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Fix for CUSTOM_REFRESH_RATES on Steam Deck #15
base: gamescope-plus
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…Steam has for games
Co-authored-by: Bouke Sybren Haarsma <[email protected]>
…ouchscreen was used
…ation gamescope-control
This will use more hardware planes, causing some devices to composite yeilding lower framerates
This reverts commit 299bc34.
Should this be upstreamed or does it only apply to gamescope-plus? |
Hi, this only applies to gamescope-plus. Valve's gamescope currently doesn't feature the option to specify custom refresh rates, as far as I know. |
Valve's gamescope recently got the ability to add configurations, see commit here: ValveSoftware@a493c58#diff-f11e0339d558348fb42d75bcd442226772c12eeda2878e3da2bc02543388d8fb once this is available, you should be able to add your own custom lua config in |
This looks really cool, thanks for the heads-up! Not sure about my pull-request then... I guess it depends on how fast these changes are synced in gamescope-plus. Is there even gonna be a need for this fork then, apart from the touch gestures maybe? |
I don't think the new configuration options apply in this case? |
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This fixes 50 & 70 Hz mode, as well as colorimetry issues on Steam Deck LCD, when using the
CUSTOM_REFRESH_RATES
environment variable for display overclocking purposes.All this does is slightly alter
DRMBackend.cpp
, so gamescope-plus no longer skips over the Steam Deck related stuff when specifying custom refresh rates.My previous pull request got closed automatically when I updated my fork of gamescope-plus, that's why I'm opening a new one...