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Generator #16

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Generator #16

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@ghost ghost commented Sep 22, 2017

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NycuRO and others added 29 commits August 7, 2017 15:04
Nether by Creeper, thanks bro
… get anthing. Fix more bugs & optimizations on level
- fixed zombies and villagers movement not updating
- fixed dropped items "movement" lagging the living **** out of the server when not actually moving
- fixed arrows not falling when the supporting block is removed
- fixed knockback
- fixed zombies + villagers being un-attackable after hitting them

... the list goes on
@@ -1943,8 +1943,6 @@ protected void processLogin() {
startGamePacket.yaw = (float) this.yaw;
startGamePacket.pitch = (float) this.pitch;
startGamePacket.seed = -1;
startGamePacket.dimension = (byte) (this.level.getDimension().getId() & 0xff);
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@Creeperface01 probably you want re-add

@@ -1101,14 +1101,11 @@ public boolean entityBaseTick(int tickDiff) {
}

if (this.inPortalTicks == 80) {
EntityPortalEnterEvent ev = new EntityPortalEnterEvent(this, EntityPortalEnterEvent.PortalType.NETHER); // FIX
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@Creeperface01 Probably you want add and that.

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