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2500% performance increase to saving CCLCC thumbnails #72

2500% performance increase to saving CCLCC thumbnails

2500% performance increase to saving CCLCC thumbnails #72

Triggered via push September 15, 2024 10:57
Status Failure
Total duration 4m 52s
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pipeline.yml

on: push
Matrix: job-matrix
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16 errors and 44 warnings
linux: src/games/cclcc/savesystem.cpp#L238
‘std::chrono’ has not been declared
linux
run-cmake action execution failed: 'Error: "'/home/runner/work/_temp/-690532761/cmake-3.30.3-linux-x86_64/bin/cmake' failed with error code: '1'.'
macos-arm64: src/renderer/opengl/renderer.cpp#L230
too many arguments provided to function-like macro invocation
macos-arm64: src/renderer/opengl/renderer.cpp#L230
use of undeclared identifier 'assert'
macos-arm64
run-cmake action execution failed: 'Error: "'/Users/runner/work/_temp/1385436021/cmake-3.30.3-macos-universal/CMake.app/Contents/bin/cmake' failed with error code: '1'.'
switch
Process completed with exit code 2.
macos-x64: src/renderer/opengl/renderer.cpp#L230
too many arguments provided to function-like macro invocation
macos-x64: src/renderer/opengl/renderer.cpp#L230
use of undeclared identifier 'assert'
macos-x64
run-cmake action execution failed: 'Error: "'/Users/runner/work/_temp/1385436021/cmake-3.30.3-macos-universal/CMake.app/Contents/bin/cmake' failed with error code: '1'.'
windows: src/games/cclcc/savesystem.cpp#L238
'chrono': is not a member of 'std'
windows: src/games/cclcc/savesystem.cpp#L238
'high_resolution_clock': is not a member of 'std'
windows: src/games/cclcc/savesystem.cpp#L238
'chrono': the symbol to the left of a '::' must be a type
windows: src/games/cclcc/savesystem.cpp#L238
'high_resolution_clock': the symbol to the left of a '::' must be a type
windows: src/games/cclcc/savesystem.cpp#L238
'now': is not a member of 'std'
windows: src/games/cclcc/savesystem.cpp#L238
'now': identifier not found
windows
run-cmake action execution failed: 'Error: "'D:\a\_temp\-983518947\cmake-3.30.3-windows-x86_64\bin\cmake.exe' failed with error code: '1'.'
linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
linux: src/games/chlcc/savesystem.cpp#L592
control reaches end of non-void function [-Wreturn-type]
linux: src/games/chlcc/savemenu.cpp#L200
‘%02d’ directive writing between 2 and 11 bytes into a region of size 3 [-Wformat-overflow=]
linux: src/games/chlcc/savemenu.cpp#L221
‘:’ directive writing 1 byte into a region of size between 0 and 4 [-Wformat-overflow=]
linux: src/games/cclcc/savesystem.cpp#L674
control reaches end of non-void function [-Wreturn-type]
macos-arm64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
macos-arm64: src/util.cpp#L70
'sprintf' is deprecated: This function is provided for compatibility reasons only. Due to security concerns inherent in the design of sprintf(3), it is highly recommended that you use snprintf(3) instead. [-Wdeprecated-declarations]
macos-arm64: src/renderer/opengl/renderer.h#L84
'DrawMaskedSpriteOverlay' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
macos-arm64: src/renderer/vulkan/renderer.h#L144
'DrawMaskedSpriteOverlay' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
macos-arm64: src/profile/dialogue.cpp#L115
enumeration values 'None' and 'Fixed' not handled in switch [-Wswitch]
macos-arm64: src/profile/dialogue.cpp#L138
enumeration values 'None' and 'Fixed' not handled in switch [-Wswitch]
macos-arm64: src/profile/data/achievementsystem.cpp#L18
enumeration value 'None' not handled in switch [-Wswitch]
macos-arm64: src/games/chlcc/savemenu.cpp#L200
'sprintf' is deprecated: This function is provided for compatibility reasons only. Due to security concerns inherent in the design of sprintf(3), it is highly recommended that you use snprintf(3) instead. [-Wdeprecated-declarations]
macos-arm64: src/games/chlcc/savemenu.cpp#L221
'sprintf' is deprecated: This function is provided for compatibility reasons only. Due to security concerns inherent in the design of sprintf(3), it is highly recommended that you use snprintf(3) instead. [-Wdeprecated-declarations]
macos-arm64: src/games/chlcc/trophymenuentry.h#L17
'UpdateInput' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
macos-arm64: src/games/chlcc/trophymenuentry.h#L17
'UpdateInput' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
switch
The following actions uses node12 which is deprecated and will be forced to run on node16: blauqs/actions-download-asset@master. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
switch
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, blauqs/actions-download-asset@master. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
switch
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
switch
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
macos-x64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
macos-x64: src/util.cpp#L70
'sprintf' is deprecated: This function is provided for compatibility reasons only. Due to security concerns inherent in the design of sprintf(3), it is highly recommended that you use snprintf(3) instead. [-Wdeprecated-declarations]
macos-x64: src/renderer/opengl/renderer.h#L84
'DrawMaskedSpriteOverlay' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
macos-x64: src/renderer/vulkan/renderer.h#L144
'DrawMaskedSpriteOverlay' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
macos-x64: src/profile/dialogue.cpp#L115
enumeration values 'None' and 'Fixed' not handled in switch [-Wswitch]
macos-x64: src/profile/dialogue.cpp#L138
enumeration values 'None' and 'Fixed' not handled in switch [-Wswitch]
macos-x64: src/profile/data/achievementsystem.cpp#L18
enumeration value 'None' not handled in switch [-Wswitch]
macos-x64: src/games/chlcc/savemenu.cpp#L200
'sprintf' is deprecated: This function is provided for compatibility reasons only. Due to security concerns inherent in the design of sprintf(3), it is highly recommended that you use snprintf(3) instead. [-Wdeprecated-declarations]
macos-x64: src/games/chlcc/savemenu.cpp#L221
'sprintf' is deprecated: This function is provided for compatibility reasons only. Due to security concerns inherent in the design of sprintf(3), it is highly recommended that you use snprintf(3) instead. [-Wdeprecated-declarations]
macos-x64: src/games/chlcc/trophymenuentry.h#L17
'UpdateInput' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
macos-x64: src/games/chlcc/trophymenuentry.h#L17
'UpdateInput' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
windows: src/log.cpp#L17
'gmtime': This function or variable may be unsafe. Consider using gmtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
windows: src/util.cpp#L70
'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
windows: src/modelviewer.cpp#L440
'strdup': The POSIX name for this item is deprecated. Instead, use the ISO C and C++ conformant name: _strdup. See online help for details.
windows: src/spriteanimation.cpp#L22
'initializing': conversion from 'float' to 'int', possible loss of data
windows: src/spriteanimation.cpp#L34
'=': conversion from 'int' to 'float', possible loss of data
windows: src/spriteanimation.cpp#L57
'=': conversion from 'int' to 'float', possible loss of data
windows: src/characterviewer.cpp#L257
'strdup': The POSIX name for this item is deprecated. Instead, use the ISO C and C++ conformant name: _strdup. See online help for details.
windows: src/characterviewer.cpp#L280
'strdup': The POSIX name for this item is deprecated. Instead, use the ISO C and C++ conformant name: _strdup. See online help for details.
windows: src/characterviewer.cpp#L303
'strdup': The POSIX name for this item is deprecated. Instead, use the ISO C and C++ conformant name: _strdup. See online help for details.
windows: src/ui/widgets/label.h#L48
'return': conversion from 'size_t' to 'int', possible loss of data
Notify failure
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Notify failure
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, tsickert/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/