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Makeown-plus #1212
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Makeown-plus #1212
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…ns (for now, added THIEF for goblin snatchers)
makeown.lua
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@@ -215,6 +262,8 @@ function make_own(unit) | |||
else | |||
unit.flags1.tame = true | |||
unit.training_level = df.animal_training_level.Domesticated | |||
-- No more "vengeful" spam when civilizing Giants! | |||
unit.enemy.caste_flags.LARGE_PREDATOR = false; |
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does this "stick"? I thought unit.enemy.caste_flags
gets overwritten with actual race caste flags (plus syndrome flags) periodically
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yah it doesn't stick, might as well remove it
also needs changelog entry |
you can set vscode to remove trailing spaces on save. That might help you pass the pre-commit.ci check with more consistency. |
makeown.lua
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end | ||
|
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-- Also used by the script fix/loyaltycascade | ||
function fixUnitEnemyStatus(unit) |
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"fix" is subjective. I think this should be named after what it actually does: clearUnitEnemyStatus
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LGTM other than the changelog
edit: also please fix pre-commit.ci warnings
@@ -48,6 +48,7 @@ Template for new versions: | |||
- `gui/pathable`: new "Depot" mode that shows whether wagons can path to your trade depot | |||
- `advtools`: automatically add a conversation option to "ask whereabouts of" for all your relationships (before, you could only ask whereabouts of people involved in rumors) | |||
- `gui/design`: all-new visually-driven UI for much improved usability | |||
- `makeown`: goblin snatchers and giants can now be makeown-ed more reliably |
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needs to get moved to changelog for current version. also, should likely go in Fixes
, and say something like "Fix enemy creatures continuing to be hostile after makeown
"
Able to make snatchers your own now
Able to make giants your own to an extent (though their Large Predator caste flag gets in the way)