This fork exists because development upstream seems to have slowed down but there are some fixes in the PR's and some forks that I'd like to pull in, build and publish.
Most notably and as the name of the fork implies, Project RimWorldFactory compatibility.
To build, just build the .sln in VS 2022. A distribution zip will be created in a dist
directory at the root of the repo.
Before a release, update AssemblyInfo.cs
in the project directory to increase the build number (3rd version field) of AssemblyVersion
and AssemblyFileVersion
by one. If the a Steam installation of RimWorld is detected, the major & minor version fields of AssemblyInfo.cs
and the targetVersion
field of mod-structure\About\About.xml
will be updated automatically. If a Steam installation is not detected, these must be updated manually.
If RimWorld is installed in a custom location, like a Steam-Library on another drive, a CustomPath.txt
file can be created at the root of the repository with the path to RimWorld installation inside, i.e. E:\SteamLibrary\steamapps\common\RimWorld
HugsLib dependencies are fetched via NuGet and the RimWorld and Unity assemblies will be copied out of the game's Steam directory if available. The output will automatically be copied into the game's mod directory if a Steam installation of the game is detected or set.
If you are not using Steam, create a ThirdParty
directory at the root of the repository and copy Assembly-CSharp.dll
and any dll
file starting with Unity
from the games RimWorld\RimWorldWin64_Data\Managed
directory into there.