OFF <=> ON] | ||
[View Distance Scale x0.5 <=> x2] | ||
[Anisotropic Filtering x1 <=> x16] | ||
[Shadow OFF <=> Max] | ||
[Shadow Distance x0.5 <=> x2] | ||
[SSA0 OFF <=> x2] | ||
[Bloom OFF <=> Very High] | ||
[Material Quality Low <=> Epic] | ||
[Detail Mode Low <=> High] | ||
[Adaptive Exposure ON/OFF] | ||
[Foliage ON/OFF (Experimental)] | ||
[Disable / Enable Fully Load Textures ASAP (Experimental)] | ||
[MIN/MAX/Default GFX Quality] | ||
[Distortion Effects OFF <=> ON] | ||
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Note; | ||
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The [GFX Quality] Are For; | ||
Notes; | ||
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[Adaptive Exposure] | ||
[View Distance Scale] | ||
[DOF] | ||
[Anisotropic Filtering] | ||
[MSAA] | ||
[AA] | ||
[Shadow] | ||
[Shadow Distance] | ||
[SSAO] | ||
[Bloom] | ||
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===== | ||
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[RRS] is Render Resolution Scale and it disables Dynamic Resolution Function. | ||
1.) [RRS] is Render Resolution Scale and it disables Dynamic Resolution Function. | ||
Please use; | ||
Handheld RRS for Handheld Mode. | ||
Docked RRS for Docked Mode. | ||
Don't activate them at the same time! | ||
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Some GFX Codes has no Function/Effect to the Game. | ||
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I also removed; | ||
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[AA High (Default TAA)] | ||
[AA Very High] | ||
[AA Max] | ||
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Because the Game will crash if one of those is used. | ||
2.) Game will crash if the following are both activated; | ||
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Now this is pretty much common with UE4 GFX Codes; | ||
Messing with the settings too fast/frequent may Crash the Game. The most unstable one is [AA] Anti-Aliasing. | ||
Just activate the ones you like then get playing. | ||
[Use TAAU] + [AA High (Default TAA)] | ||
or | ||
[Use TAAU] + [AA Very High] | ||
or | ||
[Use TAAU] + [AA Max] |