A neuroevolution algorithm based AI for Flappy Bird
Execute the program from Frame class, which contains a main method
AI is contained in the NeuralNetwork and Simulator class. You can experiment with the number of players
Mutation rate is a constant which determines how much will be changed in the offspring. You will find this variable in NeuralNetwork class
double fitness in Bird class stores and updates the fitness
Experiment with the pipe width and gap from the Game class, and speed from Wall class
Play the game yourself by changing boolean playable in Simulator class to true