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Merge pull request #83 from newo-2001/animation-refactor
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Original file line number | Diff line number | Diff line change |
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#include "animation.h" | ||
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namespace Impacto { | ||
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void Animation::AddDelta(float dt) { | ||
float duration = | ||
Direction == +AnimationDirection::In ? DurationIn : DurationOut; | ||
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switch (LoopMode) { | ||
case AnimationLoopMode::Stop: { | ||
float endProgress = Direction == +AnimationDirection::In ? 1.0f : 0.0f; | ||
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Progress = std::clamp(Progress + Direction * dt / duration, 0.0f, 1.0f); | ||
if (Progress == endProgress) State = AnimationState::Stopped; | ||
return; | ||
} | ||
case AnimationLoopMode::Loop: { | ||
// E.g. Progress = 1.04 => Progress = 0.04 | ||
Progress += Direction * dt / duration; | ||
Progress -= std::floor(Progress); | ||
return; | ||
} | ||
case AnimationLoopMode::ReverseDirection: { | ||
// E.g. Progress = 1.04 => Progress = 0.96 | ||
float cycleDuration = DurationIn + DurationOut; | ||
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float time = Progress * duration; | ||
if (Direction == +AnimationDirection::Out) { | ||
time = cycleDuration - time; | ||
} | ||
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time = std::fmod(time + dt, cycleDuration); | ||
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if (time < DurationIn) { | ||
Progress = time / DurationIn; | ||
Direction = AnimationDirection::In; | ||
} else { | ||
Progress = 1.0f - (time - DurationIn) / DurationOut; | ||
Direction = AnimationDirection::Out; | ||
} | ||
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return; | ||
} | ||
} | ||
} | ||
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} // namespace Impacto |
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